unity raycast hit 2d
Information returned about an object detected by a raycast in 2D physics. A raycast is used to detect objects that lie along the path of a ray and is ... ,The point in world space where the ray hit the collider's surface. The exact ...,Casts a ray against Colliders in the Scene. A raycast is conceptually like a ...,The collider hit by the ray. This can be useful if the hit object has more than ...,The normal vector of a surface is the vector that points outward perpendicularly at a given point on that surface. This vector can be useful in raycasting ... ,RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction); //If something was hit. if (hit.collider != null) //If the object hit ... ,RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f); //If something was hit. if (hit.collider != null) Transform ... ,Information returned about an object detected by a raycast in 2D physics. A ...,RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero); if (hit.rigidbody != null) hit.rigidbody.AddForce(Vector2.one * hitForce); } } } }. ,2016年7月4日 — ScreenPointToRay(Input.mousePosition); if (Input.GetMouseButton(0)) RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, 10, ...
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![]() unity raycast hit 2d 相關參考資料
Scripting API: RaycastHit2D - Unity - Manual
Information returned about an object detected by a raycast in 2D physics. A raycast is used to detect objects that lie along the path of a ray and is ... https://docs.unity3d.com Scripting API: RaycastHit2D.point - Unity - Manual
The point in world space where the ray hit the collider's surface. The exact ... https://docs.unity3d.com Scripting API: Physics2D.Raycast - Unity - Manual
Casts a ray against Colliders in the Scene. A raycast is conceptually like a ... https://docs.unity3d.com Scripting API: RaycastHit2D.collider - Unity - Manual
The collider hit by the ray. This can be useful if the hit object has more than ... https://docs.unity3d.com Scripting API: RaycastHit2D.normal - Unity - Manual
The normal vector of a surface is the vector that points outward perpendicularly at a given point on that surface. This vector can be useful in raycasting ... https://docs.unity3d.com Scripting API: RaycastHit2D.distance - Unity - Manual
RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction); //If something was hit. if (hit.collider != null) //If the object hit ... https://docs.unity3d.com Scripting API: RaycastHit2D.transform - Unity - Manual
RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f); //If something was hit. if (hit.collider != null) Transform ... https://docs.unity3d.com RaycastHit2D - Scripting API - Unity - Manual
Information returned about an object detected by a raycast in 2D physics. A ... https://docs.unity3d.com Scripting API: RaycastHit2D.rigidbody - Unity - Manual
RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero); if (hit.rigidbody != null) hit.rigidbody.AddForce(Vector2.one * hitForce); } } } }. https://docs.unity3d.com 【Unity】使用3D與2D射線(Ray)來判斷物件
2016年7月4日 — ScreenPointToRay(Input.mousePosition); if (Input.GetMouseButton(0)) RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, 10, ... https://jerrard-liu.blogspot.c |