unity input

相關問題 & 資訊整理

unity input

Unity supports keyboard, joystick and gamepad input. Virtual axes and buttons can be created on the Input window, and end users can configure Keyboard input ... ,The value is in the range -1 to 1 float translation = Input.GetAxis("Vertical") ... ,if (Input.GetButton("Fire1") && myTime > nextFire) nextFire = myTime + ... ,if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } ... ,... Update() if (Input.GetKeyDown("space")) print("space key was pressed"); } ... ,Input.IsJoystickPreconfigured. Leave feedback. Suggest a change ... joystickName, The name of the joystick to check (returned by Input.GetJoystickNames). ,All the axes that you set up in the Input settings serve two purposes: They allow you to reference your inputs by axis name in scripting. They allow the players of ... ,To read an axis use Input.GetAxis with one of the following default axes: "Horizontal" and "Vertical" are mapped to joystick, A , W , S , D and the arrow keys. ,Input 輸入. 輸入指令Input 經常搭配if 使用,相關說明請參閱if 條件式的教學 。 官方文件https://docs.unity3d.com/ScriptReference/Input.html ...

相關軟體 Oculus SDK for Windows 資訊

Oculus SDK for Windows
Oculus SDK for Windows 最新版本下載。加入 Rift 開發者社區,為全球高端消費者 VR 體驗創造內容。從獨立工作室到 AAA 團隊,遊戲產業的先驅正在界定互動媒體的未來。借助各種工具和強大的平台 SDK,建立虛擬現實從未如此簡單.通過自然的手勢和移動提高您的虛擬現實體驗。解鎖 Oculus Touch 控制器的功能,讓您的觀眾以非凡的精度操縱對象和遊戲元素。觸摸控制器提供輸... Oculus SDK for Windows 軟體介紹

unity input 相關參考資料
Conventional Game Input - Unity - Manual

Unity supports keyboard, joystick and gamepad input. Virtual axes and buttons can be created on the Input window, and end users can configure Keyboard input ...

https://docs.unity3d.com

Scripting API: Input.GetAxis - Unity

The value is in the range -1 to 1 float translation = Input.GetAxis("Vertical") ...

https://docs.unity3d.com

Scripting API: Input.GetButton - Unity

if (Input.GetButton("Fire1") && myTime > nextFire) nextFire = myTime + ...

https://docs.unity3d.com

Scripting API: Input.GetKey - Unity

if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } ...

https://docs.unity3d.com

Scripting API: Input.GetKeyDown - Unity

... Update() if (Input.GetKeyDown("space")) print("space key was pressed"); } ...

https://docs.unity3d.com

Scripting API: Input.IsJoystickPreconfigured - Unity

Input.IsJoystickPreconfigured. Leave feedback. Suggest a change ... joystickName, The name of the joystick to check (returned by Input.GetJoystickNames).

https://docs.unity3d.com

Unity - Manual: Input

All the axes that you set up in the Input settings serve two purposes: They allow you to reference your inputs by axis name in scripting. They allow the players of ...

https://docs.unity3d.com

Unity - Scripting API: Input - Unity - Manual

To read an axis use Input.GetAxis with one of the following default axes: "Horizontal" and "Vertical" are mapped to joystick, A , W , S , D and the arrow keys.

https://docs.unity3d.com

Unity C# 教學- Input 輸入控制

Input 輸入. 輸入指令Input 經常搭配if 使用,相關說明請參閱if 條件式的教學 。 官方文件https://docs.unity3d.com/ScriptReference/Input.html ...

http://www.cg.com.tw