crossplatforminputmanager getbuttondown

相關問題 & 資訊整理

crossplatforminputmanager getbuttondown

Removing if (CrossPlatformInputManager.GetButton ("Movement")) will make the ship automatically fire as it should. In the ButtonHandler script ..., My game 'Bear Beware' is released on iOS/Android. I was getting reports of the controls stopping working occasionally. No matter how I tried I ..., Hi, I've been attempting to make an application that rotates the camera around an object using the mouse on desktop, or touch on mobile., I've seen stuff like. If(input.GetButtonDown('jump')). And it works in my file where I am following a tutorial. But where is the jump-button defined?, if (CrossPlatformInputManager.GetButton ("Jump")) ..., jump)jump = CrossPlatformInputManager.GetButtonDown("Jump");; } ..., if i change this to m_Jump = CrossPlatformInputManager.GetButton("p1 Vertical") && Input.GetAxisRaw("p1 Vertical") > 0; the jamp is no the ..., isGrounded == true && CrossPlatformInputManager.GetButton("Jump")); ; Fallspeed = -JumpSpeed;; charactercont.Move(new Vector3(0, ...,public static bool GetButtonDown(string buttonName);. Description. Returns true during the frame the user pressed down the virtual button identified by ... , ... alternative button sectiong it will trigger the CrossPlatformInputManager.GetButtonDown("Jump"); action upon pressing the corresponding ...

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crossplatforminputmanager getbuttondown 相關參考資料
CrossPlatformInputManager detect button press not working - Unity ...

Removing if (CrossPlatformInputManager.GetButton ("Movement")) will make the ship automatically fire as it should. In the ButtonHandler script ...

https://forum.unity.com

CrossPlatformInputManager.GetButtonDown behaving differently in ...

My game 'Bear Beware' is released on iOS/Android. I was getting reports of the controls stopping working occasionally. No matter how I tried I ...

https://forum.unity.com

CrossPlatformInputManager.GetButtonDown is false at all times ...

Hi, I've been attempting to make an application that rotates the camera around an object using the mouse on desktop, or touch on mobile.

https://forum.unity.com

GetButtonDown Button-Names ..?! - Unity Answers

I've seen stuff like. If(input.GetButtonDown('jump')). And it works in my file where I am following a tutorial. But where is the jump-button defined?

https://answers.unity.com

How do I make my player jump on click on the button? - Unity ...

if (CrossPlatformInputManager.GetButton ("Jump")) ...

https://answers.unity.com

How to use Unity Cross Platform Input? - Unity Answers

jump)jump = CrossPlatformInputManager.GetButtonDown("Jump");; } ...

https://answers.unity.com

Postive and Negative Button Binding - Unity Answers

if i change this to m_Jump = CrossPlatformInputManager.GetButton("p1 Vertical") && Input.GetAxisRaw("p1 Vertical") > 0; the jamp is no the ...

https://answers.unity.com

Problem with CrossPlaformInputManager.GetButton () - Unity ...

isGrounded == true && CrossPlatformInputManager.GetButton("Jump")); ; Fallspeed = -JumpSpeed;; charactercont.Move(new Vector3(0, ...

https://answers.unity.com

Scripting API: Input.GetButtonDown - Unity

public static bool GetButtonDown(string buttonName);. Description. Returns true during the frame the user pressed down the virtual button identified by ...

https://docs.unity3d.com

Unity Best way to overwrite `StandardAssetsScripts` - Stack Overflow

... alternative button sectiong it will trigger the CrossPlatformInputManager.GetButtonDown("Jump"); action upon pressing the corresponding ...

https://stackoverflow.com