unity api system

相關問題 & 資訊整理

unity api system

Scripting API for packages. You can use the Package Manager scripting API to interact with the Package Manager programmatically. For example, you might ... ,public static RuntimePlatform platform;. Description. Returns the platform the game is running on (Read Only). Use this property if you need to do some platform ... ,Description. Provides static methods for file operations. This is an alternative for System.IO.File class. Note: this class is only available when targeting Universal ... ,Interface into the Input system. Use this class to read the axes set up in the Conventional Game Input, and to access multi-touch/accelerometer data on mobile ... ,Manual · Scripting API · unity.com. Version: 2019.2. Versions with this page: 2020.1 · 2019.3 · 2019.1 · 2018.4 · 2018.3 · 2018.2 · 2018.1 · 2017.4 · 2017.3 ... ,The Particle System's general parameters are kept inside a special Main module. These parameters are visible in the Inspector above all the other modules: ,graphicsDeviceType, The graphics API type used by the graphics device (Read ... operatingSystemFamily, Returns the operating system family the game is ... ,Android: There's no API for returning device name, thus Unity will try to read "device_name" and "bluetooth_name" from secure system settings, if no value will ... ,The language the user's operating system is running in. ... Start() //This checks if your computer's operating system is in the French language if (Application. ,This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory ...

相關軟體 Futuremark SystemInfo 資訊

Futuremark SystemInfo
Futuremark SystemInfo 是我們許多基準測試中使用的一個組件,用於識別系統中的硬件。它不收集任何個人身份信息。 SystemInfo 更新不會影響基準分數,但您可能需要最新版本才能獲得有效分數. 我們當前支持的基準測試版的最新版本將提示您安裝新的 SystemInfo 更新。或者,您可以從此頁面自行更新 Futuremark SystemInfo. 注意 Futuremark 不... Futuremark SystemInfo 軟體介紹

unity api system 相關參考資料
Scripting API for packages - Unity - Manual

Scripting API for packages. You can use the Package Manager scripting API to interact with the Package Manager programmatically. For example, you might ...

https://docs.unity3d.com

Scripting API: Application.platform - Unity

public static RuntimePlatform platform;. Description. Returns the platform the game is running on (Read Only). Use this property if you need to do some platform ...

https://docs.unity3d.com

Scripting API: File - Unity

Description. Provides static methods for file operations. This is an alternative for System.IO.File class. Note: this class is only available when targeting Universal ...

https://docs.unity3d.com

Scripting API: Input - Unity

Interface into the Input system. Use this class to read the axes set up in the Conventional Game Input, and to access multi-touch/accelerometer data on mobile ...

https://docs.unity3d.com

Scripting API: Object - Unity

Manual · Scripting API · unity.com. Version: 2019.2. Versions with this page: 2020.1 · 2019.3 · 2019.1 · 2018.4 · 2018.3 · 2018.2 · 2018.1 &midd...

https://docs.unity3d.com

Scripting API: ParticleSystem - Unity

The Particle System's general parameters are kept inside a special Main module. These parameters are visible in the Inspector above all the other modules:

https://docs.unity3d.com

Scripting API: SystemInfo - Unity

graphicsDeviceType, The graphics API type used by the graphics device (Read ... operatingSystemFamily, Returns the operating system family the game is ...

https://docs.unity3d.com

Scripting API: SystemInfo.deviceName - Unity

Android: There's no API for returning device name, thus Unity will try to read "device_name" and "bluetooth_name" from secure system settings, if no value will ...

https://docs.unity3d.com

Scripting API: SystemLanguage - Unity

The language the user's operating system is running in. ... Start() //This checks if your computer's operating system is in the French language if (Application.

https://docs.unity3d.com

Unity Script Reference - Unity - Scripting API:

This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory ...

https://docs.unity3d.com