timer cancel corona

相關問題 & 資訊整理

timer cancel corona

Here you can see that, I've created timer objects(timer_1,timer_2 and timer_3), and cancel timers which are possibly in progress, before calling another/same timer ... ,2013年5月2日 — You need to assign a variable to the timer and cancel it. local throwBrickTimer -- Reference for the timer function scene:enterScene(event) ... ,cancel() returns "Attempt to index a nil value" ,2017年2月8日 — It sounds like you need to call the timer.cancel() function. Try forward-declaring countDownTimer so that you can use it in updateTime() : ,This Lua module for Corona SDK overwrites the "stock" timer library with new functions that add the ability to pause/resume/cancel all active timers at once, or to ... ,local function listener( event ). print ( "listener called" ). end. timer1 = timer.performWithDelay( 2000, listener ) -- wait 2 seconds. -- sometime later... timer.cancel( ... ,The timer library provides the basic functions to let set up the timer and manage the event listener. Functions. timer.cancel() · timer.cancelAll() · timer.pause() ... ,Timers will not be automatically cancelled when changing a scene. Thus, if you have running timers that are not cancelled, you must handle this manually by calling timer. cancel() on all applicable timers.

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timer cancel corona 相關參考資料
Calling timer in a loop in Corona SDK - Stack Overflow

Here you can see that, I've created timer objects(timer_1,timer_2 and timer_3), and cancel timers which are possibly in progress, before calling another/same timer ...

https://stackoverflow.com

Corona: How to remove a timer from the exitScene function ...

2013年5月2日 — You need to assign a variable to the timer and cancel it. local throwBrickTimer -- Reference for the timer function scene:enterScene(event) ...

https://stackoverflow.com

CORONA: timer.cancel() returns "Attempt to index a nil value ...

cancel() returns "Attempt to index a nil value"

https://stackoverflow.com

how to stop timer if below or equal to 0 corona sdk - Stack ...

2017年2月8日 — It sounds like you need to call the timer.cancel() function. Try forward-declaring countDownTimer so that you can use it in updateTime() :

https://stackoverflow.com

schroederappscorona-timer2: Updates Corona ... - GitHub

This Lua module for Corona SDK overwrites the "stock" timer library with new functions that add the ability to pause/resume/cancel all active timers at once, or to ...

https://github.com

Solar2D Documentation — API Reference | timer | cancel

local function listener( event ). print ( "listener called" ). end. timer1 = timer.performWithDelay( 2000, listener ) -- wait 2 seconds. -- sometime later... timer.cancel( ...

https://docs.coronalabs.com

timer - Solar2D Documentation — API Reference | Libraries

The timer library provides the basic functions to let set up the timer and manage the event listener. Functions. timer.cancel() · timer.cancelAll() · timer.pause() ...

https://docs.coronalabs.com

timer ... - Solar2D Documentation — API Reference | Libraries

Timers will not be automatically cancelled when changing a scene. Thus, if you have running timers that are not cancelled, you must handle this manually by calling timer. cancel() on all applicable ti...

https://docs.coronalabs.com