setcolor sfml

相關問題 & 資訊整理

setcolor sfml

2013年7月23日 — SFML's setColor function uses multiplication. If you were to use a color of pure white (255,255,255) the sprite would look the same. ,2014年2月7日 — It multiplies the colour you give it with the colours in the texture. White would mean that it allows all colours to pass through unmodified.,sf::Color is a simple color class composed of 4 components. Each component is a public member, an unsigned integer in the range [0, 255].,SFML uses 32-bit RGBA values for everything that deals with colors. RGBA stands for Red, Green, Blue, and Alpha where red, green and blue represent the three ... ,2016年8月21日 — There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead. Warnings from compiling ...,2014年9月18日 — SFML 2.1 set all text ... Is there any way to set all the text I have or some specified text all to the same font, color, etc? It would be a lot ... ,setColor(). void sf::Sprite::setColor, (, const Color &, color, ). Set the global color of the sprite. This color is modulated (multiplied) with the sprite's ... ,setColor(). void sf::Text::setColor, (, const Color &, color, ). Set the fill color of the text. By default, the text's fill color is opaque white. Setting the ... ,2017年11月23日 — The error message is tell you exactly what's going on. setColor has been deprecated, meaning it was replaced by something else.,2022年4月17日 — setColor works by changing the colors of the vertices in the sprite's mesh. Your shaders needs to be written to receive vertex colors and use them.

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setcolor sfml 相關參考資料
C++ SFML Sprite.setColor(sf::Color) Details

2013年7月23日 — SFML's setColor function uses multiplication. If you were to use a color of pure white (255,255,255) the sprite would look the same.

https://stackoverflow.com

change a color of the Sprite

2014年2月7日 — It multiplies the colour you give it with the colours in the texture. White would mean that it allows all colours to pass through unmodified.

https://en.sfml-dev.org

Color Class Reference (SFML Learn 2.6.1 Documentation)

sf::Color is a simple color class composed of 4 components. Each component is a public member, an unsigned integer in the range [0, 255].

https://www.sfml-dev.org

How to Use Colors in SFML

SFML uses 32-bit RGBA values for everything that deals with colors. RGBA stands for Red, Green, Blue, and Alpha where red, green and blue represent the three ...

https://learnsfml.com

setColor and getColor deprecated in SFML version 2.4.0 #6

2016年8月21日 — There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead. Warnings from compiling ...

https://github.com

SFML 2.1 set all text - c++

2014年9月18日 — SFML 2.1 set all text ... Is there any way to set all the text I have or some specified text all to the same font, color, etc? It would be a lot ...

https://stackoverflow.com

Sprite Class Reference (SFML Learn 2.6.1 Documentation)

setColor(). void sf::Sprite::setColor, (, const Color &, color, ). Set the global color of the sprite. This color is modulated (multiplied) with the sprite's ...

https://www.sfml-dev.org

Text Class Reference (SFML Learn 2.6.1 Documentation)

setColor(). void sf::Text::setColor, (, const Color &, color, ). Set the fill color of the text. By default, the text's fill color is opaque white. Setting the ...

https://www.sfml-dev.org

text.setColor declared deprecated

2017年11月23日 — The error message is tell you exactly what's going on. setColor has been deprecated, meaning it was replaced by something else.

https://en.sfml-dev.org

[SOLVED] setColor() and shader

2022年4月17日 — setColor works by changing the colors of the vertices in the sprite's mesh. Your shaders needs to be written to receive vertex colors and use them.

https://en.sfml-dev.org