packetpeerudp godot

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packetpeerudp godot

Inherited By: NetworkedMultiplayerPeer, PacketPeerDTLS, PacketPeerGDNative, PacketPeerStream, PacketPeerUDP, WebRTCDataChannel, WebSocketPeer. ,Category: Core UDP packet peer. void close ( ) String get_packet_ip ( ) const int get_packet_port ( ) const bool is_listening ( ) const Error listen ( int port, String ... ,Close the UDP socket the PacketPeerUDP is currently listening on. String get_packet_ip ( ) const. Return the IP of the remote peer that sent the last packet(that ... ,UDP packet peer. UDP packet peer. Can be used to send raw UDP packets as well as Variants. void close ( ) Error connect_to_host ( String host, int port ) String ... ,UDP packet peer. UDP packet peer. Can be used to send raw UDP packets as well as Variants. void close ( ) Error connect_to_host ( String host, int port ) String ... ,UDP packet peer. UDP packet peer. Can be used to send raw UDP packets as well as Variants. void close ( ) Error connect_to_host ( String host, int port ) String ... ,Close the UDP socket the PacketPeerUDP is currently listening on. String get_packet_ip ( ) const. Return the IP of the remote peer that sent the last packet(that ... ,Close the UDP socket the PacketPeerUDP is currently listening on. int get_packet_address ( ) const. Return the address of the remote peer(as a 32bit integer) ... ,2017年11月23日 — I leave here the code for a client and server using the "PacketPeerUDP" class: client.gd var IP_SERVER = "127.0.0.1" #"34.202.96.244" var ... ,Helper class to implement a UDP server. A simple server that opens a UDP socket and returns connected PacketPeerUDP upon receiving new packets.

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packetpeerudp godot 相關參考資料
PacketPeer — Godot Engine (stable) documentation in English

Inherited By: NetworkedMultiplayerPeer, PacketPeerDTLS, PacketPeerGDNative, PacketPeerStream, PacketPeerUDP, WebRTCDataChannel, WebSocketPeer.

https://docs.godotengine.org

PacketPeerUDP — Godot Engine (2.1) documentation in ...

Category: Core UDP packet peer. void close ( ) String get_packet_ip ( ) const int get_packet_port ( ) const bool is_listening ( ) const Error listen ( int port, String ...

https://docs.godotengine.org

PacketPeerUDP — Godot Engine (3.0) documentation in ...

Close the UDP socket the PacketPeerUDP is currently listening on. String get_packet_ip ( ) const. Return the IP of the remote peer that sent the last packet(that ...

https://docs.godotengine.org

PacketPeerUDP — Godot Engine (latest) documentation in ...

UDP packet peer. UDP packet peer. Can be used to send raw UDP packets as well as Variants. void close ( ) Error connect_to_host ( String host, int port ) String ...

https://docs.godotengine.org

PacketPeerUDP — Godot Engine (latest) 简体中文文档 - Godot Docs

UDP packet peer. UDP packet peer. Can be used to send raw UDP packets as well as Variants. void close ( ) Error connect_to_host ( String host, int port ) String ...

http://docs.godotengine.org

PacketPeerUDP — Godot Engine (stable) 正體中文 (台灣) 文件

UDP packet peer. UDP packet peer. Can be used to send raw UDP packets as well as Variants. void close ( ) Error connect_to_host ( String host, int port ) String ...

https://docs.godotengine.org

PacketPeerUDP — Godot Engine 2.1 documentation - GitHub Pages

Close the UDP socket the PacketPeerUDP is currently listening on. String get_packet_ip ( ) const. Return the IP of the remote peer that sent the last packet(that ...

https://samuraisigma.github.io

PacketPeerUDP — Godot Engine latest documentation

Close the UDP socket the PacketPeerUDP is currently listening on. int get_packet_address ( ) const. Return the address of the remote peer(as a 32bit integer) ...

https://docs.huihoo.com

To send a UDP packet(Godot 3) - Godot Engine - Q&A

2017年11月23日 — I leave here the code for a client and server using the "PacketPeerUDP" class: client.gd var IP_SERVER = "127.0.0.1" #"34.202.96.244" var ...

https://godotengine.org

UDPServer — Godot Engine (stable) documentation in English

Helper class to implement a UDP server. A simple server that opens a UDP socket and returns connected PacketPeerUDP upon receiving new packets.

https://docs.godotengine.org