fb activateapp
FB.API. Makes a call to the Graph API to get data, or take action on a user's behalf. This will almost always be used once a user is logged in, and an access ... ,FB.FeedShare. Trigger the legacy Feed sharing dialog, only use if you need legacy parameters. FB.AppRequest ... FB.ActivateApp. Signal an app launch or ... ,Init before you can call FB.ActivateApp . Use the Awake function from MonoBehavior to log when a user launches your app. void Awake ... ,Init succeeded and if so, make a call to FB.ActivateApp to signal an app activation. // Include Facebook namespace using Facebook.Unity; // Awake function from ... ,FB.ActivateApp. By logging app activation events, you can observe how ... ,The SDK provides the helper method FB.ActivateApp to log app launches. You will need to initialize the SDK with FB.Init before you can call FB.ActivateApp . ,FB.ActivateApp. By logging app activation events, you can observe how frequently users activate your app, how much time they spend using it, and view other ... ,ActivateApp · FB. ... FB.Init. Sets the state of the Facebook SDK, and initializes all platform-specific data structures and behaviors. ... If an auth_response is provided, FB will initialize itself using the data from that session, with no additio,ActivateApp · FB. ... FB.GetAppLink. Tells you the URI at which the app was accessed. On Web it will be the URL of the page that the game is contained on.
相關軟體 Microsoft Windows SDK 資訊 | |
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![]() fb activateapp 相關參考資料
FB.API - Facebook for Developers
FB.API. Makes a call to the Graph API to get data, or take action on a user's behalf. This will almost always be used once a user is logged in, and an access ... https://developers.facebook.co Reference - Unity SDK - Facebook for Developers
FB.FeedShare. Trigger the legacy Feed sharing dialog, only use if you need legacy parameters. FB.AppRequest ... FB.ActivateApp. Signal an app launch or ... https://developers.facebook.co Unity - App Events - Facebook for Developers
Init before you can call FB.ActivateApp . Use the Awake function from MonoBehavior to log when a user launches your app. void Awake ... https://developers.facebook.co Examples - Unity SDK - Facebook for Developers
Init succeeded and if so, make a call to FB.ActivateApp to signal an app activation. // Include Facebook namespace using Facebook.Unity; // Awake function from ... https://developers.facebook.co FB.ActivateApp - Facebook for Developers
FB.ActivateApp. By logging app activation events, you can observe how ... https://developers.facebook.co Unity - 應用程式事件 - Facebook for Developers
The SDK provides the helper method FB.ActivateApp to log app launches. You will need to initialize the SDK with FB.Init before you can call FB.ActivateApp . https://developers.facebook.co FB.ActivateApp - Unity SDK - Facebook for Developers
FB.ActivateApp. By logging app activation events, you can observe how frequently users activate your app, how much time they spend using it, and view other ... https://developers.facebook.co FB.Init - Facebook for Developers
ActivateApp · FB. ... FB.Init. Sets the state of the Facebook SDK, and initializes all platform-specific data structures and behaviors. ... If an auth_response is provided, FB will initialize i... https://developers.facebook.co FB.GetAppLink - Unity SDK - Facebook for Developers
ActivateApp · FB. ... FB.GetAppLink. Tells you the URI at which the app was accessed. On Web it will be the URL of the page that the game is contained on. https://developers.facebook.co |