cocos texture
SpriteFrame是Texture+Rect,根据一张纹理材质来剪切获得。 ... Texture2D上一节我们介绍了cocos2d-x中的精灵对象sprite,这一节我们再介绍 ...,Once a texture is imported, the SpriteFrame asset generated with the texture will be trimmed automatically. Any fully transparent pixels around the image will be ... ,Cocos Creator allows you to set the compression method required by the texture directly in the editor, and then automatically compress the texture when the ... ,In Assets Panel, there is a triangle at the left side of texture. You can see the sub-asset of the texture by click the triangle. Cocos Creator will create a SpriteFrame ... ,Texture. Textures are used for rendering in games. Generally, textures are created by image processing softwares (e.g. Photoshop, mspaint). Now Cocos ... ,... 的是原始图片,如果在构建时需要对某一张图片进行压缩,可以在资源管理器中选中这张图片,然后在属性管理器中对图片的纹理格式进行编辑。 compress-texture ... ,接下来我们从资源管理器里面分别将一张Texture 和一个SpriteFrame 拖到属性检查器的对应属性中:. asset-in-properties-dnd. 结果如下:. asset-in-properties-dnd. ,图像资源(Texture). 图像资源又经常被称作贴图、图片,是游戏中绝大部分图像渲染的数据源。图像资源一般由图像处理软件(比如Photoshop,Windows 上自带的 ...
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos texture 相關參考資料
cocos2dx Texture、SpriteFrame、Sprite的区别- Ben_OnceMore ...
SpriteFrame是Texture+Rect,根据一张纹理材质来剪切获得。 ... Texture2D上一节我们介绍了cocos2d-x中的精灵对象sprite,这一节我们再介绍 ... https://blog.csdn.net Texture Auto Trim · GitBook - Cocos Creator
Once a texture is imported, the SpriteFrame asset generated with the texture will be trimmed automatically. Any fully transparent pixels around the image will be ... https://docs.cocos.com Texture Compression · GitBook - Cocos Creator
Cocos Creator allows you to set the compression method required by the texture directly in the editor, and then automatically compress the texture when the ... https://docs.cocos.com Texture · GitBook - Cocos Creator
In Assets Panel, there is a triangle at the left side of texture. You can see the sub-asset of the texture by click the triangle. Cocos Creator will create a SpriteFrame ... https://docs.cocos.com Texture · GitBook - Cocos2d-x Docs
Texture. Textures are used for rendering in games. Generally, textures are created by image processing softwares (e.g. Photoshop, mspaint). Now Cocos ... https://docs.cocos2d-x.org 压缩纹理· GitBook - Cocos Creator
... 的是原始图片,如果在构建时需要对某一张图片进行压缩,可以在资源管理器中选中这张图片,然后在属性管理器中对图片的纹理格式进行编辑。 compress-texture ... https://docs.cocos.com 获取和加载资源· GitBook - Cocos Creator
接下来我们从资源管理器里面分别将一张Texture 和一个SpriteFrame 拖到属性检查器的对应属性中:. asset-in-properties-dnd. 结果如下:. asset-in-properties-dnd. https://docs.cocos.com 贴图资源· GitBook - Cocos Creator
图像资源(Texture). 图像资源又经常被称作贴图、图片,是游戏中绝大部分图像渲染的数据源。图像资源一般由图像处理软件(比如Photoshop,Windows 上自带的 ... https://docs.cocos.com |