cocos creator setparent
Cocos Creator · darksepho October 24, 2017, 1:05pm #1. Hi, I want to change a node's parent but I also want it to keep the same position on screen. Right now ... ,Besides creating nodes by using the scene editor, we can create nodes ... getScene(); var node = cc.instantiate(this.target); node.parent = scene; node. ,We use parent nodes to hold similar nodes together. In real projects we have many more options that can fit specific needs. Let's go over the details of parent-child ... ,setParent Set parent of the node. attr Properties configuration function ... getChildByUuid Returns a child from the container given its uuid. getChildByName ... ,parent Node 该节点的父节点。 _name String; _objFlags Number; isValid Boolean 表示该对象是否可用(被destroy 后 ... ,Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ... ,Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ... , Cocos has a function called setParent like Unity but in unity exists SetParent(Transform parent, bool worldPositionStays);,... start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.Sprite); sp.spriteFrame = this.sprite; node.parent = this.node; }, }); ... ,更改节点的父节点. 假设父节点为 parentNode ,子节点为 this.node. 您可以: this.node.parent = parentNode;. 或 this.node.removeFromParent(false); parentNode.
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos creator setparent 相關參考資料
Change node's parent and keep position - Cocos Creator ...
Cocos Creator · darksepho October 24, 2017, 1:05pm #1. Hi, I want to change a node's parent but I also want it to keep the same position on screen. Right now ... https://discuss.cocos2d-x.org Creating and Destroying Nodes · Cocos Creator
Besides creating nodes by using the scene editor, we can create nodes ... getScene(); var node = cc.instantiate(this.target); node.parent = scene; node. http://docs.cocos.com Node Tree · Cocos Creator
We use parent nodes to hold similar nodes together. In real projects we have many more options that can fit specific needs. Let's go over the details of parent-child ... https://docs.cocos.com Node · Cocos Creator
setParent Set parent of the node. attr Properties configuration function ... getChildByUuid Returns a child from the container given its uuid. getChildByName ... https://docs.cocos.com Node类型 - Cocos Creator - Cocos2d-x
parent Node 该节点的父节点。 _name String; _objFlags Number; isValid Boolean 表示该对象是否可用(被destroy 后 ... https://docs.cocos.com Parent Child Relationship · GitBook - Cocos Creator - Cocos2d-x
Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ... https://docs.cocos.com Parent Child Relationship · GitBook - Cocos2d-x Docs
Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ... https://docs.cocos2d-x.org What is the equivalent to SetParent keep position true ...
Cocos has a function called setParent like Unity but in unity exists SetParent(Transform parent, bool worldPositionStays); https://discuss.cocos2d-x.org 创建和销毁节点· Cocos Creator
... start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.Sprite); sp.spriteFrame = this.sprite; node.parent = this.node; }, }); ... https://docs.cocos.com 常用节点和组件接口· Cocos Creator
更改节点的父节点. 假设父节点为 parentNode ,子节点为 this.node. 您可以: this.node.parent = parentNode;. 或 this.node.removeFromParent(false); parentNode. https://docs.cocos.com |