cocos creator runaction callback
runAction(new cc.Sequence(actionTo));. Is it possible to have a callback function which will be called after the movement is finished? stevetranby August 20 ... ,runAction(action); // stop one action node.stopAction(action); ... for instance, cc.callFunc is used to call the callback function; cc.hide is used to hide the node. , I need my callback function to execute ALL THE WHILE that an ... runAction(action) followed by a setTimeout with the same amount of time is ..., runAction(faI); var faTo = cc.fadeTo(1, 128); this.node.runAction(faTo); //callfun var callF = cc.callFunc(function() cc.log("function callback!, I know I can poll for isDone(), but is there a better way, perhaps using events? node.runAction(action) followed by a setTimeout with the same ...,JS: Action Callback Function JS: Get Data JS: object JS: 400 JS: 0 JS: Action ... 这样,只要创建动作队列然后在精灵上runAction 就自动实现了精灵动作并在动作 ... ,The situation is like this I define a sprite and a action Then I runAction.I want to run some codes when the action is over The code is like this: var sprite=cc. ,Uncaught TypeError: Cannot read property 'runAction' of undefined ... http://cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html#start. 1 Like. ,runAction有没有回调啊,就是当所有的动画执行完以后,回调一个方法. ,在Cocos Creator 中使用动作系统 ... Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。 ... runAction(action); // 停止一个动作 node.
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos creator runaction callback 相關參考資料
A callback function to call after the moving of a sprite - Cocos ...
runAction(new cc.Sequence(actionTo));. Is it possible to have a callback function which will be called after the movement is finished? stevetranby August 20 ... https://discuss.cocos2d-x.org Actions · GitBook - Cocos2d-x
runAction(action); // stop one action node.stopAction(action); ... for instance, cc.callFunc is used to call the callback function; cc.hide is used to hide the node. https://docs.cocos.com Callback while action is running - JavaScript - Cocos Forums
I need my callback function to execute ALL THE WHILE that an ... runAction(action) followed by a setTimeout with the same amount of time is ... https://discuss.cocos2d-x.org cocos creator学习笔记4——Action使用_cocos-creator_章鱼仔 ...
runAction(faI); var faTo = cc.fadeTo(1, 128); this.node.runAction(faTo); //callfun var callF = cc.callFunc(function() cc.log("function callback! https://blog.csdn.net Cocos2d JS v3: Callback when an action is finished ...
I know I can poll for isDone(), but is there a better way, perhaps using events? node.runAction(action) followed by a setTimeout with the same ... https://discuss.cocos2d-x.org Cocos2D-JS 动作回调取得当前动作精灵- 简书
JS: Action Callback Function JS: Get Data JS: object JS: 400 JS: 0 JS: Action ... 这样,只要创建动作队列然后在精灵上runAction 就自动实现了精灵动作并在动作 ... https://www.jianshu.com How to use callback function? - JavaScript - Cocos Forums
The situation is like this I define a sprite and a action Then I runAction.I want to run some codes when the action is over The code is like this: var sprite=cc. https://discuss.cocos2d-x.org runAction Won't work - Cocos Creator - Cocos Forums
Uncaught TypeError: Cannot read property 'runAction' of undefined ... http://cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html#start. 1 Like. https://discuss.cocos2d-x.org runAction有没有回调啊, - Creator - Cocos中文社区
runAction有没有回调啊,就是当所有的动画执行完以后,回调一个方法. https://forum.cocos.org 使用动作系统· GitBook - 手册文档 - Cocos2d-x
在Cocos Creator 中使用动作系统 ... Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。 ... runAction(action); // 停止一个动作 node. https://docs.cocos.com |