cocos creator particle
Click the Add Component button at the bottom of the Properties panel and select Particle System from Add Rendering Component to add the Particle System ... ,Particle System. Importing a particle asset. Put the Cocos2d-s supported particle .plist directly under the project catalogue. imported ... ,Particle System. Importing a particle asset. Put the Cocos2d-s supported particle .plist directly under the project catalogue. imported ... ,addChild(node); // And add particle components to Node var particleSystem = node.adComponent(cc.ParticleSystem); // Next you can particleSystem this object ... ,ParticleSystem Component Reference. Overview. This component is used to read Particle Resources data and perform a series of operations such as play, ... ,cocos2d supports all the variables used by Particle Designer plus a bit more: spinning particles (supported when using ParticleSystem); tangential acceleration ... ,Total Particle, 粒子最大数量. Start Color, 粒子初始颜色. Start Color Var, 粒子初始颜色变化范围. End Color, 粒子结束颜色. End Color Var, 粒子结束颜色变化范围. ,Cocos2d-x引擎中就为我们提供了强大的粒子系统。 ... Particle Designer:Mac 上一款非常强大的粒子特效编辑器; V-play particle editor:一款跨平台的粒子特效编辑 ... ,粒子资源(ParticleSystem). 导入粒子资源. 将Cocos2d 支持的粒子 .plist 文件直接放到工程资源目录下。 imported. 在场景中添加粒子系统. 方法一,从资源管理器里将 ...
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos creator particle 相關參考資料
Particle System component reference - Cocos2d-x
Click the Add Component button at the bottom of the Properties panel and select Particle System from Add Rendering Component to add the Particle System ... http://www.cocos2d-x.org Particle · GitBook - Cocos2d-x Docs
Particle System. Importing a particle asset. Put the Cocos2d-s supported particle .plist directly under the project catalogue. imported ... https://docs.cocos2d-x.org Particle · GitBook - 关于Cocos Creator - Cocos2d-x
Particle System. Importing a particle asset. Put the Cocos2d-s supported particle .plist directly under the project catalogue. imported ... https://docs.cocos.com ParticleSystem Reference · GitBook - Cocos2d-x
addChild(node); // And add particle components to Node var particleSystem = node.adComponent(cc.ParticleSystem); // Next you can particleSystem this object ... https://docs.cocos.com ParticleSystem Reference · GitBook - Cocos2d-x Docs
ParticleSystem Component Reference. Overview. This component is used to read Particle Resources data and perform a series of operations such as play, ... https://docs.cocos2d-x.org ParticleSystem · GitBook - Cocos Creator 用户手册 - Cocos2d-x
cocos2d supports all the variables used by Particle Designer plus a bit more: spinning particles (supported when using ParticleSystem); tangential acceleration ... https://docs.cocos.com ParticleSystem 组件参考· GitBook - 关于Cocos Creator
Total Particle, 粒子最大数量. Start Color, 粒子初始颜色. Start Color Var, 粒子初始颜色变化范围. End Color, 粒子结束颜色. End Color Var, 粒子结束颜色变化范围. https://docs.cocos.com 粒子系统· GitBook - 关于Cocos Creator - Cocos2d-x
Cocos2d-x引擎中就为我们提供了强大的粒子系统。 ... Particle Designer:Mac 上一款非常强大的粒子特效编辑器; V-play particle editor:一款跨平台的粒子特效编辑 ... https://docs.cocos.com 粒子资源· GitBook - 关于Cocos Creator - Cocos2d-x
粒子资源(ParticleSystem). 导入粒子资源. 将Cocos2d 支持的粒子 .plist 文件直接放到工程资源目录下。 imported. 在场景中添加粒子系统. 方法一,从资源管理器里将 ... https://docs.cocos.com |