audiosource cocos creator
If set to true, the audio source will automatically start playing on onLoad. .... The editor will call the getset accessors of your component to record/restore the ... ,If set to true, the audio source will automatically start playing on onLoad. .... The editor will call the getset accessors of your component to record/restore the ... ,AudioSource Component. Properties. Properties, Function Explanation. Clip, Audio resource object to play. Volume, Audio volume, the range is between 0~1. ,AudioSource Component. Properties. Properties, Function Explanation. Clip, Audio resource object to play. Volume, Audio volume, the range is between 0~1. ,AudioSource 类型. 继承于 Component. 模块: cc. 音频源组件,能对音频剪辑。 ... 类型, Boolean. 定义于, cocos2d/core/components/CCAudioSource.js:68 ... ,AudioSource 组件参考. 属性. 属性, 说明. Clip, 用来播放的音频资源对象. Volume, 音量大小,范围在0~1 之间. Mute, 是否静音. Loop, 是否循环播放. Play on load ... ,Then set the other parameter of the AudioSource component as needed, for the ... Then add the corresponding custom component to the editor's Properties. ,音频播放. 音频的加载方式请参考:声音资源. 使用AudioSource 组件播放. 在层级管理器上创建一个空节点; 选中空节点,在属性检查器最下方点击添加组件-> 其他 ...
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
audiosource cocos creator 相關參考資料
AudioSource - Cocos2d-x
If set to true, the audio source will automatically start playing on onLoad. .... The editor will call the getset accessors of your component to record/restore the ... http://cocos2d-x.org AudioSource - Cocos2d-x Docs
If set to true, the audio source will automatically start playing on onLoad. .... The editor will call the getset accessors of your component to record/restore the ... https://docs.cocos2d-x.org AudioSource Reference · GitBook - Cocos2d-x
AudioSource Component. Properties. Properties, Function Explanation. Clip, Audio resource object to play. Volume, Audio volume, the range is between 0~1. https://docs.cocos.com AudioSource Reference · GitBook - Cocos2d-x Docs
AudioSource Component. Properties. Properties, Function Explanation. Clip, Audio resource object to play. Volume, Audio volume, the range is between 0~1. https://docs.cocos2d-x.org AudioSource · GitBook - Cocos2d-x
AudioSource 类型. 继承于 Component. 模块: cc. 音频源组件,能对音频剪辑。 ... 类型, Boolean. 定义于, cocos2d/core/components/CCAudioSource.js:68 ... https://docs.cocos.com AudioSource 组件参考· GitBook - 手册文档 - Cocos2d-x
AudioSource 组件参考. 属性. 属性, 说明. Clip, 用来播放的音频资源对象. Volume, 音量大小,范围在0~1 之间. Mute, 是否静音. Loop, 是否循环播放. Play on load ... https://docs.cocos.com Play Audio · GitBook - Cocos2d-x Docs
Then set the other parameter of the AudioSource component as needed, for the ... Then add the corresponding custom component to the editor's Properties. https://docs.cocos2d-x.org 音频播放· GitBook - 手册文档 - Cocos2d-x
音频播放. 音频的加载方式请参考:声音资源. 使用AudioSource 组件播放. 在层级管理器上创建一个空节点; 选中空节点,在属性检查器最下方点击添加组件-> 其他 ... https://docs.cocos.com |