Unity audio area

相關問題 & 資訊整理

Unity audio area

2020年5月8日 — The yellow dot on a stick represents our sound listener. Red/green dots represents receiver - each has it's own game object and own receiver ... ,2021年9月2日 — The reason that reverb zones are a thing is that reverbs are usually being applied based on physical space, because they model physical space.,2019年4月3日 — You could use a surround-like system with large falloff at a distance so the sound can not be heard at the location. AudioSources have that ... ,2018年9月12日 — Hello, I have a level in a 2D platformer game that I want to have a few audio transitions. The top part of the map I want to have 1 song ... ,2015年3月12日 — I'm having problems deciding on the best way of creating audio zones (or areas). Example: I want the player to hear more and more ocean ... ,Audio Area. In the Profiler window there is a pane called Audio. The pane monitors significant performance meters about the audio system, such as total load and ...

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Unity audio area 相關參考資料
Area sound emitter - Unity

2020年5月8日 — The yellow dot on a stick represents our sound listener. Red/green dots represents receiver - each has it's own game object and own receiver ...

https://qa.fmod.com

audio volume zones?

2021年9月2日 — The reason that reverb zones are a thing is that reverbs are usually being applied based on physical space, because they model physical space.

https://forum.unity.com

Changing music when you go to different areas

2019年4月3日 — You could use a surround-like system with large falloff at a distance so the sound can not be heard at the location. AudioSources have that ...

https://forum.unity.com

How to Assign Audio to Specific Area of Map?

2018年9月12日 — Hello, I have a level in a 2D platformer game that I want to have a few audio transitions. The top part of the map I want to have 1 song ...

https://forum.unity.com

How to create audio zonesareas?

2015年3月12日 — I'm having problems deciding on the best way of creating audio zones (or areas). Example: I want the player to hear more and more ocean ...

https://forum.unity.com

Manual: Audio Area

Audio Area. In the Profiler window there is a pane called Audio. The pane monitors significant performance meters about the audio system, such as total load and ...

https://docs.unity3d.com