Unity audio area

相關問題 & 資訊整理

Unity audio area

Audio Area. In the Profiler window there is a pane called Audio. The pane monitors significant performance meters about the audio system, such as total load and ... ,2018年9月12日 — Hello, I have a level in a 2D platformer game that I want to have a few audio transitions. The top part of the map I want to have 1 song ... ,2015年3月12日 — I'm having problems deciding on the best way of creating audio zones (or areas). Example: I want the player to hear more and more ocean ... ,2021年9月2日 — The reason that reverb zones are a thing is that reverbs are usually being applied based on physical space, because they model physical space.,2019年4月3日 — You could use a surround-like system with large falloff at a distance so the sound can not be heard at the location. AudioSources have that ... ,2020年5月8日 — The yellow dot on a stick represents our sound listener. Red/green dots represents receiver - each has it's own game object and own receiver ...

相關軟體 Oculus SDK for Windows 資訊

Oculus SDK for Windows
Oculus SDK for Windows 最新版本下載。加入 Rift 開發者社區,為全球高端消費者 VR 體驗創造內容。從獨立工作室到 AAA 團隊,遊戲產業的先驅正在界定互動媒體的未來。借助各種工具和強大的平台 SDK,建立虛擬現實從未如此簡單.通過自然的手勢和移動提高您的虛擬現實體驗。解鎖 Oculus Touch 控制器的功能,讓您的觀眾以非凡的精度操縱對象和遊戲元素。觸摸控制器提供輸... Oculus SDK for Windows 軟體介紹

Unity audio area 相關參考資料
Manual: Audio Area

Audio Area. In the Profiler window there is a pane called Audio. The pane monitors significant performance meters about the audio system, such as total load and ...

https://docs.unity3d.com

How to Assign Audio to Specific Area of Map?

2018年9月12日 — Hello, I have a level in a 2D platformer game that I want to have a few audio transitions. The top part of the map I want to have 1 song ...

https://forum.unity.com

How to create audio zonesareas?

2015年3月12日 — I'm having problems deciding on the best way of creating audio zones (or areas). Example: I want the player to hear more and more ocean ...

https://forum.unity.com

audio volume zones?

2021年9月2日 — The reason that reverb zones are a thing is that reverbs are usually being applied based on physical space, because they model physical space.

https://forum.unity.com

Changing music when you go to different areas

2019年4月3日 — You could use a surround-like system with large falloff at a distance so the sound can not be heard at the location. AudioSources have that ...

https://forum.unity.com

Area sound emitter - Unity

2020年5月8日 — The yellow dot on a stick represents our sound listener. Red/green dots represents receiver - each has it's own game object and own receiver ...

https://qa.fmod.com