Unity audio area
Audio Area. In the Profiler window there is a pane called Audio. The pane monitors significant performance meters about the audio system, such as total load and ... ,2018年9月12日 — Hello, I have a level in a 2D platformer game that I want to have a few audio transitions. The top part of the map I want to have 1 song ... ,2015年3月12日 — I'm having problems deciding on the best way of creating audio zones (or areas). Example: I want the player to hear more and more ocean ... ,2021年9月2日 — The reason that reverb zones are a thing is that reverbs are usually being applied based on physical space, because they model physical space.,2019年4月3日 — You could use a surround-like system with large falloff at a distance so the sound can not be heard at the location. AudioSources have that ... ,2020年5月8日 — The yellow dot on a stick represents our sound listener. Red/green dots represents receiver - each has it's own game object and own receiver ...
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Unity audio area 相關參考資料
Manual: Audio Area
Audio Area. In the Profiler window there is a pane called Audio. The pane monitors significant performance meters about the audio system, such as total load and ... https://docs.unity3d.com How to Assign Audio to Specific Area of Map?
2018年9月12日 — Hello, I have a level in a 2D platformer game that I want to have a few audio transitions. The top part of the map I want to have 1 song ... https://forum.unity.com How to create audio zonesareas?
2015年3月12日 — I'm having problems deciding on the best way of creating audio zones (or areas). Example: I want the player to hear more and more ocean ... https://forum.unity.com audio volume zones?
2021年9月2日 — The reason that reverb zones are a thing is that reverbs are usually being applied based on physical space, because they model physical space. https://forum.unity.com Changing music when you go to different areas
2019年4月3日 — You could use a surround-like system with large falloff at a distance so the sound can not be heard at the location. AudioSources have that ... https://forum.unity.com Area sound emitter - Unity
2020年5月8日 — The yellow dot on a stick represents our sound listener. Red/green dots represents receiver - each has it's own game object and own receiver ... https://qa.fmod.com |