Unity 3D sound
Value 1 is normal playback speed. Stereo Pan, Sets the position in the stereo field of 2D sounds. Spatial Blend, Sets how much the 3D engine has an effect ... ,An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener. ,It can import most standard audio file formats and has sophisticated features for playing sounds in 3D space, optionally with effects like echo and ... ,Unity applies spatialization effects directly after the Audio Source decodes audio data. This produces a stream of audio data in which each source has its own ... ,2015年10月20日 — Place your GameObject that has the AudioSource component where you want your sound to come from and then adjust the Spatial Blend parameter on ... ,In Unity, the basic simulation of 3D sound is achieved by reducing the audio to a single channel and then attenuating (altering the volume), depending on the ...
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Unity 3D sound 相關參考資料
Audio Source - Unity - Manual
Value 1 is normal playback speed. Stereo Pan, Sets the position in the stereo field of 2D sounds. Spatial Blend, Sets how much the 3D engine has an effect ... https://docs.unity3d.com Scripting API: AudioSource - Unity
An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener. https://docs.unity3d.com Audio Overview - Unity - Manual
It can import most standard audio file formats and has sophisticated features for playing sounds in 3D space, optionally with effects like echo and ... https://docs.unity3d.com Audio Spatializer SDK - Unity - Manual
Unity applies spatialization effects directly after the Audio Source decodes audio data. This produces a stream of audio data in which each source has its own ... https://docs.unity3d.com How to make a sound 3D? - Unity Answers
2015年10月20日 — Place your GameObject that has the AudioSource component where you want your sound to come from and then adjust the Spatial Blend parameter on ... https://answers.unity.com 3D sound and spatial blending - Game Audio Development ...
In Unity, the basic simulation of 3D sound is achieved by reducing the audio to a single channel and then attenuating (altering the volume), depending on the ... https://subscription.packtpub. |