Contact disabled cocos creator

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Contact disabled cocos creator

Then you don't need to call getComponent for yourself. // Cannon.js var Player = require("Player"); cc.Class( extends: cc.Component, properties: // declare ... ,Collision Manager is disabled by default, enable it if you need to use it: ... Call when a collision is detected * @param Collider} other The other Collider ... ,跳到 Disable contact — Disable contact contact. disabled = true; Disabling the contact will cause the physics engine to ignore the contact when calculating the collision. The disable will continue until the collision is completely resolved unless the cont,Cocos Creator provides the life cycle callback function for component script. ... will execute the script in a specific period, users do not need to manually call them ... ,Set the drawing flag to 0 to disable drawing. cc.director.getPhysicsManager().debugDrawFlags = 0;. Conversion physics units to pixel units. Box2d uses meter - ... ,colliderA Collider; colliderB Collider; disabled Boolean If set disabled to true, the contact will be ignored until contact end. If you just want to disabled contact for ... ,onPreSolve Collision callback. This is called when a contact is updated. This allows you to inspect a contact before it goes to the solver(e.g. disable contact). Note: ... ,跳到 禁用contact — contact.disabled = true;. 禁用掉contact 会使物理引擎在计算碰撞时会忽略掉这次碰撞,禁用将会持续到碰撞完成,除非在其他回调中再将 ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

Contact disabled cocos creator 相關參考資料
Access Node and Component · Cocos Creator

Then you don't need to call getComponent for yourself. // Cannon.js var Player = require("Player"); cc.Class( extends: cc.Component, properties: // declare ...

https://docs.cocos.com

Collision Scripting · Cocos Creator

Collision Manager is disabled by default, enable it if you need to use it: ... Call when a collision is detected * @param Collider} other The other Collider ...

https://docs.cocos.com

Contact Callback · Cocos Creator

跳到 Disable contact — Disable contact contact. disabled = true; Disabling the contact will cause the physics engine to ignore the contact when calculating the collision. The disable will continue unt...

https://docs.cocos.com

Lifecycle Callback · Cocos Creator

Cocos Creator provides the life cycle callback function for component script. ... will execute the script in a specific period, users do not need to manually call them ...

https://docs.cocos.com

Physics Manager · Cocos Creator

Set the drawing flag to 0 to disable drawing. cc.director.getPhysicsManager().debugDrawFlags = 0;. Conversion physics units to pixel units. Box2d uses meter - ...

https://docs.cocos.com

PhysicsContact · Cocos Creator - Cocos2d-x

colliderA Collider; colliderB Collider; disabled Boolean If set disabled to true, the contact will be ignored until contact end. If you just want to disabled contact for ...

https://docs.cocos.com

RigidBody · Cocos Creator

onPreSolve Collision callback. This is called when a contact is updated. This allows you to inspect a contact before it goes to the solver(e.g. disable contact). Note: ...

https://docs.cocos.com

碰撞回调· Cocos Creator

跳到 禁用contact — contact.disabled = true;. 禁用掉contact 会使物理引擎在计算碰撞时会忽略掉这次碰撞,禁用将会持续到碰撞完成,除非在其他回调中再将 ...

https://docs.cocos.com