WinRAR 歷史版本列表
WinRAR 是一個功能強大的檔案管理員。它可以備份您的數據,減少電子郵件附件的大小,解壓縮從互聯網下載的 RAR,ZIP 和其他文件,並創建 RAR 和 ZIP 文件格式的新檔案。全球超過 5 億用戶使得 WinRAR 成為當今世界上最流行的壓縮工具。沒有更好的方法來壓縮文件,以實現高效和安全的文件傳輸,更快的電子郵件傳輸和組織良好的數據存儲. 選擇版本:WinRAR 5.50(32 位)Win... WinRAR 軟體介紹WinRAR (32-bit)WinRAR (64-bit)
更新時間:2019-04-20
更新細節:
What's new in this version:
- Fixed force feedback notification queue for ViGEmClient library
更新時間:2019-04-19
更新細節:
What's new in this version:
- Re-enabled force feedback support
- Updated ViGEmClient library to include a queue for force feedback notifications. This should fix the stuck force feedback issue
- Use ref locals to curb array access for KB+M routines
- Added support for the PS4 Fun Controller
- Use wrapper method for MapVirtualKey when using older scan code option. Fixes issues with arrow keys not being interpreted correctly in some situations
- Tweaked sensitivity axis scaling to reach max values
- Allow Load Profile action key to be used without unload trigger. Allows multiple Load Profile special actions to work together
- Added brute force feedback timer fix implemented by mika-n. Should help with worst case scenario of the rumble getting stuck
更新時間:2019-04-18
更新細節:
更新時間:2019-04-16
更新細節:
What's new in this version:
Master password processing:
- If password stored in compression profile is protected with master password and user entered a wrong master password after choosing a profile, "the specified password is incorrect" message is displayed before repeating request;
- If -cp<profile_name> switch is used, profile stores a password protected with master password and user cancels the master password prompt, the entire archiving command is cancelled. Previous versions continued archiving without a password
- When repairing archives in command line, it is allowed to specify a name of existing destination folder also without trailing path separator. Previously "r" command accepted only "destfolder" format.
- Path separator is still required if destination folder does not exist
Bugs fixed:
- WinRAR could crash when attempting to display some types of archive comments in GUI shell, resulting in a denial of service
- Current archive name was not updated in hint message associated with tray icon when repairing several archives in background
更新時間:2019-04-16
更新細節:
What's new in this version:
Master password processing:
- If password stored in compression profile is protected with master password and user entered a wrong master password after choosing a profile, "the specified password is incorrect" message is displayed before repeating request;
- If -cp<profile_name> switch is used, profile stores a password protected with master password and user cancels the master password prompt, the entire archiving command is cancelled. Previous versions continued archiving without a password
- When repairing archives in command line, it is allowed to specify a name of existing destination folder also without trailing path separator. Previously "r" command accepted only "destfolder" format.
- Path separator is still required if destination folder does not exist
Bugs fixed:
- WinRAR could crash when attempting to display some types of archive comments in GUI shell, resulting in a denial of service
- Current archive name was not updated in hint message associated with tray icon when repairing several archives in background
更新時間:2019-04-10
更新細節:
What's new in this version:
- Fixed: Problem with ODT file import
- Fixed: Case Study mode was removed
- Fixed: Small miscellaenous bugs
更新時間:2019-04-10
更新細節:
更新時間:2019-04-09
更新細節:
更新時間:2019-04-04
更新細節:
更新時間:2019-04-02
更新細節:
What's new in this version:
Real-time ray tracing (now available in Early Access):
- Selectively ray trace just the passes that benefit from it to achieve subtle, accurate effects that contribute to the realism of your scene, like reflections from off-screen objects, soft shadows from area lights, and ambient occlusion—at blazingly fast speeds.
Performance enhancements:
- We’ve completely rewritten mesh drawing to significantly improve draw performance. We’ve also licensed Molecular Matters’ Live++ for all developers to use on their Unreal Engine projects. In addition, we have dramatically reduced build times, enabling much faster C++ iterations.
Virtual production tools:
- New and enhanced tools designed to facilitate virtual production and live entertainment include a new UI for real-time compositing; simultaneous multi-user editing; more efficient multi-display rendering; and support for additional media I/O formats.
Microsoft HoloLens remote streaming support:
- You can now wirelessly stream your Unreal applications from a Windows-based PC to Microsoft HoloLens in real time, making it easy to rapidly test, iterate, and experiment while developing HoloLens applications. We’ll also be fully supporting HoloLens 2 starting in May 2019.