Skype 歷史版本列表 Page46

最新版本 Firefox Developer Edition 124.0b2 (64-bit)

Skype 歷史版本列表

Skype 是使您能夠在世界任何地方撥打免費電話的軟件。 Skype 使用 P2P(點對點)技術將您與其他用戶連接起來。它提供了幾個功能,包括 Skype 從 Skype 撥打全球的普通和移動電話,電話會議和安全的文件傳輸。您現在也可以與其他用戶共享您的屏幕。 Skype 調用專注於視頻和音頻質量,並確保與端到端的加密調用。所有你需要開始的是 Windows XP SP3,Vista,7,8 或 ... Skype 軟體介紹


Bitwig Studio 4.3.9 查看版本資訊

更新時間:2022-10-05
更新細節:

What's new in this version:

New Add-on Package: Spectral Suite:
- Spectral Suite, four new audio FX and a package of sound content, is now available for purchase
- The devices can be tried via demo mode; open this example project to see them in action
- How do these "spectral" devices work?…
- These audio FX are frequency-domain devices, which separate the incoming sound into hundreds of pieces for analysis
- In the frequency domain, each moment of a sound isn't simply loud or quiet (for example); there are always frequencies that are loud and those that are quiet
- So Bitwig does the math and then, based on the device's orientation, related signals are grouped into "channels" for easy mixing and plug-in-friendly control
- These devices are "containers" at heart, reconstructing the original sound… until you move one of the channel controls (Gain or Panning) or insert a plug-in
- The sooner you adjust an audio parameter, the more obvious the devices become
- All four devices have an identical structure for each channel:
- Gain control, in standard volume range
- Panning control, for stereo placement
- An On (or "active") switch, shown with a speaker icon beneath the Gain knob, in case you want to disable a channel
- A Solo control, shown as an S button to the left of the Gain knob, for auditioning one channel at a time
- A device chain, for processing this channel of audio with any Bitwig device or VST/CLAP plug-in
- Like all nested device chains on these devices, notes reaching the device are available here, for envelope triggers, phase resets, or anything else you deem appropriate
- All four devices also share an identical Output Section:
- A Pre FX chain, for processing incoming audio before it goes to the spectral analysis, perhaps for a Compressor or Dynamics to tighten the signal, or anything else
- A Post FX chain, for processing the sum of the audio channels, maybe for an EQ+ to balance the full output, or your favorite plug-in, or…
- A Mix control, that blends the dry incoming signal with the final processed signal (coming from the channels and Post FX chain)
- Freq Split, Loud Split, and Harmonic Split all use similar visualizations and share a Spectrum Display Inspector parameter, with two modes:
- Pre shows the analysis data (and no audio processing from the channel controls, such as Gain or audio plug-ins), good for tweaking the splits
- Post shows each channel's output audio, post-processing

- New Spectral Suite device: Freq Split (Spectral):
- Divides signal into frequency groups and sorts them into one of four channels, for individual mixing and processing
- Frequency Splits sets the number of splits across the frequency spectrum, which works with two nearby parameters:
- Split Insertion Direction sets whether additional splits are added from the right/high edge of the spectrum (←), from the left/low edge of the spectrum (→), or around the relative middle (↔︎)
- Crossfade Amount determines the overlap between splits
- So with the device's default settings, 16 Splits with an Insertion Direction putting new splits on the right (←) means:
- The 1st, 5th, 9th, and 13th splits land in channel 1 (red)
- The 2nd, 6th, 10th, and 14th splits land in channel 2 (blue)
- The 3rd, 7th, 11th, and 15th splits land in channel 3 (yellow)
- The 4th, 8th, 12th, and 16th splits land in channel 4 (magenta)
- And if the Crossfade Amount was increased from 0.00 % (full isolation between bands) to 50.0 %, then each split would spend its first 25 % crossfading with the previous split, and its last quarter crossfading with the next split
- Split Nudge slides the frequency splits by an offset value, so a setting of +2.00 pushes the contents of channel 1 into channel 2, channel 4 into channel 2, and so on
- Split Spin also slides the frequency splits but relative to the entire spectrum; so a setting of -10.0 % slides all the splits a tenth lower in the entire spectrum
- Whether being subtle (Split Nudge) or extreme (Split Spin), modulating either of these parameters shows the "filter bank" quality of this device, creating new phasers and more when each channel is loaded with different audio FX
- Split Bend curves the frequency split pattern around a new midpoint, either moving the midpoint downward and putting splits closer together in the lower frequencies (negative values) or moving the midpoint higher and having splits closer together in the upper frequencies (positive values)
- Split Pinch kinks the frequency split pattern, either bunching more splits around the midpoint (positive values) or putting more splits into the sides (negative values)
- In the device's display, the interactive white dot controls Split Bend when dragged left to right, and Split Pinch when dragged up and down; it's fun
- The Spectral Limiter option sets a maximum Threshold level for each individual frequency bin
- In the device's display, the Threshold is shown with a horizontal orange bar that can be dragged up or down

New Spectral Suite device: Harmonic Split (Spectral):
- Tracks the fundamental frequency of the incoming sound, for splitting Nonharmonics (gray) to one channel and dividing harmonics between Harmonics A (orange) and Harmonics B (turquoise) channels, for individual mixing and processing
- Harmonics Pattern decides how harmonics are distributed between the A and B channels
- The default setting of 2 places every 2nd harmonic in A channel, so the A channel will be odd harmonics (1st, 3rd, 5th, etc.), and the B channel receives all even harmonics (2nd, 4th, 6th, etc.)
- A setting of 4, for example, would place the 1st, 5th, 9th, etc. harmonics in channel A, and all other harmonics (2nd, 3rd, 4th; 6th, 7th…) into channel B
- Higher values lead to narrower results in the A channel — and the potential for more extreme processing without "getting into trouble"
- A setting of 1 is special, routing only the fundamental to channel A and all other harmonics to channel B
- Nonharmonic Sensitivity is a relative control for how picky the harmonic vs. non-harmonic split is, where a higher Sensitivity value allows less audio into the Nonharmonic channel — and more audio into the two Harmonics channels
- The Maximum Harmonics Inspector parameter allows you to limit the number of harmonics being tracked, acting as a "ceiling" when you want fewer frequencies in the Harmonics A and B channels
- Fundamental tracking can be adjusted with several analysis parameters:
- Tilt favors the high frequencies (when positive) or low frequencies (when negative), useful when the desired fundamental is filtered in the sound, etc.
- The Low-cut Frequency and High-cut Frequency parameters narrow the frequency tracking area
- An amplitude Detection Threshold can be set, keeping moments that stay below that level in the Nonharmonics channel
- In the device's display, the Detection Threshold and Cut Frequencies are interactive lines that can be dragged
- The device display also illustrates the currently-detected fundamental with a white dot and moving crosshairs

New Spectral Suite device: Loud Split (Spectral):
- Uses two thresholds to separate the Quiet (green), Mid (yellow), and Loud (red) portions of the incoming sound, for individual mixing and processing
- A Higher Threshold (red) sets the level where stronger signals are considered Loud
- A Lower Threshold (green) sets the level where weaker signals are considered Quiet
- In the device's display, both thresholds are visualized as horizontal lines, which can be dragged up and down
- When clicking a line's dot handle on the right, only the outer band of that threshold will be heard while the mouse is held
- Any signal falling between the two thresholds is considered Mid
- Relative Loudness Mode follows the level of the incoming sound, treating 0.0 dB as the strongest band at any given moment
- Relative Loudness Mode uses separate Relative Higher Threshold and Relative Lower Threshold parameters
- Each threshold has its own Knee value, for setting the transition (and effective crossfade) between adjacent channels
- In the device's display, ALT-dragging on either threshold adjusts its Knee parameter
- Rise Time sets the number of blocks before a softer signal fully transitions up into a louder band, like a "resistance" parameter
- Fall Time sets the number of blocks before a louder signal fully falls down into a quieter band, like a "decay" parameter
- Tilt is an analysis parameter, favoring the high frequencies (when positive) or low frequencies (when negative) before the channel splitting is applied

- New Spectral Suite device: Transient Split (Spectral):
- Separates the Transients (short, unstable sounds; colored yellow) and Tones (periodic or pitched sounds; colored blue), for individual mixing and processing
- Analysis Bias either skews the detection to favor Transients (positive values) or Tones (negative values)
- The Transient Type Inspector parameter switches between two different algorithms for which type of Transient is being looked for:
- Percussive searches for typical impact transients, good for drums or other things that "click" and "smack"
- Noise looks for noisy smears, or even reverb residue
- Transients Decay sets a time (in blocks) for extending detected Transients, allowing them to release
- Tones Smoothing sets a time (in blocks) for extending detected Tones, allowing them to decay
- Tilt Amount is an analysis parameter that is colored yellow as it is oriented to how it affects the Transients channel; its effect is the opposite for the Tones channel
- The Tilt Mode Inspector parameter changes the method of Tilt applied, between a Standard model that favors the Transient channel's high frequencies (when positive) or its low frequencies (when negative), or a Contour approach that subtly adjusts the mid frequencies vs. the highs & lows
- Transient/Tones Blend is the audio balance at the output of the spectral section, before each signal reaches its channel

The Display Style of this device is unique, with two modes:
- Waveform shows a split amplitude domain representation of the two groups
- Sonogram offers the recent frequency-domain history for each group

New Features:
- There is now a Japanese translation of the Bitwig Studio v4.3.0 manual
- Device context menus have be reorganized so that device-specific entries come near the top of the list (for example, the Spectrum Displays setting for three of the Spectral devices)

Nicepage 4.19.3 查看版本資訊

更新時間:2022-10-05
更新細節:

Icons8 Lunacy 8.7.2 查看版本資訊

更新時間:2022-10-04
更新細節:

What's new in this version:

Improved:
- Addressable Content is renamed to Linked Design
- Improved Linked Design UI

Fixed:
- Fixed Undo/redo issues in cloud documents

GDevelop 5.0.0 Beta 146 查看版本資訊

更新時間:2022-10-03
更新細節:

What's new in this version:

GDevelop 5.0.0 Beta 146
New features:
- Authenticate players in your game by allowing them to login and submit their scores (experimental)
- This allows you to give a way to your players to register and login. It works anywhere (Android, iOS, desktop, web games) and is super easy to use:
- Use the action to display an authentication banner at the top of your game
- Or use the action to display the authentication window directly, for example when your player clicks on a "Connect" button
- You can check when your player is logged with conditions
- Use the new action to submit a leaderboard entry for the connected player

Improved:
- Add context menu items to manipulate the view on the scene editor
- Return to initial position (view matches the game resolution)
- Fit zoom to selected instances
- Fit zoom to the whole scene
- Select all instances of an object on the scene (in the context menu of an object)
- Add new categories for extensions
- Add help buttons in the expression editor and the extension details dialog
- Add invert condition shortcut (J key by default - configurable in your preferences)
- Add subsections for extensions categories in the Wiki
- Also show the same warning message as shown in the editor on wiki pages of extensions from the community list

Extensions,assets and examples:
- New extension: PlatformLedgeGrabber
- Make platformer characters grab platforms ledges within reach automatically
- New community extension: Add "Sound volume based on distance"
- This extension allow you to set the volume of any sound channel based on distance between 2 objects
- Description improved
- New extension: Get Properties Data
- Add multiple expressions to get the value from the game properties directly in-game
- New community extension: "Trampoline Platform"
- This extension will convert any object to a trampoline that a platformer character can bounce on
- [Screen Wrap] Update to support objects with the physics behavior
- [CameraShake] Fix compatibility with the extension version prior to 3.0.0
- [Marching Squares] Fix a preview crash when the "Must only draw what is on the screen" property was checked
- [Choose a random value] Add a link to "Array Tools" extension in the description
- [Record] Fix extension not working for web games
- New asset pack: Xelu Controller & Keyboard Prompts
- Add example links in some extensions description

Fixed:
- Ensure required behavior properties can't be hidden
- Fix a bug that prevented converting a variable to JSON when one previously tried to access an out-of-index child in a variable array
- Fix extension description links on the Wiki
- Fix various memory leaks when using the app


GDevelop 5.0.0 Beta 145
Fixed:
- Fix tiles rotation that was no longer applied in tile maps
- Fix InAppPurchase extension to work with latest requirements from Google Play

Icons8 Lunacy 8.7.0 查看版本資訊

更新時間:2022-09-27
更新細節:

What's new in this version:

- Reworked icons
- Text generation by text block size
- Refresh of generated data upon duplicating
- Repeat grid
- Improvements

Bitwig Studio 4.3.8 查看版本資訊

更新時間:2022-09-23
更新細節:

What's new in this version:

Improved:
- When drawing patch cords within The Grid, the names of in ports are always shown in the window footer as you drag over them

Fixed:
- Fixed a general issue that could lead to audio engine crashes
- macOS ARM: Fixed a compiler optimization bug that caused some random audio engine crashes
- Note Out Grid module: Was sometimes Gating notes to start before pitch was ready, causing quick pitch changes and other minor mayhem (for example, both Don't Wake the Færies generative-music presets sound nice again)
- Window footer would sometimes get "stuck," showing the description of a previously hovered element

pgAdmin 4 6.140 查看版本資訊

更新時間:2022-09-22
更新細節:

What's new in this version:

New features:
Housekeeping:
- Port schema diff to React
- Remove Backgrid and Backform
- Port the remaining components of the ERD Tool to React
- Updated keyboard shortcut documentation
- Remove Alertify from pgAdmin completely
- Port search object dialog to React

Fixed:
- Ensure that if big animal authentication is aborted, API calls should be stopped
- an issue where pgAdmin failed to start due to bin path migration
- an issue where backup does not work due to parameter ‘preexec_fn’ no longer being supported
- Ensure that the browser tree should be refreshed after changing the ownership
- the error message displayed when clicking the cloud server for which deployment is in progress
- an issue where the wrong SQL displayed in difference if the user create an RLS policy on the table without a column
- Ensure that the dump servers functionality works from setup.py
- Ensure that the Import/Export server menu option is visible
- API test case for change password in the server mode
- an issue with the non-visibility of columns added prior to import/export data
- an issue where textarea of the JSON Editor does not resize with dialog
- ModuleNotFoundError when running setup.py to load/dump servers
- Replace the language selection ‘Brazilian’ with ‘Portuguese (Brazilian)
- an issue where server names with special characters are not displayed correctly in the process tab
- an issue where ERD throws an error if variable is added to the column
- an error while saving changes to the ERD table
- a redirect vulnerability when the user opens the pgAdmin URL

Thunderbird 102.3.0 (64-bit) 查看版本資訊

更新時間:2022-09-21
更新細節:

What's new in this version:

Changes:
- Thunderbird will no longer attempt to import account passwords when importing from another Thunderbird profile in order to prevent profile corruption and permanent data loss
- Devtools performance profile will use Thunderbird presets instead of Web Developer presets

Fixed:
- Thunderbird startup performance improvements
- Saving email source and images failed
- Error message was shown repeatedly when temporary disk space was full
- Attaching OpenPGP keys without a set size to non-encrypted messages briefly displayed a size of zero bytes
- Global Search entry box initially contained "undefined"
- Delete from POP Server mail filter rule intermittently failed to trigger
- Connections to POP3 servers without UIDL support failed
- Pop accounts with "Fetch headers only" set downloaded complete messages if server did not advertise TOP capability
- "File -> New -> Address Book Contact" from Compose window did not work
- Attach "My vCard" option in compose window was not available
- Improved performance of matching a contact to an email address
- Address book only recognized a contact's first two email addresses
- Address book search and autocomplete failed if a contact vCard could not be parsed
- Downloading NNTP messages for offline use failed
- NNTP client became stuck when connecting to Public-Inbox servers
- Various visual and UX improvements
- Various security fixes

Gyazo 4.3.3 查看版本資訊

更新時間:2022-09-21
更新細節:

GDevelop 5.0.0 Beta 144 查看版本資訊

更新時間:2022-09-21
更新細節: