What's new in this version: Improvements: Cloud projects now support uploading your own files: We added support for uploading your own files from your device for Cloud projects on the web-app: - You can now upload your own files when working on the web-app, when your project is saved as a Cloud project - This means the web-app can be used without limits to build any game you could build on the desktop app
Newsletter and user accounts: - Add the possibility to receive the GDevelop newsletter from the User Profile and on the Signup dialog - We encourage everyone to check this to receive the newsletter where we'll present new features but also showcase community members, games or community events - Improve Signup and Edit profile dialogs to show when a username is not available
User experience improvements: - Add announcements and news in the homepage community tab so that it's easy to follow the news from the community - "Urgent" announcements will also be displayed at the top of the home page (which can be dismissed) - Change the name of exports to be based on the name and version of the game (available for english character set only at the moment) - Improve SVG display in Resource Store for dark themes - Add a link in the new version dialog to open the release notes on GitHub, to benefit from browser automatic translations - Rename object variables expression names to differentiate between number and text variables - Add missing translations for some messages shown when renaming an object - Display a super thin or invisible scrollbars for the toolbar and tabs, according to the browser - Improve display of black icons on dark themes
Updated Premium plans for cloud services: - We updated the free and premium subscriptions: each tier benefits from Cloud Projects, Online Leaderboards, Automated Builds, Player Feedback, Game Analytics and more
Other improvements: Improve game templates visibility: - Add 2 new actions in the Desktop menu "Create an empty project" and "Create a project from a template" - Templates are now displayed at the top of the Build section - The button "Create a project" in the Build section now directly opens a blank project - Remove the limit of 16k tiles in a tilemap - This includes an upgrade to the PixiJS tilemap extension to version 3.2.2 - Add "Educational" tag for games on Liluo.io - We now distribute versions of GDevelop for macOS for Apple Silicon and for arm64 builds of Linux, which can be downloaded from the website as with other versions - Add a new expression: Pi number (3.1415...)
New Extensions: Reviewed extensions: - Camera impulse - It can be used to simulate earthquakes or impacts
Community extensions: Clock: - This extension converts a text object to Time/Date/Month UpdateChecker: - This extension checks if the version of the game on Liluo.io is different from the current game version. This allows for a basic update check for PC and mobile builds of games Pushable/Pullable Box: - This extension allows the user to convert an object to a pushable or/and pullable box. This new extension replaces the now out-of-date "Pushable Box" extension
Time Detector: This extension by @MudkipWorld detects the current: - Time of the day - Day of the week - Month of the year
Record movements: - This extension allows the user to record objects' movements and recall them back to make a reverse time mechanic
References: - This extension allows to make a variable that is a reference to another
ObjectPickingTools: - This extension adds actions and conditions for more fine grained control over object picking
Geolocation extension: - This extension allows to get precise geolocation data from the player
Flip Gravity: - This extension allow to flip platformer character gravity upside down
Extensions updates: Sprite Based Lighting: - Follow extension's best practices and prevent unexpected behaviors
ToogleSwitch, AutoTyping, CursorType, ObjectSpaner: - Fix useless "Change" prefixes in actions full name
Make it rain: - Updated description
ScreenShaking: - Use noise based shaking, fix an issue when scrolling and add multi-layer features
Draggable Slider: - Fixed SetMinValue and SetMaxValue (descriptions were swapped)
Add expressions for more properties and some actions: Expressions: - Length of track - Thickness of track - Height of thumb
Actions: - Change the opacity of halo when pressed or hovered
BoidsMovement: - Fix a crash at a scene change
New asset packs: - Void Collection by FoozleCC - Skullcup by Wesxdz - Lucid Icon pack by Leo Red
Examples: - New game example Plinko - The Plinko example showcases the physics behavior and how it along with other tools, like the object shake extension, can create a fun and juicy game
It also features: - Physics engine 2.0 - Object shake - Particles - Simple scoring system - Leaderboard - Text input object(For leaderboard name) - Ball Cup Boom (v1.0.3): Modified vibration to 25 ms
Fixed: - Fix tile maps layer filtering - Fix browser automatic translations crashing the app - Update "Submit New Extension" link to redirect to new submission format - Fix useless "Change" prefix in some actions name - Fix the action to tween the number of a scene variable - Fix the wording of the layer field when the layer is not optional (though it has a default value: the base layer) - Fix points coordinates inputs not losing focus when moving points on the preview - Fix Safari/iOS unable to load some images in the app - Fix parameter to specify the P2P port not being an expression - Fix the name of the "End Opacity" condition of the particle emitters - Fix tile maps with rectangular tiles
GDevelop 5.0.0 Beta 142 相關參考資料
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