MAME (32-bit)

最新版本 MAME 0.190 (32-bit)

MAME 0.190 (32-bit)

MAME 0.190 (32-bit)
MAME 是一個很棒的免費模擬器,可以讓你玩數以千計的 PC 遊戲! MAME 的目的是保存數十年的軟件歷史。隨著電子技術的不斷湧現,MAME 阻止了這個重要的“年份”軟件被遺失和遺忘。這是通過記錄硬件及其功能來實現的。 MAME 的源代碼作為本文檔。軟件可用的事實主要是為了驗證文檔的準確性(您還能如何證明您已經忠實地重新創建硬件?)。隨著時間的推移,MAME 吸收了姊妹項目 MESS(多模擬器超級系統),因此 MAME 除了最初關注的街機視頻遊戲之外,還記錄了各種各樣的(主要是複古的)計算機,視頻遊戲機和計算器。

MAME,以前是一個代表多街機模擬器的縮寫,通過模仿街機,計算機,控制台,國際象棋電腦,計算器等多種電子遊戲機的內部組件來文件化和再現。作為一個很好的副作用,MAME 允許在現代個人電腦上使用最初為仿真機開發的程序和遊戲.

在一點上,實際上有兩個單獨的項目,MAME 和 MESS。 MAME 覆蓋了街機,而 MESS 覆蓋了其他一切。他們現在合併成一個 MAME。 MAME 大部分都是用 C 語言編寫的,在 C ++ 中有一些核心組件。 MAME 目前可以模擬過去五十年來超過 32000 個單獨的系統.

ScreenShot

軟體資訊
檔案版本 MAME 0.190 (32-bit)

檔案名稱 mame0190b_32bit.exe
檔案大小 50.2 MB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 The MAME Team
官網 http://www.mame.net/
更新日期 2017-09-27
更新日誌

What's new in this version:

MAMETesters Bugs Fixed:
- [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc.
- [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (Carl)
- [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound
- [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info
- [Sound] (namcos2.cpp) metlhawk: Missing sound
- [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound

New working machines:
- Altered Beast (Tiger handheld)
- Laser 2001 [cvemu]
- Mephisto Modena
- Mephisto Monte Carlo
- Mephisto Super Mondial II
- Mephisto Super Mondial
- R-Zone: Batman Forever
- R-Zone: Indy 500
- unknown Italian poker game

New working clones:
- Alligator Hunt (World, protected)
- Beast Busters (Japan, Version 2, J3)
- Big Buck Hunter - Shooter's Challenge (v1.60.01)
- Chuka Taisen (Japan) (P0-025-A PCB)
- Iron Horse (version K)
- Kick Off (bootleg)
- Lady Master of Kung Fu (set 2, older)
- Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected)
- Maniac Square (protected, Version 1.0, Checksum DEEE)
- Royal Card / Royal Jackpot (with a third draw)(encrypted)
- Syvalion (US, PS2 Taito Legends 2)
- Syvalion (World, PS2 Taito Legends 2)

Machines promoted to working:
- Alligator Hunt (Spain, protected)
- Big Buck Hunter - Shooter's Challenge (v1.60.01)
- Big Buck Hunter Call of the Wild (v3.02.5)
- Big Buck Hunter II - Sportsman's Paradise (v2.02.11)
- Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994)
- Great Guns
- Maniac Square (protected, Version 1.0, Checksum CF2D)
- Mazer Blazer (set 1)
- Mephisto Mega IV
- Tecmo World Cup '94 (set 1)
- Virtual Pool

Clones promoted to working:
- Big Buck Hunter - Shooter's Challenge (v1.50.07)
- Glass (Ver 1.0, Break Edition, Checksum C5513F3C)
- Glass (Ver 1.0, Break Edition, Checksum D3864FDB)
- Mazer Blazer (set 2)
- Mephisto Monte Carlo IV LE
- Slap Fight (A76 set, GX-006-A PCB)
- Tecmo World Cup '94 (set 2)

New machines marked as NOT_WORKING:
- Cisco/Fisco 400
- Convergent Miniframe
- Gaelco Football
- Gran Trak 10/Trak 10/Formula K
- Gran Trak 20/Trak 20/Twin Racer
- Le Mans
- Nintendo DS
- Qwak!/Quack
- Triumph-Adler alphatronic P3
- New clones marked as NOT_WORKING:
- AEG Olympia Olytext 30
- Bingo Wave
- Ericsson PC
- Ericsson Portable PC
- Guns N Roses (2.00)
- Meteor (Stern, set 2)
- PC/AT 386SX (VGA, MF2 Keyboard)
- Robot Hunting (bootleg of Death Race) [TTL]
- Schneider EURO PC II
- Schneider EURO XT
- Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P

New working software list additions:
- apple2: Thief
- apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars
- archimedes: SCSI Support Disc
- bbcb_flop: ArcPinball
- c128_cart: VizaWrite 128
- hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed)
- ibm5150
- Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21
- ibm5170
- Freddy Pharkas, Frontier Pharmacist
- Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2
- Concurrent DOS 386 2.0, Concurrent DOS 386 3.01
- kayproii: Digital Keyboards' Synergy Host Control System
- laser2001_cart: Salora Disk Drive
- pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special
- spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess

Translations added or modified:
- Dutch
- Italian
- Spanish
- Turkish

Source changes:
- Added new AM9513 System Timing Controller device

Improved 28XX parallel EEPROM emulation:
- Emulated direct manipulation of /OE line for read/write mode control
- Added special handling for data polling before a write has completed
- Allow optional configuration to lock EEPROM after each write, as often used by Atari
- Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom
- dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands.
- cninjabl2: Fixed sound banking.

z8 improvements:
- Made data space optional
- Fixed stack pop semantics
- Mask addresses for external memory accesses based on P0 control bits
- Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum)
- Fixed interrupts
- megaplay: Routed start buttons through BIOS, still not working properly. [AJR]
- quizpun2: Emulate COP402 MCU.

COP400 overhaul:
- Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop
- Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly
- Added M pseudo-register (internal RAM referenced by B) to debugger state
- Added T register to debugger state on devices where it only affects SKT
- Display SIO state in binary when it is defined as a shift register
- Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default)
- weststry: Prevent mistimed interrupts that were killing sound.
- rs232: Added 9615 Baud rate actually used by a number of systems.
- Fixed Lunar Lander Language ROM - now passes self-test (built from source).

gstriker.cpp updates:
- Added MCU simulation to clone romset twrldc94a
- Added buffered spriteram (sprites being ahead 2 frames)
- Fixed tournament logic for Tecmo World Cup '94
- Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94)
- Added rotation to mb60553 core (used by V Goal Soccer during football field display)
- ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors.
- rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage.
- Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss

mb_vcu.cpp updates:
- Added multi-layer drawing
- Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns
- Added collision detection feature, specific to Mazer Blazer
- mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns.

itech8.cpp: Ninja Clowns improvements:
- Fixed palette read accesses, fixes many color bugs
- Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly
- Moved vblank IRQ generation - fixes frames per second jerkiness
- model2.cpp: Fixed luma overflow (Virtua Striker flag colors)
- ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War)
- saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting)
- pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher)
- ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me)
- flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages)
- bigevglf.cpp: Added DAC (cup in, crowd applauses samples)

buggychl.cpp updates:
- Fixed sound timer IRQ frequency (fixes enter initials BGM tempo)
- Fixed background pen and clipping enable (fixes title screen and stage 3 graphics)
- Fixed inputs, namely accelerator being analog now
- vicdual.cpp: Added sound samples to Borderline
- ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core
- leland: Fixed missing DAC sounds in later Ataxx-era audio.
- vamphalf.cpp: Added idle skipping speedup hack for coolminii
- luaengine: Added translation support
- altos8600: Added serial board
- c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge
- Demoted Megaplay to not working
- Demoted Panic Road to not working - playtesting shows that the collisions aren't right
- floppy: Added drive LED callback
- Added Data East IRQ Controller device used by games in the cninja and deco32 drivers
- pktgaldx: Added vblank interrupt acknowledge

deco32 improvements and cleanups:
- Emulated LC7535-based volume control for Dragon Gun board based games
- Added DSW3 and DIP switch locations to Captain Avenger
- deco156: Cleaned up palette.
- Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump.

Miscellaneous Master System/Game Gear fixes:
- Corrected author of the SMS multipad device hardware
- Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game)
- Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list
- Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list
- Remove two obsolete comments from the period when MESS didn't support BIOS selection
- Changed two comments to document that player inputs on GG aren't disabled even in SMS mode
- hp85: Added support for optional ROM cartridges and started a software list
- a2arcadebd: Added port mirrors so all programs on the test disk work
- apple2: Added preliminary support for the Synetix SuperSprite card
- segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue"
- dbox: Added 29F800B flash boot device, hooked up RS232/modem ports
- mc68681: Added the DUART-compatible 68340 serial module
- tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements

improvements:
- Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp)
- Fixed SIM module read register bug and added informative chip select logic LOG messages
- Simplified code by making the timer module implementation a device with two independent instances
- Implemented Candela PAL-driven address map (fixes several BASIC commands).
- upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP.
- Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil.
- Adding PAL dumps from Guzzler (Swimmer Conversion).
- dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure.
- Return a reference from corestr.cpp calls to avoid unnecessary string copies.
- Added validation checks for PORT_CHAR character values.
- Made -validate verb report an error if no drivers match pattern.
- Attempted to sanitize/rationalize UTF-8 command line arguments are accessed.
- Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows
- spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver.
- Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box
- Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2
- Non-working devices: ZX Interface 1
- Thanks to Thomas Busse for preliminary work on Currah MicroSpeech
- spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver.
- Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface
- Spectrum +2 Test Software, ZX Interface 2
- Non-working devices: ZX Interface 1
- tube_casper: Corrected CPU clock to 4MHz.
- m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier.
- upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic.
- i82586: Fixed 82586 initialisation.

clipper interrupt handling fixes:
- Improved interrupt vector handling
- Fixed C300 interrupt entry and stack frame
- Fixed pushw where source register is same as stack register
- apple2e: Don't update 80-column screen immediately on page switch.
- psi98: Added basic stub layout with drive LEDs. [rfka01]

unkitpkr improvements:
- Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there
- Added technical notes about the hacked code
- Added proper palette resnet
- Confirmed the bipolar PROM dump, it matches the Wall Crash one

Royal Jackpot improvements:
- Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working
- Added the three missing PLDs as NO_DUMP
- Added a DIP switches table from manual and implemented default positions from factory
- Added some notes about the third draw feature
- arm7: Added ARM946ES variant, fixed up CPU ID values.
- cgc7900: Attached keyboard and serial port, and force cold boot
- Corrected regions/titles for Namco System 22 and System 23 games
- Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading
- Added named constants for INS8250 registers/bits (LSR/MCR/LSR)
- HP HIL: Pass through commands between devices

HP9000/300 improvements:
- Added HIL keyboard support
- Fixed detection of DIO cards
- Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO)
- Added SN76494 sound device
- hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card
- hp16500: Connected HIL MLC
- tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]
- iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS

Cleaned up and optimised common code:
- Made natural keyboard prefer lower shift states and eliminated O(n) character lookup
- Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references
- Started adding iterable class wrappers for specific types of ROM entries
- Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro
- Improved -listxml performance by another 10% or so
- Made ROM BIOS reported in -listxml output match what ROM loading does
- buggychl: Removed NMI trampolines and added mirrors to memory map
- grchamp.cpp: Improved sound CPU commuication
- taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map
- upd7725: Fixed OV1 and S1 flag calculation

superqix.cpp updates:
- Implemented 8751 port2 latch and fixed semaphores
- Replaced pending communication hacks with scheduler synchronization barriers
- Split up state class, consolidated port2 handling, and removed unnecessary trampolines
- Traced out correct clock divider for CPU and MCU from PCB
- Added emulation of the 8031 bootleg MCU port 3 output latch
- Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data
- retofinvb3: Fixed colors
- hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb
- notetaker.cpp: Updated notes, and added PROMs typed from source listings
- Updated hiscore.dat
- tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB

MAME 0.190 (32-bit) 相關參考資料
Download

mame.dat.zip. Full game list (dat format) From. MAMEDev · mame31-32.zip. Windows 32-bit executable. From. MAMEDev · mame31-changelog.txt. Program changelog

http://adb.arcadeitalia.net

Downloading MAME 0.190 (32-bit) from FileHorse.com

MAME (Multiple Arcade Machine Emulator) is a software program designed to emulate the inner workings of arcade machines and other gaming platforms.

https://www.filehorse.com

GameInit with MameUI64 0.190 - progetto-SNAPS

2017年10月2日 — No problem here with MAME and MAMEUI (32bit)... Your -plugins folder it's complete? Edited by AntoPISA (10/03/17 11:04 PM) ...

https://www.mameworld.info

Mame &amp; MameUI 0.199 32 &amp; 64 bits no nag (including ...

2018年6月29日 — Mame &amp; MameUI 0.199 32 &amp; 64 bits no nag (including MESS) · Se ha corregido un bug en el sistema spectrum por el cual no se podían cargar save ...

https://insertmorecoins.es

MAME 0.190 (32-bit) Download

2017年9月27日 — Download MAME 0.190 (32-bit) for Windows PC from FileHorse. 100% Safe and Secure ✓ Free Download 32-bit Software Version.

https://www.filehorse.com

MAME 0.190 Released - Page 2 - Emulation

you can use 32 on 64 (notice you have two Program Files folders, ones for 32-bit the other 64-bit) you just can utilize all the extra horsepower that 64 gives ...

https://forums.launchbox-app.c

MAME 0.198 (32-bit Windows) : MAMEdev

2021年11月4日 — MAME 0.198 official binary package for Windows (32-bit)

https://archive.org

MAME Complete History Table

Many software list additions. MAME, 27/9/2017, 0.190, 11457 ... First proper 32-bit CPU added (68EC020). MAME, 3 ... MAME, 26/4/1997, 0.19, 63, 41, Mirko Buffoni ...

https://www.mamedev.org

Previous MAME Releases

Previous MAME Releases ; 0.190, 27 Sep 2017, mame0190s.zip ; 0.189, 30 Aug 2017, mame0189s.zip ; 0.188, 26 Jul 2017, mame0188s.zip ; 0.187, 28 Jun 2017, mame0187s.

https://www.mamedev.org