GoodSync 歷史版本列表
GoodSync 是一個簡單,安全,可靠的方式來自動同步和備份您的照片,MP3 和重要文件。備份和 / 或同步您的關鍵文件就像點擊一樣容易,也可以使用各種自動選項進行安排。真正的雙向文件同步可防止任何數據丟失。 GoodSync 可以用於通過本地網絡或 Internet 在桌面 PC 和筆記本電腦,家庭和辦公室計算機,計算機和可移動設備(USB Key,閃存驅動器,CDRW 光盤)之間同步數據。 ... GoodSync 軟體介紹更新時間:2021-10-12
更新細節:
更新時間:2021-10-11
更新細節:
What's new in this version:
- Categories now always sort correctly
- Small visual enhancements
- “You’ve been away” preference moved to notification panel
- Fixes rare issue preventing sync, particularly if you need to reset your account
- Windows 11 ready. Various visual improvements for Windows 11
- Works much better even if you leave it on for days
- Better a keeping popup menus on the correct display
- Tab key works better now when creating projects
更新時間:2021-10-07
更新細節:
更新時間:2021-10-03
更新細節:
What's new in this version:
- Fixed an issue where Postman showed 'Certificate has expired' error for Let's Encrypt certificates
更新時間:2021-10-02
更新細節:
What's new in this version:
- Improved background animation performance
- Minor improvements
更新時間:2021-10-01
更新細節:
What's new in this version:
- Allow MP4 videos as background (like Dreamscene)
- Implemented a performance mode selector, util for slower devices
- Allow to disable UI sounds
- EPG related improvements
- Minor bugfixes
更新時間:2021-10-01
更新細節:
What's new in this version:
Misc Important Changes To Be Aware Of:
- Building Projects: Android/iOS extensions with existing injection code made in 2.3.3-or-older no longer require editing one time before they will build properly
- In-Game: buffer_seek() is no longer required after async_load[? "buffer"] - the async_load puts the buffer back to the correct starting position as it used to
Fixed:
- Building Projects: Fixed that games did not run from the IDE if the target machine is a Linux distro using Wayland windowing system (e.g., Ubuntu 21 / Chrome 90)
- Building Projects: [Mac IDE] Ubuntu builds should no longer fail due to ssh connection "already connected" error regarding the log file being missing
- Building Projects: [Ubuntu IDE] Local runs/debugging games should now find the correct real display even when third-party apps have created multiple virtual displays
- Debugger: Fixed stepping code functionality so it will no longer in certain circumstances navigate to a line that is not actually getting called
- In-Game: Fixed object parameters in functions not working as expected after destroying and recreating an instance of that object
- In-Game: Fixed some inconsistent scoping behaviours of same-struct variable access which was introduced in 2.3.4
- In-Game: Fixed an "Unset" error when referencing instance variables via object_id
- In-Game: Collision masks now scale correctly to match nine-slice scaling
- In-Game: Precise collisions no longer cause the significant performance drop seen in 2.3.4
- In-Game: asset_get_index() can now get the index of Scripts [HTML5]
- In-Game [HTML5] draw_* functions' behaviour when alpha is set to 255 is now consistent with Windows
- In-Game: file_rename() now works when specifying a non-ASCII path
- In-Game: tag_get_asset_ids() now returns the correct values for Scripts [HTML5]
- Ticket: [HTML5] Cicla... no longer crashes on array_sort()
- Ticket: [HTML5] "html5 return self" project now works on HTML5
- Ticket: [Windows] Fixed silent crashes when starting project CryptoS...
- Ticket: [YYC] Fixed silent crashes in lds-yyc-crash when creating a custom struct and p
更新時間:2021-09-25
更新細節:
What's new in this version:
MSIX/AppX entry points configuration:
- When you create a new MSIX/AppX package, the program automatically checks available shortcuts and prompts you to select shortcuts to create MSIX/AppX entry points (applications). In MSIX/AppX properties of the installation project, you can see added entry points and modify them. You can also add new entry points if required. Entry points can be created for standard and web applications.
PowerShell scripts in MSIX/AppX packages:
- MSIX/AppX applications now have the advanced configuration to specify PowerShell scripts that can be executed before MSIX/AppX application start or completion. You can configure these scripts in the MSIX/AppX project properties for the corresponding application entries. Script configuration includes command-line arguments and execution options.
File Redirection fixups:
- The program now includes mechanisms that allow applying file system fixups for repackaged installations running in MSIX containers. These fixups allow redirecting file system calls. You can apply fixups if the repackaged installation running in MSIX container reports application compatibility issues regarding the working directory and program path permissions.
- The program provides easy-to-use and flexible configuration for custom fixups that can be managed in the MSIX/AppX project properties. The program allows you to specify custom fixups by configuring executable modules implementing fixups or use standard redirection fixups. Standard fixups include package relative, package folder relative, and system folder fixups that allow you to configure redirection rules to be applied for file system operations.
Project files signing:
- In addition to signing the generated package, MSI Package Builder now allows signing project content files. In the project properties you can specify a set of .EXE, .DLL and .SYS files available in the project, for signing during the package generation.
New and improved features:
- Added Windows Server 2022 and Windows 10 20H1 support
- Added a visual presentation of the monitoring start
- Improved package creation failure logging
Fixed:
- A black border displayed on the splash during the application start
- A possible package creation failure if the project contains COM data
- A problem with layout restoring for undocked windows
更新時間:2021-09-24
更新細節:
What's new in this version:
- A bug that caused the canvas to rotate unexpectedly when using a TabletPC stylus may now be fixed (Windows)
- Faster saving of MDP files
- Speed up the blur brush
- Speeded up the Gaussian Blur filter
更新時間:2021-09-21
更新細節:
What's new in this version:
Fixed:
- newline being added when coloring text
- incorrect system font when running Anki in some non-English languages
- learning count sometimes jumping to a large number in the v3 scheduler
- flag names not updating on profile switch
- an error message that could appear when deleting notes
- Add "Previous Card Info" action to review screen
- Hide "Rename with Parents" for top-level items
- "Add Field" action now correctly handles multi-word font names
- Another fix for Reposition command not working on buried/suspended cards
- Preserve focus when changing notetype in the Add screen
- Wayland can now be optionally enabled with an env var in the packaged builds, but remains off by default due to a number of bugs
- The card templates screen no longer defaults to filling empty fields when opened from the Add screen
- Miscellaneous other fixes