GoodSync

最新版本 GameMaker Studio 2.3.5 Build 585

GameMaker Studio 2.3.5 Build 585

GameMaker Studio 2.3.5 Build 585
GoodSync 是一個簡單,安全,可靠的方式來自動同步和備份您的照片,MP3 和重要文件。備份和 / 或同步您的關鍵文件就像點擊一樣容易,也可以使用各種自動選項進行安排。真正的雙向文件同步可防止任何數據丟失。 GoodSync 可以用於通過本地網絡或 Internet 在桌面 PC 和筆記本電腦,家庭和辦公室計算機,計算機和可移動設備(USB Key,閃存驅動器,CDRW 光盤)之間同步數據。 GoodSync 免費下載 Windows PC 的最新版本。它是完整的離線安裝程序的安裝程序 GoodSync.

GoodSync 功能:

文件 Sync
GoodSync 在您的計算機,移動設備,FTP,SFTP,Amazon S3,Google 雲端硬盤,SkyDrive,WebDAV,Azure 之間同步文件.

備份文件
GoodSync 備份文件到便攜式驅動器, FTP,S3,GDocs,SkyDrive,DAV 或其他計算機.

直接 P2P Sync
GoodSync 直接在您的計算機之間連接同步文件,沒有通過第三方服務器同步引入緩慢.

速度和實時 Sync
GoodSync 是非常快速和同步文件上的命令,定期或按時間表(文件更改).

注意:30 天試用版。試用版後有限功能.

也可用:下載 GoodSync 為 Mac

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.3.5 Build 585

檔案名稱 GameMakerStudio-Installer-2.3.5.585.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 Siber Systems Inc.
官網 http://www.goodsync.com/
更新日期 2021-10-01
更新日誌

What's new in this version:

Misc Important Changes To Be Aware Of:
- Building Projects: Android/iOS extensions with existing injection code made in 2.3.3-or-older no longer require editing one time before they will build properly
- In-Game: buffer_seek() is no longer required after async_load[? "buffer"] - the async_load puts the buffer back to the correct starting position as it used to

Fixed:
- Building Projects: Fixed that games did not run from the IDE if the target machine is a Linux distro using Wayland windowing system (e.g., Ubuntu 21 / Chrome 90)
- Building Projects: [Mac IDE] Ubuntu builds should no longer fail due to ssh connection "already connected" error regarding the log file being missing
- Building Projects: [Ubuntu IDE] Local runs/debugging games should now find the correct real display even when third-party apps have created multiple virtual displays
- Debugger: Fixed stepping code functionality so it will no longer in certain circumstances navigate to a line that is not actually getting called
- In-Game: Fixed object parameters in functions not working as expected after destroying and recreating an instance of that object
- In-Game: Fixed some inconsistent scoping behaviours of same-struct variable access which was introduced in 2.3.4
- In-Game: Fixed an "Unset" error when referencing instance variables via object_id
- In-Game: Collision masks now scale correctly to match nine-slice scaling
- In-Game: Precise collisions no longer cause the significant performance drop seen in 2.3.4
- In-Game: asset_get_index() can now get the index of Scripts [HTML5]
- In-Game [HTML5] draw_* functions' behaviour when alpha is set to 255 is now consistent with Windows
- In-Game: file_rename() now works when specifying a non-ASCII path
- In-Game: tag_get_asset_ids() now returns the correct values for Scripts [HTML5]
- Ticket: [HTML5] Cicla... no longer crashes on array_sort()
- Ticket: [HTML5] "html5 return self" project now works on HTML5
- Ticket: [Windows] Fixed silent crashes when starting project CryptoS...
- Ticket: [YYC] Fixed silent crashes in lds-yyc-crash when creating a custom struct and p

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