GOM Media Player 歷史版本列表
GOM Media Player 是一款內置流行視頻和音頻編解碼器的免費多媒體播放器。  GOM Media Player 支持 AVI,DAT,MPEG,DivX,XviD,WMV,ASF 等文件格式。用戶不必分別安裝編解碼器。GOM Media Player 能夠通過跳過損壞的幀來播放不完整或損壞的 AVI 文件。它也可以播放鎖定或部分下載的文件。其他功能包括拖放支持,HTTP 流媒... GOM Media Player 軟體介紹更新時間:2023-03-21
更新細節:
更新時間:2023-03-21
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What's new in this version:
Enhanced:
- Firebird: Windows: Added the ability to connect directly to Firebird 4 database files without a running server
- Firebird: Windows: Added the ability to download and install the Firebird 4 embedded client when adding a new connection
- Added a copy results to editor option for Show Found on Find window
- Added a copy results to editor option for Find / Replace in Open Editors
Changed:
- Firebird: Updated the new dataabase creation process when creating a new Firebird 4 database
- SQL Editor: When connecting to a connection profile with an Associate File attached to it, no longer opens a new tab if associate file is already open and unsaved
- Export: If wrap all values in escape characters is set to true, if column names are included they also get wrapped
更新時間:2023-03-21
更新細節:
更新時間:2023-03-21
更新細節:
What's new in this version:
Changed:
- Android: Fix null-pointer dereference when using gl_compatibility renderer
- Animation: Check for type mismatch in PropertyTweener.from()
- Audio: Improve logic related to editing audio buses and prevent crashes
- Buildsystem: Safeguard Makefile commands for documentation
- C#: Always show “Create C# solution” option
- C#: Fix crash when errors occur before language initialization
- C#: Get singleton instances using the Core name
- C#: Ensure that script names (and therefore class names) are valid identifiers
- C#: Ignore explicit interface implementations
- Core: Set properties of ImageTexture3D when creating
- Core: Fix buffer overrun in CPUParticles3D in precision=double builds
- Core: Propagate errors when creating an OpenGL context fails in X11
- This prevents crashes on Linux machines when obtaining an OpenGL context and OpenGL 3.3 is not supported.
- Core: Prevent crashing on startup if project has scripted theme types
- Editor: Disable local space for Blender-style transforms
- Editor: Automatically reparent editor message dialogs to avoid error spam
- This addresses several cases of getting spammed with “Transient parent has another exclusive child.” during the normal use of the editor.
- Editor: Stop toaster notification circle flickering
- Editor: Fix dock name lost translation after layout change
- Editor: Translate strings which were previously missed
- Editor: Fix crash when showing file in FileSystem dock
- Editor: Prevent cache corruption when saving resources in the editor
- Editor: Ensure that editor color map is initialized in the project manager
- Editor: Fix MultiNodeEdit not cleared after deleting nodes
- Editor: Disallow creating a project in the Home or Documents folder
- Editor: Fix error when opening Inspector’s dots menu
- Export: Fix various issues related to remote deploy and remote execute on Windows
- GDExtension: Fix crash when dumping extension API in a non-writable directory
- GDExtension: Fix extension bindings for motion collision/result structs
- GDScript: Fix error spam when naming a func at the end of the script
- GDScript: Fix checking if a call is awaited in compiler
- GDScript: Don’t autocomplete numbers
- GDScript: Fix autocomplete inside a block with a type test condition
- GUI: Fix RichTextLabel crash with out of bound exception
- GUI: Assume outline size is 1 if it’s not set, but channel for outline is defined in a BitMap font
- GUI: Fix justification on punctuation characters
- GUI: Do not draw virtual spaces (word break / justification points)
- GUI: Add missing handler for removing font sizes in the theme editor
- GUI: Generate empty textures for theme icons if the SVG module is disabled
- GUI: Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only
- This fixes crashes related to the ItemList control, including the one in the “About” window in the editor.
- Import: Fix glTF mesh importer not freeing nodes correctly on import
- Import: Set the unlit / unshaded extension when importing / exporting glTF
- Import: Prevent infinite loop by disabling importer when canceling FBX2glTF setup
- Import: Fix blend-file import when using custom color management in blender
- Input: Update modifier key status during IME input on Windows
- Input: Fix InputEventConfigurationDialog modifies original event
- Linux/X11: Check if required xkb functions exist before using it
- Linux/X11: Fix broken shortcut key input
- Navigation: Allow negative NavigationAgent2D path debug line_width for thin lines
- Navigation: Fix NavigationAgent3D debug path duplicated points
- Project converter: Do not convert lines that start with a comment
- Project converter: Don’t strip whitespace when converting
- Project converter: Add keycode project conversion
- Project converter: Correct superclass constructors
- Project converter: Move tool declarations to top
- Project converter: Add conversion for common Theme Overrides
- Project converter: Add parentheses around arguments when converting xform
- Rendering: Use MSAA 2D texture in multipass tonemapper
- Rendering: Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
- Rendering: Fix instance uniforms breaking when setting a new mesh
- Rendering: Fix AABB calculation for meshes using Skeleton2D
- Rendering: Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
- Rendering: Fixes a canvas item set to clip children being drawn as black if no children are visible
- Rendering: Avoid copying CanvasTexture when updating proxy
- Rendering: Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
- Tilemaps: Fix TileSetEditor painting texture_origin Vector2i
- Tilemaps: Remember previously selected TileMap tile
- API documentation updates.
更新時間:2023-03-21
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更新時間:2023-03-15
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更新時間:2023-03-08
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What's new in this version:
- New controller supported: Pioneer DDJ-REV1
- New controller supported: Pioneer DDJ-400
- New controller supported: Pioneer DDJ-200
- Multiple improvements to the 14 already-supported Pioneer controllers related to better detection and jog-wheel feel
- New controller script actions: deckStem1 .. 4, deckStemMomentary1 .. 4Nnew script notifications: stem1 .. 4Nnew skin actions: deck_stem_1 .. 4, deck_stem_m_1 .. 4
- Minor bug fixes and optimizations
更新時間:2023-03-07
更新細節:
What's new in this version:
- Added software support for Sonos Era 100 and Sonos Era 300
- You can now add Sonos Radio stations to Favorites
- You can find all of the Sonos Radio stations you’ve added to Favorites under Browse > Sonos Radio > Favorites
- Bug fixes and performance enhancements
更新時間:2023-03-02
更新細節:
What's new in this version:
3D & General Rendering Overhaul:
- Vulkan & New Renderers
- Highly Improved Lighting & Shadows
- New Rendering Optimization Techniques
- Enhanced Mid & Post-Processing
2D Improvements:
- Powerful New 2D Level-Editing Tools
- New 2D Rendering Options
- Improved 2D Lighting & Shadows
Shaders & VFX:
- New Atmospheric Effects
- Textures & Material Projection
- Enhanced Shader-Game World Interaction
- Improved Shader Editor
- Extended Shader Language
- Compute Shaders
Scripting:
- GDScript
- C#
- GDExtension - experimental
Physics:
- Game-Specific Physics Engine
- Multithreading & Performance Optimization
- Better Physics API
- Higher Simulation Stability
UI & Text:
- Multiple Window Support
- UI Editor Improvements
- New Text Rendering Systems
- New Theme & Theme Editor
Internationalization:
- Extended Language Support
- Easier Translation Workflow
Editor & UX:
- Easier Importing
- New Editor Features & Widgets
- Inspector Dock Improvements
- Scene Dock Improvements
- Script Editor Improvements
- Easier Version Control
- New Movie Maker Mode
- New Editor Theme
Navigation:
- Server-Based Navigation System
- Extended Complex Navigation Support
XR:
- Wider Headset & Platform Support
- Godot XR Tools
Networking & Multiplayer:
- More Stable Networking Systems
- Simplified Multiplayer Development Workflow
Audio:
- Cleaner Sound
- Built-in Polyphony
- Music Looping Point & Text-To-Speech
Animation:
- Enhanced Animation Editor
- Improved 3D Animation Workflow
- Animation Libraries & Retargeting System
- Blending, Transitions & Complex Animation Support
- New Tween Animation System
Platform Support:
- Android & Web Support
- More Exporting Options
- Future
更新時間:2023-02-28
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