FFmpeg 歷史版本列表
FFmpeg 是領先的多媒體框架,能夠解碼,編碼,轉碼,多路復用,解復用,流,過濾器,並發揮人類和機器創造的任何東西。它支持最尖端的古代格式。無論是由某個標準委員會,社區或企業設計的.8997423 選擇版本:FFmpeg 3.4.1(32 位)FFmpeg 3.4.1(64 位) FFmpeg 軟體介紹FFmpeg (32-bit)FFmpeg (64-bit)
更新時間:2020-05-27
更新細節:
更新時間:2020-05-27
更新細節:
更新時間:2020-05-27
更新細節:
更新時間:2020-05-27
更新細節:
更新時間:2020-05-27
更新細節:
What's new in this version:
- Fixed a bug in FlashBoot which prevented FAT16 quickformatting of large USB storage devices by specifying sufficiently large unallocated space. This applies to FlashBoot Free and FlashBoot Pro.
更新時間:2020-05-27
更新細節:
更新時間:2020-05-19
更新細節:
What's new in this version:
Features:
- Added fullScreen property support for BrowserWindows
- Added session.listWordsFromSpellCheckerDictionary API to list custom words in the dictionary
- Added session.removeWordFromSpellCheckerDictionary API to remove custom words in the dictionary
- Added session.serviceWorkerContext API to access basic service worker info and receive console logs from service workers
- Added a new force parameter to app.focus() on macOS to allow apps to forcefully take focus
- Added chrome.i18n extension API
- Added chrome.tabs.connect extension API for background pages
- Added support for property access to some getter/setter pairs on BrowserWindow
- Added support for the chrome.extension.getBackgroundPage API when building with enable_electron_extensions
- Allow an optional callback parameter for WebFrame.executeJavaScript* methods, which is called synchronously unless the target context is paused
- Restored support for pdfium-based PDF viewer
Fixes:
- Don't allow window to go behind menu bar on mac
- Fixed webRequest module not working with file:// protocol
- Fixed webRequest not working for CORS requests
- Fixed win.setMenuBarVisibility(false) not hiding menu bar
- Fixed an issue where changing theme on macOS would break window maximizability state
- Fixed crash in network service process when using protocol.registerSchemeAsPrivileged api
- Fixed crash that could occur when calling session.fromPartition inside the ready event
- Fixed incorrect hit testing on top of ::after element with layoutNG
- Fixed missing debug symbols for crashpad handler on macOS
- Fixed possible freeze on window with disabled background throttling
- Fixed the print button functionality in the PDF viewer extension
- Limited manipulation of custom spellchecker dictionary words to persistent sessions
- Removed extraneous crashpad_handler binary from the Linux distribution files
- crashReporter is now explicitly initialized only in the main process, and implicitly initialized in other child processes. This fixes an issue preventing the crash reporter from functioning in sandboxed renderers on Linux
- Fixed broken Views API builds
Performance:
- Improved window events handler efficiency on Linux
- Made setting window icons slightly faster on Linux
更新時間:2020-05-15
更新細節:
What's new in this version:
Features:
- Added a new force parameter to app.focus() on macOS to allow apps to forcefully take focus
- EnableWebSQL is a new webpreference option to enable/disable websql api
Fixes:
- Ensured that exit callbacks are run for Node.js in the renderer process
- Fixed a crash which could occur during page navigations
- Fixed an issue whereby macOS would fail to allow file extensions containing periods
- Fixed behaviour of navigator.language/s and app.getLocale to use OS locale
- Fixed crash with webview during some window management events like resize, scroll etc
Other Changes:
- Fixed v8_context_snapshot_generator included in arm/arm64 mksnapshot zip files
- Security: Backport Chromium fix for https://crbug.com/1062861
- Security: backported fix for CVE-2020-6458: Out of bounds read and write in PDFium
- Security: backported fix for CVE-2020-6459: Use after free in payments
- Security: backported fix for CVE-2020-6460: Insufficient data validation in URL formatting
- Security: backported fix for CVE-2020-6461: use-after-free in storage
- Security: backported fix for CVE-2020-6462: Use after free in task scheduling
- Security: backported fix for CVE-2020-6463: use-after-free in Angle
- Security: backported fix for CVE-2020-6464: Type confusion in blink
- Security: backported fix for CVE-2020-6831: Stack buffer overflow in SCTP
更新時間:2020-05-14
更新細節:
What's new in this version:
- NewTek LightWave 3D® is a complete 3D solution to model, render and animate. LightWave is used extensively in television and film production, video game development, print graphics and design, and LightWave artists have won more Emmy® Awards for visual effects and animation than any other CG artists. Plus, LightWave is designed to be used by a single artist, a small team, or a major facility, with seamless integration into diverse pipelines.
- LightWave™ 2020 gives you the workflow and functionality you’ve heard about, along with new interactive tools for a real-time experience. You get the speed, flexibility and control you need to create quickly, easily and affordably.
- LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac OS X operating systems, free technical support, and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.
- Major studios and post-production houses can spend years assembling custom pipelines. And it doesn’t end there, as these complex pipelines require large numbers of technical staff to maintain. While this may suit companies with hundreds of employees, the majority of studios around the world employ fewer than 40 employees. For them, extravagant, complex workflows are not just overkill; they pillage budgets and impose bottlenecks on both creativity and productivity.
- LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. Unlike other software packages, LightWave offers artists and studios a complete end-to-end solution right out of the box.
- Robust polygonal and subdivision surface modeling
- Splendid PBR texturing tools, with powerful dedicated material shaders
- Powerful animation and rigging tools
- Eye-popping volumetric and dynamic effects systems
- A production proven, award-winning Global Illumination render engine - built in
- You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands
- LightWave has been the choice of countless studios and artists for nearly 30 years. Chances are LightWave was used to create many of your favorite films, television programs, and games.
- This wiki will help you learn the basics of 3D with LightWave - from installation and operation, to accessing and using the essential tools to model, animate and render. Once you’ve installed the software, please watch our tutorials, and the thousands more on sites like YouTube to learn the landscape. You should also join the online forums, where a passionate community of LightWave users from all over the world help each other to elevate their craft. Our 3D team also provides valuable tips and tricks for you to increase your knowledge and expertise, so visit our website often for the latest information at: www.lightwave3d.com.
更新時間:2020-05-04
更新細節:
What's new in this version:
- Better spacing classes. It makes to kerning and spacing of your fonts easier
- Smaller file size for OTF fonts
- Many improvements to the underlying engine and plenty of bugfixes in all parts of the program