Dr.Fone Toolkit for Android 歷史版本列表
意外刪除的消息或三星手機上的聯繫人?或從 Android 設備上的 SD 卡丟失的照片?現在不用擔心了。 Wondershare Dr.Fone Toolkit for Android 能夠恢復 Android 手機或平板電腦上的消息,聯繫人,照片和視頻。由於易於使用的界面,這是理想的每個人,如單一用戶或專業人士,甚至有關父母誰想要保護他們的孩子免受負面信息。掃描,預覽和恢復。簡單的點擊給你帶來你... Dr.Fone Toolkit for Android 軟體介紹更新時間:2017-08-19
更新細節:
What's new in this version:
Wondershare Dr.Fone Toolkit for Android 8.3.3
- Change log not available for this version
Wondershare Dr.Fone Toolkit for Android 8.3.2
- Change log not available for this version
Wondershare Dr.Fone Toolkit for Android 8.3.0
- Change log not available for this version
Wondershare Dr.Fone Toolkit for Android 8.2.6
- Change log not available for this version
更新時間:2017-06-22
更新細節:
What's new in this version:
New features:
- Windows: Create file associations for the current user if no elevated privileges are available
API changes:
- Added Util#loadNativeFromResources for loading a native library from the resource directory with the script classloader
Bugs fixed:
- "Install files" action: The response file .install4j/response.varfile was not rolled back
- "Uninstall previous installation" action: Custom code jars were not deleted under some circumstances
- "Download file" action: Error handling properties were not used for the MD5 file download
- "Execute SQL script" action: Remove semicolon line delimiter when executing statements
- "Execute SQL script" action: Using a line break (n) as the delimiter did not work
- "Execute SQL script" action: Multiple delimited statements per line did not work
- "Uninstall previous installation" action: Keep the response file when uninstalling for an upgrade
- Classpath wildcards did not work if an archive was located in a non-default file set
- For archives where links were used in custom installer applications, the shrinking of the runtime library did not take the links into account, potentially breaking the custom installer application
- File options: The "Keep original file modification times" did not work for JAR files packed with Pack200
- Windows icons generated by cross-platform icon images did not include the 256x256 size required for showing large icons in the explorer
- Windows launchers: Fixed an error detecting the Java version when GetShortPathName does not work
- Windows uninstaller: prevent DLL loading from PATH (CVE-2017-9817)
更新時間:2017-06-22
更新細節:
What's new in this version:
New features:
- Windows: Create file associations for the current user if no elevated privileges are available
API changes:
- Added Util#loadNativeFromResources for loading a native library from the resource directory with the script classloader
Bugs fixed:
- "Install files" action: The response file .install4j/response.varfile was not rolled back
- "Uninstall previous installation" action: Custom code jars were not deleted under some circumstances
- "Download file" action: Error handling properties were not used for the MD5 file download
- "Execute SQL script" action: Remove semicolon line delimiter when executing statements
- "Execute SQL script" action: Using a line break (n) as the delimiter did not work
- "Execute SQL script" action: Multiple delimited statements per line did not work
- "Uninstall previous installation" action: Keep the response file when uninstalling for an upgrade
- Classpath wildcards did not work if an archive was located in a non-default file set
- For archives where links were used in custom installer applications, the shrinking of the runtime library did not take the links into account, potentially breaking the custom installer application
- File options: The "Keep original file modification times" did not work for JAR files packed with Pack200
- Windows icons generated by cross-platform icon images did not include the 256x256 size required for showing large icons in the explorer
- Windows launchers: Fixed an error detecting the Java version when GetShortPathName does not work
- Windows uninstaller: prevent DLL loading from PATH (CVE-2017-9817)
更新時間:2016-01-08
更新細節:
What's new in this version:
Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt
Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.
EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.
Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling
Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!
GSDX
Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.
Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.
Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd
Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.
Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.
SPU2-X
Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.
Time Stretcher:
Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.
GUI:
Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.
Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.
更新時間:2015-09-02
更新細節:
What's new in this version:
New features:
- Text components: Added a "Key listener" script property that is executed each time a key is pressed. The "text" parameter contains the modified text unlike for the "Key validator" expression.
- It is now possible to use installer variables with array values in the arguments for launchers. Empty array elements are omitted.
API changes:
- Added a version of com.install4j.api.windows.WinFileSystem#createShellLink with a parameter of type "ShowCommand" that allows you to open a link with maximized or minimized window state
Bugs fixed:
- "Single radio button" form component: If all radio buttons in a group were disabled, an exception was thrown in console mode
- "Single radio button" form component: In console mode, the selection script of the first radio button in the group was executed and not the one of the selected radio button
- "Load a response file" action: Non-string variables were not registered automatically as response file variables again and the "Overwrite strategy" did not work for them
- "Label" form component: & characters followed by a non-space character were not shown
- "Execute SQL script" action: Non-standard statement delimiters did not work
- Installation directory selector: Several settings were not respected in console mode
- PDF action and screen produced a file named error.log next to the installer
- Unix service launchers: Not all possible arguments were reported in the "usage" message
- Unix service launchers: More robust implementation for stopping the service
- Unix launchers: Use exec where possible to replace the shell script process with the java process
- Unix launchers: JRE search sequence entries that start with $ or ~ were interpreted as relative files
- Windows launchers: The current directory was appended to the end of the class path
- Mac OS X: Running process check did not work for single bundle installer
- Mac OS X: Installers did not pump stdin
- Mac OS X: Console and unattended mode were not set to headless for the Oracle JRE
- i18n: Single apostrophes were doubled in formatted messages
- Adding imports to the static members script marked the same imports in all other scripts as unused and broke auto-import and test compilation
- For wildcard classpath entries of type "archive", the shortest available match is now used
更新時間:2015-09-02
更新細節:
What's new in this version:
New features:
- Text components: Added a "Key listener" script property that is executed each time a key is pressed. The "text" parameter contains the modified text unlike for the "Key validator" expression.
- It is now possible to use installer variables with array values in the arguments for launchers. Empty array elements are omitted.
API changes:
- Added a version of com.install4j.api.windows.WinFileSystem#createShellLink with a parameter of type "ShowCommand" that allows you to open a link with maximized or minimized window state
Bugs fixed:
- "Single radio button" form component: If all radio buttons in a group were disabled, an exception was thrown in console mode
- "Single radio button" form component: In console mode, the selection script of the first radio button in the group was executed and not the one of the selected radio button
- "Load a response file" action: Non-string variables were not registered automatically as response file variables again and the "Overwrite strategy" did not work for them
- "Label" form component: & characters followed by a non-space character were not shown
- "Execute SQL script" action: Non-standard statement delimiters did not work
- Installation directory selector: Several settings were not respected in console mode
- PDF action and screen produced a file named error.log next to the installer
- Unix service launchers: Not all possible arguments were reported in the "usage" message
- Unix service launchers: More robust implementation for stopping the service
- Unix launchers: Use exec where possible to replace the shell script process with the java process
- Unix launchers: JRE search sequence entries that start with $ or ~ were interpreted as relative files
- Windows launchers: The current directory was appended to the end of the class path
- Mac OS X: Running process check did not work for single bundle installer
- Mac OS X: Installers did not pump stdin
- Mac OS X: Console and unattended mode were not set to headless for the Oracle JRE
- i18n: Single apostrophes were doubled in formatted messages
- Adding imports to the static members script marked the same imports in all other scripts as unused and broke auto-import and test compilation
- For wildcard classpath entries of type "archive", the shortest available match is now used
更新時間:2014-10-24
更新細節:
What's new in this version:
New features:
- "Add VM options" and "Modify classpath" actions: Added a "Target file on Mac OS X" option property for selecting either the .vmoptions file inside the application bundle or the .vmoptions file next to the application bundle
Bugs fixed:
- Mac OS X: Service installations did not work on Mac OS X 10.10
- Mac OS X: Services were not always started as root
- Mac OS X: Desktop links were not overwritten on Mac OS X
- Mac OS X: Command line launchers did not find Oracle JREs, except if the JRE was the default JRE
- "Install files" action: After downloading installation components, the status message did not switch back to "Extracting files"
更新時間:2014-10-24
更新細節:
What's new in this version:
New features:
- "Add VM options" and "Modify classpath" actions: Added a "Target file on Mac OS X" option property for selecting either the .vmoptions file inside the application bundle or the .vmoptions file next to the application bundle
Bugs fixed:
- Mac OS X: Service installations did not work on Mac OS X 10.10
- Mac OS X: Services were not always started as root
- Mac OS X: Desktop links were not overwritten on Mac OS X
- Mac OS X: Command line launchers did not find Oracle JREs, except if the JRE was the default JRE
- "Install files" action: After downloading installation components, the status message did not switch back to "Extracting files"
更新時間:2012-01-12
更新細節:
What's new in this version:
API changes:
- Fixed NPE when an error message was show in com.install4j.launcher.ApplicationLauncher
- Return null for special folder API when used on non-windows platforms instead of throwing an exception
Bugs fixed:
- Fixed locale regressions in 5.0.10
- Distribution file choosers were not shown if the install4j IDE was run with Java 7
- "File version" property for uninstaller and and custom installer applications had no effect, the product version was always used for the Windows version resource
- Unix installers were broken on some systems
- Windows: If the user was changed during UAC, the program groups were not created for the original user
- Installation directory chooser form component: Disabling the form component did not disable the chooser button
更新時間:2012-01-12
更新細節:
What's new in this version:
API changes:
- Fixed NPE when an error message was show in com.install4j.launcher.ApplicationLauncher
- Return null for special folder API when used on non-windows platforms instead of throwing an exception
Bugs fixed:
- Fixed locale regressions in 5.0.10
- Distribution file choosers were not shown if the install4j IDE was run with Java 7
- "File version" property for uninstaller and and custom installer applications had no effect, the product version was always used for the Windows version resource
- Unix installers were broken on some systems
- Windows: If the user was changed during UAC, the program groups were not created for the original user
- Installation directory chooser form component: Disabling the form component did not disable the chooser button