CINEMA 4D 歷史版本列表 Page3

最新版本 CINEMA 4D 2024.1.0

CINEMA 4D 歷史版本列表

Cinema 4D 使得最簡單易用的專業 3D 軟件比以往更有效率。新工具以及擴展和完全重新編制的功能可幫助您更快,更輕鬆地將您的想法變為現實。改進的工作流程可幫助您實現最緊密的最後期限. MAXON 為專業 3D 藝術家提供最好的電影 4D。如果你想創造先進的 3D 圖形,但需要幫助,以確保您快速,輕鬆地創建令人 ja 目結舌的圖形,那麼這是您的選擇.快速工作,播放更多 平滑的工作流程帶來創意... CINEMA 4D 軟體介紹


GameMaker Studio 2023.2.1.75 查看版本資訊

更新時間:2023-03-16
更新細節:

What's new in this version:

- The 2023.2 release brings support for a new particle editor inside the IDE, which you can now use to create your own particle systems and add them into the room editor or your sequences, so they appear in-game as you designed them and you can set behaviours such as triggering other systems when the current one ends. There are also a selection of example effects available to choose from. Because this is an entirely new asset type which older IDEs and runtimes have no knowledge of, if you open or create any project in this new release it will not work in older GameMaker releases. If you think you might need to use an older IDE version again in future (SDK compatibility for a released game, for example), then please do ensure you backup your project first and also read these notes carefully.
- Additionally, free users can now use more of the functionality inside GameMaker - and you can even now use the majority of the GameMaker IDE without even needing to sign-in. This is most useful for brand-new users, as now you can start GameMaker and explore it before you’re asked to register a new account and sign-in - now you will only have to sign-in before you can click the Create Exe button for any targets or before actively opening functionality which requires you to be signed in, such as downloading optional runtimes (the essential runtimes will be automatically installed when you first start GameMaker). As part of this change, all account-management links have been moved to a new accounts panel in the top-right corner and the Start Page no longer says your name or when you last logged-in. Note that this change does not affect the usual 28-day licensing requirement for users who are signing-in, nor does it remove any other occasional internet requirements. Also, if you have an existing saved Preference for which runtimes should be downloaded this will be used when you update to the new version, rather than GameMaker only downloading the minimal set.
- On the runtimes side, there are several new functions for creating loop points during audio playback and for managing your audio assets and SDF fonts; the ability to select from a list of new surface formats; support for your JavaScript extensions to inject into a HTML5 game’s .html file; and important FPS fixes for Android devices which have higher refresh rate screens.
- Please do check your SDKs and other external tools are the correct versions before doing any builds, as you can see from the bug changelist below and also from the runtime release notes page that several platforms have been updated for this release - you can see our Required SDKs FAQ and the various platform setup guides that page links to in order to get all of this information at any time.
- See below for IDE changes/fixes since 2023.1.1 and then check The Runtime Release Notes for some very important changes you need to be aware of

JRiver Media Center 30.0.76 (64-bit) 查看版本資訊

更新時間:2023-03-11
更新細節:

What's new in this version:

New:
- Added the image dimensions to the Get Movie & TV Info dialog

Fixed:
- Video analysis could fail to determine the aspect ratio of some video files
- Black bar detection would mis-detect some samples due to wrong seeking and too short analysis
- The "Norwegian Bokmål" language name was not encoded in Unicode properly
- Format Conversion could have unpredictable result if the files being converted were particles

Changed:
- DLNA notifies after resume from sleep on a background thread (instead of hanging the program)
- Video analysis will favor the container-specified aspect ratio, if available and reliable

JRiver Media Center 30.0.74 (64-bit) 查看版本資訊

更新時間:2023-03-09
更新細節:

What's new in this version:

- Fixed: Occasional glitches when selecting a television program by entering a channel number, in Theater view guide grid

Changed:
- The SetField expression function clears the output instead of leaving the field name there
- The timer for TV Recording Manager is no longer started if TV feature is not turned on
- Prime Video in Theater View has a region/country setting
- Prime Video in Theater View can select/play specific episodes for TV series

GameMaker Studio 2023.2.0.71 查看版本資訊

更新時間:2023-03-07
更新細節:

What's new in this version:

- Particle Asset Type And A New Editor
- No Enforced Sign-In During Startup
- New Launch Options When Doing Builds
- Asset Browser UI/UX Tweaks
- HTML5 Extensions Can Inject Into The Index File
- Misc Changes To Be Aware Of

Fixed:
- Asset Browser: GM no longer goes unstable when removing a colour from a Tag
- Asset Browser: Fixed cases where preview icons sometimes appear empty or show the red X until some other action triggers a refresh (or gets stuck that that way for a while on some machines)
- Building Projects: Compiler log no longer writes a redundant message for an unrecognised type tag for old Xbox One options
- Building Projects: Fixed cases where images were written out as 1-bit .pngs as of 2023.1.0 - this would result in white sprites being drawn black in-game and also iOS splash screen crashes (also added code to more reliably read these images back in if they are already in your project)
- Building Projects: [YYC] Accessing a static method in a constructor no longer causes the build to fail
- Building Projects: [HTML5] Extension Options now escape any backslashes which have been entered in the text fields
- Building Projects: [Mac IDE] iOS builds no longer fail when overriding the YYExtAppDelegateBaseClass in Igor (e.g., our Firebase extension)
- Building Projects: [Android] Fixed a a JAVA_HOME error caused by the Java location is no longer always inside a folder called "jre" [note that if using Electric Eel you might need “Update 1” to avoid this bug inside Android Studio’s tools]
- Building Projects: [Android] Added support for the newer Gradle release which Electric Eel requires during builds
- Building Projects: [Mac IDE] Fixed an Android Studio Dolphin/Electric Eel give error that the ADB executable cannot be found when checking for connected devices
- Building Projects: [iOS, tvOS] When using Xcode 14 the "App Category", "Display Name", "Version" and "Build" fields are now populated correctly
- Building Projects: [iOS, tvOS] Xcode 14 now correctly sets the initial splash screen to be the one specified in Game Options
- Building Projects: [tvOS] Fixed an issue where projects failed to build with Xcode 14, gave error 74 and a "The project is damaged and cannot be opened due to a parse error" message
- Command Line Builds: [Mac IDE] HTML5 runs no longer fail due to an incorrect webserver path being hardcoded
- Feather: array_pop() tooltip now shows its correct description
- Feather: audio_create_buffer_sound()'s return type is now the correct "Asset.GMSound"
- Feather: Fixed an issue where the autocomplete list is unreliable as to whether it listed all inherited values from a grandparent in a child (the parent was usually correct)
- Feather: GM no longer crashes when using Quick Fix actions more than 5 times in short succession
- Feather: Type-checking is correct again for built-in variables' struct members, rather than always returning "Any" like it did in the last releases
- Licensing: Free/guest users can now add and edit groups in these two editors
- Licensing: Free/guest users can now resize existing Texture Pages someone else has already added into a project
- Licensing: Free/guest users can now use the Create Local Package command
- Licensing: Free/guest users can now import SWF and Spine files
- Licensing: Free/guest users can now import projects - including old-format projects which contain additional custom Configs
- Licensing: Free/guest users can now add and edit Filter/Effect layers in rooms
- Project Export: Fixed a issue where GM has been unable to create an export of TheMol… for a few releases and additionally went unstable in Jan23 specifically as it tried to make the .yyz
- Project Import: Chinese characters in folder names no longer causes missing assets when sharing .yyzs of a project
- Project Save: The default room name is always no longer incorrectly localised for some IDE languages and so is always "Room1" again (fixes issues with sharing projects made in some languages, as seen on the line above)
- Room Editor: Layers Panel content no longer disappears when using the undo command on Room Editor operations
- Room Editor: Rooms and the Inspector no longer use different values for an instance's sprite location vs its position marker box and so cause an offset in the Room Editor when placing your instances [the inspector will now show and use the decimal places whenever present]
- Sequence Editor: GM no longer crashes when undoing-and-redoing changes to an embedded animation curve
- Syntax Errors: string_split() now correctly handles the last 2 of its 4 arguments as being optional, stops an unexpected syntax error
- Target Manager: Fixed an issue there the current target platform and device values could be shown as empty in the top-right of the GameMaker window when loading a project after a user has upgraded from a free account [as a slight aside, you can also now use the new “Update Licence” command to immediately get any new purchases]
- Undo/Redo: GM no longer crashes when using undo or redo multiple times in a row in a Room Editor and going off the end of the undo/redo list
- Workspaces: Pressing the Alt button on your keyboard when using Laptop Mode no longer unwantedly moves focus to wherever the mouse cursor is at that moment [see the Misc Change above]
- Workspaces: Scripts already open in the Debugger are again able to be opened at the same time in a workspace (you no longer have to close the Debugger copy first, like you did in 2023.1)

JRiver Media Center 30.0.73 (64-bit) 查看版本資訊

更新時間:2023-03-05
更新細節:

What's new in this version:

- Fixed: For VST3 plugins on mixed DPI monitors we'll set the VST3 scale so the plugin in DSP studio displays properly

JRiver Media Center 30.0.66 (64-bit) 查看版本資訊

更新時間:2023-02-23
更新細節:

JRiver Media Center 30.0.65 (64-bit) 查看版本資訊

更新時間:2023-02-21
更新細節:

What's new in this version:

Changed:
- Slovak translation updated (thanks Peter Lukac)
- Updated German translation file (thanks Bytestar)
- The ConvertDate expression function accepts more than one parameter again and just ignores everything after the first (unless it's 3 or 6 since that's the new format)
- Theater View web page keyboard control: Escape key now acts as "back" and mouse cursor movement is accelerated when holding down on directional arrow keys. Optional Theater View customization when adding a web page to the menu.

GameMaker Studio 2023.1.1.62 查看版本資訊

更新時間:2023-02-18
更新細節:

What's new in this version:

- January’s 2023.1 release sees a number of tool changes designed to speed up project-loading and importing assets, to stop a number of long-term source control quality-of-life issues, and to reduce download/install sizes for the runtimes. There are also a number of important fixes for the Debugger crashing and using up too much memory (or mis-reporting in-game RAM usage on some platforms), plus important stability fixes for the MQTT server if you have GameMaker behind a firewall.
- As you can see, there are a number of very important changes and additions in this release, so it’s very important that you do read these release notes very carefully before you update
- Within the 2023.1 IDE we have made a large number of fixes or improvements to Feather; the Image Editor has a new shortcut for converting clipboard content to being a brush you can reuse; there is now the ability to add all sprite types to your Texture Groups lists and then load/unload these extra texture pages at the same time in-game; and so you can debug issues more easily there are now HTML5 preferences for pretty-printing your code and the ability for extensions to create custom ADB logging tags when running Android games.
- On the runtimes side, 2023.1 brings the introduction of several powerful yet easy-to-understand new features, all aimed at making it easier to create a good-looking and quality-feeling game: the new ”Move And Collide” collisions function can greatly reduce the amount of code required to create player character collisions really quickly; Signed Distance Field ("SDF") font support allows you to scale fonts up/down and maintain excellent quality levels, so no need to ship multiple copies of the same font at different point sizes; and the new "Tremolo" audio effect allows you to more easily achieve this type of advanced audio functionality. There are also several major changes or improvements to existing functionality - like the behaviours of statics, which now know their inheritance chain and allow you to check whether a certain function is declared.

JRiver Media Center 30.0.63 (64-bit) 查看版本資訊

更新時間:2023-02-17
更新細節:

What's new in this version:

Fixed:
- Some VST3 plugins provided multiple entrypoints and so would crash when the older style entrypoint was initialized first
- Running "Analyse Video" or "Update Library (from Tags)" on Video files could reset the rating stored in the database

Changed:
- Updated to Monkey's Audio 915 Faster AVX assembly runs on all platforms, AVX-512 is used when available, and speed-ups across the board
- Updated Greek translation (thanks Panagiotis)
- Added sorting of phrases to the translation files (and updated all translations)
- VST plugins are only checked for VST3 if the extension is VST3
- NEW: Added option for Theater View web pages to display full screen with the direction arrows and OK/Enter for navigation

JRiver Media Center 30.0.59 (64-bit) 查看版本資訊

更新時間:2023-02-03
更新細節:

What's new in this version:

- Fixed: Scroll commands in the image viewer were not functioning in build 58
- Changed: Removed the up, down, left, right keyboard shortcuts from the image scroll menu since those keys don't work since build 58
- Changed: Made playback loop back to the beginning when it stops at the end of a playlist