Brave Browser (64-bit) 歷史版本列表
新的勇敢的瀏覽器 64 位自動阻止廣告和跟踪器,使其比目前的瀏覽器更快,更安全。除了真實的內容,一切頁面的加載速度都是驚人的。最多 60%的網頁加載時間是由每次在您最喜歡的新聞網站上打開頁面時加載到各個位置的基礎廣告技術引起的。其中 20%的時間花在加載試圖了解更多關於你的東西上。下載勇敢的瀏覽器 64 位脫機安裝程序安裝程序!Brave 底層是一個基於 Chromium 的網絡瀏覽器,這意味著它... Brave Browser (64-bit) 軟體介紹更新時間:2023-10-04
更新細節:
What's new in this version:
- 2D: Fix Camera2D crash when edited scene root is null
- 2D: Fix CanvasModulate logic for modulating the canvas
- 3D: Fix VoxelGI saving VoxelGIData as a built-in file when prompted to save to an external file
- 3D: Change property hint range for camera attributes exposure multiplier
- 3D: Fix Curve3D baking up vectors for nontrivial curves
- Animation: Fix Animation::subtract_variant for affine transforms
- Animation: Fix AnimationNodeTransition with negative time scale
- Animation: Remove animation tracks with correct indices
- Audio: Fix audio stream generators getting freed accidentally
- Buildsystem: Allow unbundling OpenXR (for Linux distros)
- Buildsystem: Disable C++ exception handling (off by default in 4.1)
- Buildsystem: macOS: Fix builds with XCode 15
- Buildsystem: MSVC: Pass build options configuration to Visual Studio projects
- Buildsystem: MSVC: Make incremental linking optional
- Buildsystem: MSVC: Enable /WX on LINKFLAGS with werror=yes
- C#: Fix deserialization of delegates that are 0-parameter overloads
- C#: Add missing useModelFront parameter to GodotSharp Basis and Transform
- C#: Hide hostfxr not found error
- C#: Fix compatibility with Visual Studio 2022 for macOS
- Core: Fix range error for Array.slice
- Core: Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
- Core: Fix recursion level check for array stringification
- Core: Fix global transform validity for Node2D and Control
- Core: Fix recursion level check for VariantWriter::write() with objects
- Core: Fix string conversion for -0.0 float values
- Editor: Fix history mismatch
- Editor: Improve resolution of script type icons
- Editor: Don’t use splash minimum display time in editor
- Editor: Automatically add path to built-in scripts
- Editor: Use ui_text_submit instead of ui_accept to confirm and close text prompts
- Export: Fix Windows console wrapper and icon being swapped
- GDExtension: Fix version check for GDExtension
- GDExtension: Fix overriding _export_begin, _export_file and _export_end from GDExtension
- GDScript: Fix conflict between property and group names
- GDScript: Properly track extents of constants
- GDScript: Fix POT generator crash on assignee with index
- GUI: Fix Tree performance regression by using cache
- GUI: Fix root_node_layout_direction project setting being incorrectly exposed as a range
- GUI: Fix CodeEdit completion being very slow in certain cases
- GUI: RTL: Improve performance by using list iterators for item/paragraph removal
- GUI: Enable transparent background for GUI tooltips
- Import: Use image index instead of texture index for source_images
- Input: Prevent double input events on gamepad when running through Steam Input
- Input: Android: Set echo property for the physical keyboard events
- Navigation: Fix NavigationObstacle2D debug position
- Navigation: Fix NavMesh map_update_id returning 0 results in errors
- Network: Prevent crash when accessing Node Multiplayer from thread
- Network: ENet: Better handle truncated socket messages
- Network: ENet: Properly set transfer flags when using custom channels
- Network: Web: Always return -1 as body length in HTTPClientWeb
- Particles: Add motion vector support for GPU 3D Particles
- Porting: Fix file permissions for the web platform (affects every Unix-like platform)
- Porting: macOS: Fix uncapped frame rate for windows in the non-active workspaces
- Porting: Web: Fix JavaScriptBridge.eval() never returning PackedByteArray
- Rendering: Enable depth writes during shadow pass and depth pass, disable during color pass
- Rendering: Fix motion vectors being corrupted when using precision=double
- Rendering: Remove GPU readback from NoiseTexture3D.get_format()
- Rendering: Clamp Volumetric Fog Length property to prevent rendering issues
- Rendering: Propagate error correctly when max texture size for lightmaps is too small
- Rendering: Add half-pixel offset to lightmapper rasterization
- Rendering: GLES3: Reset anisotropic filtering when changing texture filtering mode
- Rendering: GLES3: Fix multimesh rendering when using colors or custom data
- Rendering: GLES3: Fix memory access error for MultiMesh
- Rendering: Vulkan: Fix texture update
- Rendering: Vulkan: Fix crash with many Omni/SpotLights, Decals or ReflectionProbes
- Shaders: Allow more hint types for uniform arrays
- Shaders: Fix shader type detection
- Shaders: Fix Shader and ShaderInclude resource loading
- XR: Fix issue with accessing hand tracking without timing info
- XR: Ensure OpenXR classes are declared properly
- Thirdparty: FreeType 2.13.2, ICU4C 73.2, libpng 1.6.40, libwebp 1.3.2, mbedtls 2.28.4, miniupnpc 2.2.5, openxr 1.0.28, tinyexr 1.0.7
- As well as many improvements to the documentation
更新時間:2023-10-04
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更新時間:2023-10-03
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更新時間:2023-09-30
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更新時間:2023-09-29
更新細節:
What's new in this version:
Added:
- Image Capture button to more easily share before/after pictures
- 512 MP limit when processing to LrC
- 30,000x30,000 limit when processing to PS
- resetting input values by double clicking the field’s label
- new update dialog (you’ll notice it next update)
- error dialog when attempting to show file in explorer/finder that doesn’t exist
Fixed:
- black borders appearing on some Sony files
- image loading getting stuck sometimes when loading a second batch of images
- “Error loading model” when opening linear RAWs while Autopilot is set to suggest the Normal or Strong models for RAW Remove Noise
- highlights getting artifacts when converting to RAW colorspace
- some PNG images having wrong orientation
- some images loading with incorrect, very large PPIs
- RAW images running locked filters when using “Apply settings to all”
- editing images in the Develop screen in LrC via the Plug-In Extras method showing “No Photo Selected” after saving
- hotkeys not working after clicking some parts of the UI
- navigator not being pannable when running Autopilot
- window allowing resizing when maximized
- some models re-calculating auto values that were already calculated on another model
- new versions of Photoshop not having the TPAI plugins on Mac until the following TPAI update
Changed:
- the non-AI brush to start half as large
- “Close Image” option in right click menu to appear above “Close All Images” option
- color of welcome screen when dragging image into the app
- some status messages
- Updated lensfun
更新時間:2023-09-28
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更新時間:2023-09-27
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更新時間:2023-09-26
更新細節:
What's new in this version:
New:
- [Playback] Raise default remote video quality to 1080p @ 12Mbps
Fixed:
- Fix notification badge from disappearing when announcement is unread
- Fixed Cast & Crew hub not automatically updating when fixing item match
- Fixed an issue that could cause the context menu for Discover items to display wrong/unavailable options
- Wrong friend request count badge when deleting sent requests
- [Search] Fixed an issue that could cause search requests to be re-triggered when performing some server/library actions
- [Search] Fixed an issue that could cause streaming service results to appear when filtering results by “Movies & Shows”
更新時間:2023-09-26
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更新時間:2023-09-25
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