What's new in this version: - 2D: Fix Camera2D crash when edited scene root is null - 2D: Fix CanvasModulate logic for modulating the canvas - 3D: Fix VoxelGI saving VoxelGIData as a built-in file when prompted to save to an external file - 3D: Change property hint range for camera attributes exposure multiplier - 3D: Fix Curve3D baking up vectors for nontrivial curves - Animation: Fix Animation::subtract_variant for affine transforms - Animation: Fix AnimationNodeTransition with negative time scale - Animation: Remove animation tracks with correct indices - Audio: Fix audio stream generators getting freed accidentally - Buildsystem: Allow unbundling OpenXR (for Linux distros) - Buildsystem: Disable C++ exception handling (off by default in 4.1) - Buildsystem: macOS: Fix builds with XCode 15 - Buildsystem: MSVC: Pass build options configuration to Visual Studio projects - Buildsystem: MSVC: Make incremental linking optional - Buildsystem: MSVC: Enable /WX on LINKFLAGS with werror=yes - C#: Fix deserialization of delegates that are 0-parameter overloads - C#: Add missing useModelFront parameter to GodotSharp Basis and Transform - C#: Hide hostfxr not found error - C#: Fix compatibility with Visual Studio 2022 for macOS - Core: Fix range error for Array.slice - Core: Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel - Core: Fix recursion level check for array stringification - Core: Fix global transform validity for Node2D and Control - Core: Fix recursion level check for VariantWriter::write() with objects - Core: Fix string conversion for -0.0 float values - Editor: Fix history mismatch - Editor: Improve resolution of script type icons - Editor: Don’t use splash minimum display time in editor - Editor: Automatically add path to built-in scripts - Editor: Use ui_text_submit instead of ui_accept to confirm and close text prompts - Export: Fix Windows console wrapper and icon being swapped - GDExtension: Fix version check for GDExtension - GDExtension: Fix overriding _export_begin, _export_file and _export_end from GDExtension - GDScript: Fix conflict between property and group names - GDScript: Properly track extents of constants - GDScript: Fix POT generator crash on assignee with index - GUI: Fix Tree performance regression by using cache - GUI: Fix root_node_layout_direction project setting being incorrectly exposed as a range - GUI: Fix CodeEdit completion being very slow in certain cases - GUI: RTL: Improve performance by using list iterators for item/paragraph removal - GUI: Enable transparent background for GUI tooltips - Import: Use image index instead of texture index for source_images - Input: Prevent double input events on gamepad when running through Steam Input - Input: Android: Set echo property for the physical keyboard events - Navigation: Fix NavigationObstacle2D debug position - Navigation: Fix NavMesh map_update_id returning 0 results in errors - Network: Prevent crash when accessing Node Multiplayer from thread - Network: ENet: Better handle truncated socket messages - Network: ENet: Properly set transfer flags when using custom channels - Network: Web: Always return -1 as body length in HTTPClientWeb - Particles: Add motion vector support for GPU 3D Particles - Porting: Fix file permissions for the web platform (affects every Unix-like platform) - Porting: macOS: Fix uncapped frame rate for windows in the non-active workspaces - Porting: Web: Fix JavaScriptBridge.eval() never returning PackedByteArray - Rendering: Enable depth writes during shadow pass and depth pass, disable during color pass - Rendering: Fix motion vectors being corrupted when using precision=double - Rendering: Remove GPU readback from NoiseTexture3D.get_format() - Rendering: Clamp Volumetric Fog Length property to prevent rendering issues - Rendering: Propagate error correctly when max texture size for lightmaps is too small - Rendering: Add half-pixel offset to lightmapper rasterization - Rendering: GLES3: Reset anisotropic filtering when changing texture filtering mode - Rendering: GLES3: Fix multimesh rendering when using colors or custom data - Rendering: GLES3: Fix memory access error for MultiMesh - Rendering: Vulkan: Fix texture update - Rendering: Vulkan: Fix crash with many Omni/SpotLights, Decals or ReflectionProbes - Shaders: Allow more hint types for uniform arrays - Shaders: Fix shader type detection - Shaders: Fix Shader and ShaderInclude resource loading - XR: Fix issue with accessing hand tracking without timing info - XR: Ensure OpenXR classes are declared properly - Thirdparty: FreeType 2.13.2, ICU4C 73.2, libpng 1.6.40, libwebp 1.3.2, mbedtls 2.28.4, miniupnpc 2.2.5, openxr 1.0.28, tinyexr 1.0.7 - As well as many improvements to the documentation
Godot Engine 4.1.2 (64-bit) 相關參考資料
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Godot 4.2.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with ...
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