Blender 歷史版本列表
Blender 是一個功能非常強大,跨平台的 3D 圖形工具,在過去的 15 多年中,設法慢慢地擴展其核心功能,成為市場上功能最全面的 3D 計算機圖形軟件編輯工具之一。它具有多種強大的編輯,渲染,三維建模,動畫和回放功能,全部打包在精心設計的界面中,與 Maya 或 3D Max 等高度專業化工具的組織能力相媲美。為了打造這些專業的軟件包,Blender 設法建立了自己的開源軟件包,包括三維建模... Blender 軟體介紹Blender (32-bit)Blender (64-bit)
更新時間:2011-06-22
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更新時間:2011-04-27
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更新時間:2011-04-24
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更新時間:2011-04-14
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更新時間:2009-09-03
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更新時間:2009-06-20
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更新時間:2009-05-31
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更新時間:2008-10-23
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What's new in this version:
* GE: Sensors could access removed objects via Scenegraph, causing crashes
* GLSL: ATI drivers crashed on "show pivot" for rigid body constraints
* GE: using Bullet could cause memory leaking
* UI: Panel cleanup in Constraints.
* Python: Epydoc cleanups
* Python: now better compatibility with Python 2.3
* Python: on script errors, Blender objects didn't get correct cleared memory, causing crashes
* Import: PLY files didn't read vertex colors
* Export: VRML script didn't export with images.
* Updated X3D and VRML importers
* Armature editmode: "Switch Direction" could cause infinite loop
* SSS render: with render option SSS disabled, textures didn't show up
* Added undo saving for Vertex Group operations
* New option for pressing NumPad-0 didn't work properly in all cases
* Animation: Pressing I-key (insert key) crashed when no Object was active
更新時間:2008-10-15
更新細節:
What's new in this version:
Blender 2.48 includes all the work done on the Blender Game Engine and the Apricot Open Game "Yo Frankie!", with much better functioning game logic editing, character animation, and Blender Material based real-time shaders. And as last minute surprise a Bullet physics update with Softbody support.
We also included a lot of new development in this release; Windows 64 bits support, Grease Pencil for sketching annotations, Sun/Sky/Atmosphere rendering, new modifiers, and an improved text editor with Python API support. And last but not least, an enormous list of open bug reports were handled.
更新時間:2008-08-24
更新細節:
What's new in this version:
* New tools and improvement have been made to the Snapping tools.
* Better Game Engine logic.
* Fixed an incorrect transformation for particle group visualization.
* Fixed negative value in the Gamma node with negative input.
* Tangent shading (which only affects specular) made bump mapping not work for diffuse.
* Fixed Mesh Deform Modifier not working on extruded curves.
* Fixed crash converting old particle system from a linked file.
* Object instancing didn't restore matrices correct for Environment Map, this could give object rendering in the wrong position.
* Compositor nodes with use nodes disabled didn't properly redraw the node window on changes.
* Blender would crash if the user cancel the hair softbody bake.
* The Disable Tex option didn't disable textures for the Texface material option.
* Fixed data browse for image painting, which didn't work.
* Action Editor Border Select Channels no longer selects bones.
* Fix bug in X-Mirror for armatures. When a bone in a mirrored chain wasn't named propertly, it would leave the head or tail in an invalid state.
* Fixed baking AO with greater then 16 samples.
* Fixed "Col" option for particle systems does not work correctly with Mat IPOs
* Fixed Particle mirror could fail on some faces.
* Bevel tool was hanging on certain geometry where the edge to be beveled was shared by two faces that had more than one edge in common and caller was not checking return status of Bmesh eulers.
* Fixed Game Engine corrupts Pose data
* When your home directory is full, saving defaults would fail without raising an error.
* Fixed crash on grab/move on axis when nothing selected.
* Update-automatically option in IPO Editor now updates objects using the active IPO-block as their ObAction when transforming keyframes.
* Shift+H would hide unselected objects on unseen layers.
* Color picker didn't always redraw rgb/hsv/hex values.
* Vertex parenting didn't work correct with multiple unconnected curves.
* Fixed crash in fluid bake with large amount of small fluid objects.
* Outliner doesn't update when changing parent in Transform Properties