TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.

TinyButStrong Error in field [var.version...]: the key 'version' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
 Blender 軟體歷史版本 Download Page50 :: 軟體兄弟

Blender 歷史版本列表 Page50

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Blender 歷史版本列表

Blender 是一個功能非常強大,跨平台的 3D 圖形工具,在過去的 15 多年中,設法慢慢地擴展其核心功能,成為市場上功能最全面的 3D 計算機圖形軟件編輯工具之一。它具有多種強大的編輯,渲染,三維建模,動畫和回放功能,全部打包在精心設計的界面中,與 Maya 或 3D Max 等高度專業化工具的組織能力相媲美。為了打造這些專業的軟件包,Blender 設法建立了自己的開源軟件包,包括三維建模... Blender 軟體介紹

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Blender 2.70 (64-bit) 查看版本資訊

更新時間:2014-03-20
更新細節:

What's new in this version:

- New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.
- The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

Cycles Rendering:
- Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
- CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.

Motion Tracker:
- Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.

User Interface:
- The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.

Modeling:
- The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.
- The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.

Threaded Dependency Graph:
- An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.

Game Development:
- The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.
- A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.
- Freestyle NPR Rendering:
- The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.

More Features:
- Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.

Addons:
- Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon

BUG FIXES:

3D View:
- Fix T37281: View3D could have invalid transform orientation using undo (d44c79b)
- Fix T37586: Auto-perspective was changing to perspective while orbiting (a65ef6a)
- Fix T37663: Black matcap when object located on a curve (4627516)
- Fix T37727: Z-offset problems with camera view (90e7be4)
- Fix T37842: Missing 3D view redraw when editing group layers and offset (90b831d)
- Fix T37834: Smoke opengl render not delivering correct alpha channel (355c699)
- Fix T37869: Vertex paint + wireframe draw mode + smoke domain did not draw correct (e7ac87a)
- Fix T37170: Missing curve outline when using constructive modifiers (d94202b)
- Fix T38229: 3D view shadeless display not supported with GLSL, so hide in UI (cda894f)
- Fix T38328: GLSL display shows texture mapping completely messed up in some cases (1234831)
- Fix T38435: Crash when pressing MMB in walk mode (482823a)
- Fix T38472: Allow orbiting locked view when they are already 'user' (bb36037)
- Fix T35810: Texture faces display white in 3D view, when used as a Particle Object (6a4f2fd)
- Fix T38633: glsl not working well with mixed cycles/blender material nodes (a252e27)
- Fix T38784: Smoothview using perspective transition with ortho camera (dde6642)
- Fix T38766: Blender material transparency setting not taken into account for viewport (7ef1ed1)
- Correct GLSL preview: material using shader nodes didn't consider "Transparency" is a shader pipeline option. (6489c1f94d7b)

Animation:
- Fix T37097: Setting scene frame does not update active camera (eb1b4c3)
- Fix T37146: Dopesheet / Graph editor, select columns between markers doesn't appear to work (e401fef)
- Fix T36687: Animation channels can't be grouped in action editor (a8a4431)
- Fix T36950: Restrict Frame Range not being obeyed on Driver F-Curves (a1d553a)
- Fix T36844: Cannot set Restrict Frame Start for FModifiers until Frame End has been adjusted (737239c)
- Fix T37495: Duplis weren't handling negative scaled objects properly (2d4bfc5)
- Fix T37624: Rename Marker does not update Marker in 3D View until Frame Change (a6188af)
- Fix T37667: Rotational difference driver target marked invalid even though valid (6b54752)
- Fix T37755: Autokey doesn't work for local Z-Axis in Camera view with MotionPaths enabled (fcdc04a)
- Fix T37103: Keyframing custom properties issue (FCurve would not reflect Custom props type changes) (51f5c99)
- Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active (48b9680)
- Fix T37929: Inherit scale for dupli faces was not shown greyed out when it should be (c9c0d11)
- Fix T38025: Key-framing lattice points fails (f754410)
- Fix T38105: Action Editor refresh is missing when a keyframe is inserted in 3D view (fa88c7f)
- Fix T37886: Material does no update when changing keyframes in dopesheet (08981f3)
- Fix T38347: Adding object visibility keyframes in the outliner groups and libraries view not working (257f408)
- Fix T38411: Free keyframe handles do not snap to frames when duplicating (1d260d8)
- Fix T38610: Lattice U/V/W should not be animatable, is not supported (efc6735)
- Fix T38737: Box select channels in dope sheet doesn't select corresponding bones in rig (4ff3ec8)
- Fix T38863: FCurve auto-clamp allows handle to move past X bounds (4622fc4)
- Fix T38817: FCurve autoclamp error (ba08031)
- Fix T38877: F-Curve modal input is incorrect when set to Imperial units (96a51e9)
- Fix T38467: Animation playback is not synchronized when Screen Layout changes (d2a5ea0)
- Fix T36496: Unwanted behavior with NLA strip blend mode Replace (53b03ef)

Armatures:
- Fix T37031: Bones are not selectable in weight paint mode anymore (cb6e795)
- Fix T37072: Crash on RMB click on bone's custom property (46b807b)
- Fix T37067: Bone Crash when holding Ctrl+RMB (ebc2cc1)
- Fix T36203: Transformation bone constraint breaks Track To / Dumped Track (7a10bac)
- Fix T37336: Toggle selecting a pose-bone from object mode would de-select all others (6f3f107)
- Fix T37751: Crash subdividing bones (a930fb1)
- Fix T37709: Memory corruption when freeing custom bone shape objects (122e2b4)
- Fix T38077: Scaling bones in EditMode drawn using envelope display mode scales joint radii instead (0445454)
- Fix T38251: "Apply Visual Transform to Pose" Offsets bone unpredictably (be87a65)
- Fix T38393: Bone roll not restored properly after cancelling rotation of bones (1e0654f)
- Fix T38547: Crash in skeleton sketching (e91ddf0)
- Fix T38837: Ctrl+RMB can't select posemode (4a61df9)
- Fix T38843: Bone parallel to world z axis flicking when scale in edit mode (65c5be9)
- Fix T38407: Bone roll calculation flips local axes at wrong rotation angle (f23f07c)

Audio:
- Fix T36819: Audio Only Sequencer wont render (bef6b06)
- Fix T37293: Audio does not Scrub, plays fully instead (1457924)
- Fix T37362: Audio strips sometimes are evaluated incorrectly (c53f80a)
- Fix T38500: Audio of a scene strip can't be muted (2b9702f)

Collada:
- Fix T38366: Export collada crash - if you set a keyframe (bb83bdf)
- Fix T32843: Collada Spotlight angle animation is in radians not degrees (d291d15)
- Fix T38847: Reject reuse of child bones as root bones. That doesn't make sense anyways (3111f08)

Constraints:
- Fix TT37894 IK constraint desactivation does not work as expected (8a8ee2c)

Curves / Metas:
- Fix T37251: Snap not working correctly in metaball edit mode (1799482)
- Fix T37428: NurbsPath Mesh Deform "Binding" not available or not functional (6f67f7c)
- Fix T37225: UV map for closed curves incorrectly generated (cc55913)
- Fix T37750: Incorrect stats for dupli-metaballs (8b53717)
- Fix T37056: Making segment flips curves it's not needed (202bb32)
- Fix T38135: Global start and end point of the curve was set to zero radius & weight, when using 'linked' option (08eaa8d)
- Fix T38149: Crash adding metaball with zero radius (9e1ca28)
- Fix T38209: Curve's didn't account for negative scale (54e56cd)
- Fix T38562: Wrong curve tilt after Switch Direction (54dd355)
- Fix T38786: Curve unable to make segment (103583c)

File I/O:
- Fix T37011: "Save Copy" option misfunction (9aeced4)
- Fix T37199: .ogg file is not recognized as a movie in File Browser (fc0e225)
- Fix T37290: Movie files filtering does not show *.ts files (2742cb6)
- Fix T37591: 'Extensions' option ignored for movies (d45ea33)
- Fix T37240: Saving a new file always had absolute paths, now remap (95bf31e)
- Fix T37864: Save/save_as blend now refuses to save and report an error, when filepath is not writeable (01745d3)
- Fix T37481: Image Sequence can't be loaded (04f81c8)
- Fix T38303: Same names with different case sorted unpredictable in the file browser (dcba34b)
- Fix T38303: Inconsistent sorting of names in Append/Link view (ba49d7e)
- Fix T38353: Some EXR files from other applications not loading correctly (70e844e)
- Fix T38658: H.264 with "Lossless Output" enabled gives lossy output (209a68a)
- Fix T38644: H.264 with PNG RGBA encoding crashes (2175302)
- Fix T38808: Image opened with 'relative path', gets absolute path (b6bb6d1)

Game Engine:
- Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the game engine (T37325)
- Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE (2b0162b)
- Fix T37040: Removing vehicles in BGE causes a crash (c73f82b)
- Fix T37171: Camera parented to a bone doesn't move with the bone, unless another object is parented too (0f32bc4)
- Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks (eba07b7)
- Fix T36804: The property sensor when set to interval was causing a memory leak (8aff45d)
- Fix T37920: BGE LibLoad failed for meshes with no materials (6a47330)
- Fix T38145: Python error popup when pressing shift+Z in blender game mode (6d6bb2d)
- Fix T37892: BL_ArmatureConstraint.active returns wrong value (dfac6c4)
- Fix T38325: Game Engine Bitmap fonts failed for characters >128 (2f46ed5)
- Fix T38110: GameEngine keyboard sensor ignores unicode characters (3b71cab)
- Fix T37964: KX_GameObject missing NULL checks for m_physicsController (f3c7cb0)
- Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a segfault (16c75cf)
- Fix T38739: Simulations, unsupported in the Game Engine, could not be removed from the UI. (3436c41)
- Fix T38645: Mouse reversed in standalone player with kde (9753641)

Image / UV Editing:
- Fix T37123: UV editor view does not update when using large faces (a709cb2)
- Fix T37468: Image empties now use no interpolation when mipmaps are disabled (ea79dce)
- Fix T37472: Crash when packing UV islands (4da651c)
- Fix T37464: Crash when pressing "V" in UV/Image editor (95d3286)
- Fix T37407: Deleting UVMap in EditMode with opened Image Editor segfaults (fd88ce4)
- Fix T37680: Texture image scale is not refreshing (b987548)
- Fix T37326: inversion of image channels did not do an undo push (8e5b023)
- Fix T37826: Opening a new image in the image editor (c193dbe)
- Fix T37718: Texture compression missing (04eb24a)
- Fix T37718: Umage was not saving with proper settings second time (b0c4133)
- Fix T38283: UV unwrap giving wrong results with particular meshes (4c6a72a)
- Fix T38574: UV sculpting cursor could be visible during render preview in image editor (1dfd82d)
- Fix T38548: Edit externally always uses first frame only (70924a7)

Mesh Editing:
- Fix T37012: The new export split normal does nor produce correct results (110b32c)
- Fix T37030: Loop Cut and Slide doesn't clear header text if you click a blank area (ecc5eb5)
- Fix T37046: Dissolve edges and vertices problem with triangulate (b20d3ba)
- Fix T37013: Mesh > bisect can't fill the cut if it lines up with two or more adjacent vertices (1ae0de2)
- Fix T37100: Segfault when I rotate an edge (f12ac5b)
- Fix T37145: "Triangulate Face" crash in specific scene it was asserting if the last edge faces were already all set (8f22c12)
- Fix T37160: Rotate edge direction changed between 2.64 and 2.65 (55201ce)
- Fix T37179: All transformation normals drawn when proportional edit, individual origins and normal transform orientation are set (c3b746f)
- Fix T37388: Grid fill crashes blender in specific situation (7fc1088)
- Fix T37053: Bevel artifacts bug (9a78cda)
- Fix T36998: Bisect would operate on unselected vertices (bea9c3a)
- Fix T37399: Crash with wireframe (wasn't clearing edge tag) (4c42e73)
- Fix T37559: Crash dissolving vertices in some situations (283f43d)
- Fix T37571: Knife Select should be disabled when no faces are selected (84334bd)
- Fix T37203: New face from an edge failed if only one vert was connected to a wire edge (caf6bf8)
- Fix T37143: Wrong normal dir with individual origins + one vert selected (47a8b38)
- Fix T37692: Follow active quads failed on unselected-active-face (700e799)
- Fix T37946: Error filling ngons (af32c1c)
- Fix T37965: Loop multicut confirmation not happening when numeric input is used (d8f4cb9)
- Fix T38019: Edge/Vertex Slide recognises Even and Flipped as if they were numerical values (aef307c)
- Fix T38186: Mesh inset didn't follow edge directions for flat surfaces (5611fb6)
- Fix T38166: Vertex slide C key doesn't work (e07e8e3)
- Fix T38300: Bevel didn't always reconstruct faces properly (45b9822)
- Fix T38358: Face snapping fails on Orthographic view (77089a3)
- Fix T38675: Bad bevel on slanted L (6de3a8a)
- Fix T38655: Face path select fails with edge/vert select enabled too (13870d5)
- Fix T38756: Regression with vertex slide responding to mouse events (e82d648)
- Fix T38858: Crazy spaces was unpredictable with co-linear edges (b5d6f14)
- Fix T38834: Knife constraint is offset after moving the view (a815e04)
- Fix T38872: Crazyspace could use stale derivedMesh data (1e05956)
- Fix T38871: Bevel could create a far-out spike (1582dd5)
- Fix T38936: Bevel strange flickering on big meshes (37ef7f3)

Modifiers:
- Fix T37085: Hook modifier work when created with Ctrl+H, but not when created via modifier panel (22c019a)
- Fix T37252: Mask modifier doesn't copy settings on object copy (c241bf3)
- Fix T37266: Skin modifier can't be copied (b375388)
- Fix T37315: Mirror+MeshDeform cause crash when Vertex Group is referred (26dc289)
- Fix T37476: Bevel modifier got weight from wrong edge (7a899ce)
- Fix T37413: Fit-Curve option for Array Modifier ignores constraint results (cee7fbd)
- Fix T37519: Screw Modifier ignores material setup (74a1e4d)
- Fix T37612: UV warp modifier bone name doesn't update when renamed (8cb0256)
- Fix T37247: Modifier "Mask" not updated correctly when switching from objects (33bc6a3)
- Fix T37541: Multires not reading external displacement file after entering edit mode (5102a02)
- Fix T37121: Decimate works badly with flat surfaces (3f5b59c)
- Fix T37837: mirror modifier merge does not place vertices at the center. (7214001)
- Fix T37691: Screw modifier created zero length normals (d7033d5)
- Fix T37859: Smoke modifier taking deforming modifiers into account in some cases (19c0c79)
- Fix T37914: Mask modifier behaves differently until painted (d064968)
- Fix T38354: Excess memory allocation when projecting onto object with multires (afb9393)
- Fix T38521: Skin modifier crash with zero radius vertices (52bae96)
- Fix T37916: Bad bevel result after mirror modifier (b4fb1e6)
- Fix T38638: Modifiers on curves kept warnings (56f6bc0)
- Fix T38567: Branch smoothing on skin modifier broken (c625658)
- Fix T38736: ShrinkWrap modifier doesn't work after Subsurf (e87c462)
- Fix T38800: Setting UV projector caused zero user objects (7078fb9)
- Fix T38003: Skin modifier crash with long edges (ca2b432)

Motion Tracking:
- Fix T38281: Motion tracker crash blender (910f4df)
- Fix T38700: Plane track can't be adjust when select mouse is set to left (7aa86ec)

Movie Clip Editor:
- Fix T37119: Prefetching doesn't fetch last frame of an image-sequence (71dae0c)
- Fix T37118: Prefetch frames doesn't respect input color space 992902c
- Fix T37117: Prefetching fails with non-ascii characters in path (47f3654)
- Fix T37757: Mask Pivot Point individual origins doesnt work (a0a09d1)
- Fix T38670: Mask transform without a movieclip crashes (1776cb9)
- Fix T38944: Fonts too small in Movie Clip Editor on Retina display (58bd0e5)

Nodes / Compositor:
- Fix T37057: Detach (Alt + D) doesn't work in nodes editor / compositor (dfea1dd)
- Fix T37084: Backdrop not invalidating inside node groups (78efff5)
- Fix T37175: Viewer node issue for newly toggled render passes (268e519)
- Fix T37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset (e667f12)
- Fix T37261: Rendering a Render Layer from another scene doesn't update (c9fdec1)
- Fix T37312: Backdrop value offset is not refreshed (f3a137c)
- Fix T37333: Bad default value in Color Balance (b91e841)
- Fix T37493: Defocus node with angle = 90° rotates bokeh only for ~1.5° (bc6ba9e)
- Fix T37525: Viewer node causes crash (1e479d1)
- Fix T37172: Plane Tracker Deform - No perspective (06c86e7)
- Fix T37741: Duplicating node editor did not copy node tree pointers (964252c)
- Fix T37890: Compositor did not take number of thread setting into account (29e3b09)
- Fix T37939: Crash on exit (reading from freed node trees) (d9e0a94)
- Fix T37970: Node scale/rotate use incorrect pivot (a857a6f)
- Fix T38075: Crash from shader node add/replace tree view template (ebf23b5)
- Fix T38142: Socket interface 'type' enums are not initialized (10b5ad5)
- Fix T38141: Wrong add reroute node location with shift LMB cut on OS X / retina (84fa507)
- Fix T38128: Snapping to node border uses node centers (19da32a)
- Fix T38011: Compositing artifacts with a group nodes setup (9c883a1)
- Fix T38355: Crash with Shader Node Group with missing datablock, only in "Material" viewport shading (21c56f7)
- Fix T38473, T38473: Fixed Scene pointers in Composite and Defocus nodes don't get updated based on context (1687023)
- Fix T38498: properly unlink scene pointers from SpaceNode (11112d4)
- Fix T38529: Blur node size 0 doesn't work (51efa8a)
- Fix T38487: Wrapped translate node in combination with other buffered nodes (Blur) causes crash due to chained read/write buffer operations (7ee9de2)
- Fix T38651: Compositor Normal Node Sphere unchangable when Reset All To Default Values is used on it (ecd0565)
- Fix T38680: File output subpath file-select operator uses absolute path (266e1b3)
- Fix T38506: Bokeh blur node - size bugs with OpenCL (1355387)
- Fix T38488: Single pixel line artifact with Rotate and Wrapped Translate nodes (d516fed)
- Fix T38603: Output File node sockets were drawing the regular socket label in addition to the actual specialized socket ui (32ba1ce)
- Fix T37719: NodeTrees lose users on undo (f1a0278)
- Fix T38798: Can get stuck in world nodes when switching from Cycles to BI. (b5aef37)
- Fix T38813: Missing color management in texture nodes preview(39cad75)
- Fix T37334: Better "internal links" function for muting and node disconnect (fd553c5) :
- Fix compositor rendering scenes multiple times in some cases (3718c04)
- Fix for random crash in localized node group freeing while tweaking group default values (cc35ad2)

Objects:
- Fix T37032: Blener crashes when parent to new object (830974b)
- Fix T37090: Blender crashes on "Make single user" option (e99586f)
- Fix T37338: Add objects from addon work in a Linked Scene (be09e69)
- Fix T37445: Crash with snapping and shrink-wrap modifier (2b946f4)
- Fix T37465: UV Coords we're incorrect when converting from a curve (0469971)
- Fix T37573: Adding grid primitive slow for many subdivisions (aa3c06b)
- Fix T37471: Copy/Paste objects broke relative paths (d428405)
- Fix T37671: Edit Texture Space on Skin Resize crash (4ac17b3)
- Fix T37212: Wrong user counter when more than 32K users (55416f4)
- Fix T37769: Inconsistent behavior of Remove Selected From Active Group (653d645)
- Fix T37595: Switching modal transform broke with trackball rotation (2195dd3)
- Fix T38234: Changing smooth/flat shading on linked mesh data should not be allowed (8c44495)
- Fix T38217: Fix glitch adding Monkey with view align (38e683c)
- Fix T38161: Copy Material to Others causes incorrect viewport display if target object uses more materials (df88dbf)
- Fix T38265: Transferring vertex weights from an object with modifiers not working (386d3a9)
- Fix T38409: Snapping Bug (0cb4928)
- Fix T37577: Joining two objects with different UVs destroys UVs of one object in some specific cases (605910f)
- Fix T38717: Copy Vertex Group To Selected fails when all Vertex Groups are empty (a938640)
- Fix T38721: Vertex Group pop menu (CTRL+G) Set Active Group not updating Vertex Groups Panel (d85d117)

Outliner:
- Fix T37168: Outliner refresh error after removing constraints (bf04c76)
- Fix T37304: Arrow Keys Stop Working When Mouse Over Outliner (98be886)
- Fix T37324: Crash calling Warp operator in Outliner (c8e2b54)
- Fix T38471: Parenting in the outliner was possible with library linked objects (8acf717)

Particles:
- Fix T37110: After deletion of large scene, file still huge due to particle objects (2871b0d)
- Fix T37159: Particle Emitter set to not render still appears in 3D view, when display set to rendered only (34cd28d)
- Fix T37195: Particles crash with viewport render (01da2c0)
- Fix T38476: Incorrect hair draw type after editing particle system in edit mode (e9fda25)
- Fix T35247: Particle texture behaves incorrectly after changing the number of particles (78c491e)

Physics / Hair / Simulations:
- Fix T37106: Hair Length vanishes when Advanced is enabled (023b25b)
- Fix T37246: Dynamic paint end frame is limited to 9999 (7bc6192)
- Fix T37270: Blender crashes in several situations (57f7262)
- Fix T37297: Crash when Adding and Removing Fluid Particlesystem (c366f08)
- Fix T37319: Forcefield on translated, unselected lamp draws in origin (c215faf)
- Fix T37359: Dynamic Paint deletes inactive texture from smoke domain when using a material as brush color (5feb0d2)
- Fix T37712: Point cache index lookup crashed with 0 points stored (793b73e)
- Fix T37906: Adding force field settings to boids gives hard crash (f72b86d)
- Fix T37993: Mass of Rigid Body ignores scene unit scale (33a027b)
- Fix T38112: Rigid Body can't be created for objects with linked mesh (3739f53)
- Fix T38196: Crash with smoke simulation (ca2a144)
- Fix T38227: Cloth cache storing only every 10 frames (a86f43d)
- Fix T38111: Duplicating BOIDS emitter cause glitchy operation (df72d3c)
- Fix T38233: Right click in Particle Edit mode closes application (c78d9a3)
- Fix T38157: Rigid body, crazy f-curves after bake to keyframes (4c89a65)
- Fix T36190: Rigid Body bake to keyframes bakes wrong the rotations (377bb55)
- Fix T38294: Enabling hair dynamics very slow / hangs with many hairs (8506e3a)
- Fix T37673: Ray casting could fail with 0 collision margins (6fe5b3b)
- Fix T38388: Creating a new scene with full copy sets rigidbody collision shapes to box (f17a1bd)
- Fix T36769: Fluid sim modifier can crash blender (1ab86e3)
- Fix T35328: Disk caches of multiple particle systems on a single object overwrite each other (aa3d88d)

Python:
- Fix T37105: Long int IDproperties produces errors at weird spots (f5660a0)
- Fix T37249: Crash calling wm.progress_update() with no active window (2123386)
- Fix T37149: Macros store settings from a cancelled operation (285e09b)
- Fix T37698: Crash from invalid context access when freeing custom python nodes on Blender exit (193dd13)
- Fix T37752: Color rna path functions missing (ab19545)
- Fix T37903: Operator log serialization broken for sets (14c9899)
- Fix T38008: Bug in templates operator_nodes.py (http://operator_nodes.py/) (de147a9)
- Fix T38013: Incorrect RNA Path when trying to keyframe the nth vertex of Bezier curve shape key data (c8dd6b6)
- Fix T38104: mathutils.cell_vector() always returns (0,0,0) (55f7a4a)
- Fix T38016: Setting Object.matrix_world does not take bone parents into account (a0dbee6)
- Fix T38150: Implementation mismatch in bmesh python (18db6c5)
- Fix T38402: Invalid message for bad type assignments (Quat, Vector) (bd697dd)
- Fix T38515: Python menu tooltip description affecting unrelated menus (10b8247)
- Fix T38525: missing update when running bpy.ops.transform.* from the console (f49e89f)
- Fix T38541: sys.exit fails when blender is built as a py-module (a397009)
- Fix T38715: Setting object mode fails from command line (e3f4037)
- Fix T38539: Can't set near sensor distance above 100 via python (3a44e97)
- Fix T38753: Python script paths weren't escaped (Win only) (99edd29)
- Fix T38769: Python missing access to text materials (cb1b6b5)
- Fix T38778: Properties from bpy.props could be edited as custom props (bb62f9a)

Render:
- Fix T37045: Blender Internal SSS rendering black on some system when the SSS reflection color was set to 1 1 1 1a3011a
- Fix T36936: Crash when starting BI rendered view (69cbf3d)
- Fix T37301: Command line render gives seg fault 11 on OS X (106699e)
- Fix T37414: Local view not taken into account for blender internal F12 render over 3D view (29790d4)
- Fix T37656: Huge amount of RAM used during start when rendering large images (9df2499)
- Fix T37604: Deadlock when stopping rendered viewport (Blender Internal) (5036ac6)
- Fix T37675: blender internal viewport render not updating properly with volumes (15927e0)
- Fix T36474: Blender 2.68a crashes upon rendering (602dcb4)
- Fix T38062: Normal map baking gave randomly values 127 or 128 in flat areas (0d57724)
- Fix T37958: Part of blender internal approximate AO / indirect light preprocess could not be cancelled (62f9be7)
- Fix T37976: Blender internal transparent shadows from volumes not working correct (82a7a3d)
- Fix T38306: Dupliframes causing viewport render to continually restart (2aeb492)
- Fix T38318: Blender internal viewport now uses viewport, not render visibility (162d6c7)
- Fix T38319: No camera error message for render not showing correctly (7da44ef)
- Fix T37940: Curve Render bug in Blender Internal Render (1c8abf8)
- Fix T38323: Blender viewport render in particle hair edit mode renders halos (c2fbec7)
- Fix T36165: Blender internal HDR textures with negative values got clamped (9f90320)
- Fix T38726: blender internal viewport render crash when deleting render layer. (2771268)
- Fix T38801: Dupli objects with modifiers exhibit bad transform artifacts in Blender Internal renderer (188f8d0)
- Fix T38773: Inconsistent conversion of colors and float values in Blender Internal shader nodes (3ae641e)
- Fix T38831: Blender internal enabling shadow pass changes material node diffuse (1dbd3ae)
- Blender Internal: Fix material preview that the bounce lights permanently disappear once volume material is used. (1239c265cb80)

Render: Freestyle:
- Fix T37070: LineStyle appears in Outliner by default though Freestyle is not enabled (7e64342)
- Fix T37092, T37381: crashes in the .object() method of Freestyle iterators (ef1bc03)
- Fix T38887: Error in (still unused) freestyle math function implementation (da5e6b9) :
- Fix for occasional crashes due to numerical instability in Freestyle Perlin noise modifiers with a large 'octaves' value (8046437)
- Fix crash in freestyle vector parsing (f1a989f)
- Fix for Freestyle stroke rendering performed for each SSS material (0c9d897)
- Fix for iterations over 0D elements in the reversed order (a169989)

Render: Cycles:
- Fix T36991: After rendering with Sampled Motion Blur, the moving objects place is wrong (c1541a9)
- Fix T37002: Viewport render shows white on old graphics cards with no support for non-power-of-two textures (9d7567d)
- Fix T37109: Missing cycles texture display in edit mode (abee8a8)
- Fix T37134: Viewport not displaying correct with multi GPU render and graphics card that does not support CUDA OpenGL interop (4516076)
- Fix T37192: Rendered preview causes crash when deleting a material node in shader node editor (8bdbbca)
- Fix T37194: OSL script crashes blender (06fb71b)
- Fix T37627: Create scene with copy settings did not copy cycles settings (b65eb76)
- Fix T37163: Mask layers that are also excluded not rendering correct with multiple render layers (b98ff5c)
- Fix T37159: Rendering particle emitter mesh incorrectly when using non-hair particles (f67dda6)
- Fix T37694: Particles emitter object rendering when it shouldn't (7e5d2fe)
- Fix T37704: Hair render error with hair density vertex group (d7945b7)
- Fix T37264: CPU render had limited number of float images, bumped to 1024 (1bebdc9)
- Fix T37884: Hair rendering crash with UV coordinates (8ed0878)
- Fix T37817: CUDA detection problem on Windows with non-ascii paths. (241fcca)
- Fix T38129: Viewport render display with very bright colors turning black (4d72a5e)
- Fix T38192: OSL got incorrectly enabled in preview render when GPU was selected for rendering of the main scene (a02a977)
- Fix T37706: Avoid cycles crash when using a stack that exceeds SVM stack limits (e9227c7)
- Fix T37978: Cycles nodes with multiple Material Output nodes not predictable (fc3be51)
- Fix T38311: Cycles BVH cache crash on Windows (4b820fb)
- Fix T37177 Spikes in sculpting (8748840)
- Fix T37250: Dynotopo initial triangulation (8d11abb)
- Fix T37670: Paint mode + procedural map colours error (d3f3fb8)
- Fix T37177: Sculpting can act on opposite side of mesh in orthographic camera (9efef3c)
- Fix T37807: Gravity causes crashes when using shif-smoothing (94a2801)
- Fix T37812: Anchored sculpting on a flat plane created artifacts (2d06ecf)
- Fix T37387: VIEW3D_OT_view_selected in sculpt mode zooms far from sculpted object if last sculpt stroke ends outside the mesh (e915ecd)
- Fix T38045: Clone stamp crashes (0dabf82)
- Fix T38024: Crash when rebuilding sculpt mode buffers (d9697bc)
- Fix T38269: Scene full copy in mesh edit or sculpt mode did not copy mesh edits (018fe81)
- Fix T37967: Autosave does not save dynamic topology edits while in sculpt mode (fbf821c)
- Fix T38267: Dynamic paint Use Object Material not working correct in some cases (f074b67)
- Fix T37685: Automatic weights affected by face masking outside weight paint mode (0847549)
- Fix T38427: Sculpt mode dimension changes don't Undo (30b5aef)

Text Editor:
- Fix T37122: New Open-Shortcut different from Text > Open Text Block (31b38a6)
- Fix T37572: Text editor scrolling not working well with Mac trackpad panning (a53e864)
- Fix T38264: Undo/redo broken with text overwrite mode in text editor (insert key) (7c6f605)

User Interface:
- Fix T37007: Save to file - increment number doesn't update background color of filename field if hovered (1255b1e)
- Fix T37038: User prefs > Input - Category names cut off (67fb71a)
- Fix T37049: Default keybindings: Text editor auto-complete accepts Return, but not Numpad Enter (b83f755)
- Fix T37047: Expanded Enum Alignment glitching (e192f5b)
- Fix T37078: Search props don't react on click at the right end (where 'X' is if field not empty) (d4cf5e3)
- Fix T37077: User prefs > Input and Outliner Keymaps mismatch in representation (ef765b3)
- Fix T37091: Reset to default of Sky Texture's Dot freezes it at 0,0,0 (c4e7a22)
- Fix T37224: Icons: tiny interface issue with certain DPI settings (1512cda)
- Fix T37275: Can't import 2.68a keymap (ddcb116)
- Fix T37327: Inconsistent numeric input conversion (5ef717b, 396fb31)
- Fix T37393: Input dimensions are case sensitive in the property panel, uppercase input is misinterpreted (d27f810)
- Fix T37442: Disabled uiList would "freeze" Blender when trying to drag-resize it (d49498a)
- Fix T37345: Image baking progress bar wrongly appears in node editor (8948d53)
- Fix T37511: Toggle-drag feature was crashing with menu items (b6b4aab)
- Fix T37506: Duplicate Area into New, was disabled on fullscreen but works ok (67aff56)
- Fix T36756: Use Frame Rate option toolip was unclear about which FPS value to respect (55e3be5)
- Fix T37535: Hebrew charset was missing two chars (631ae08)
- Fix T37545: SV+H color cube display changes H slider position when modifying S or V (25560a3)
- Fix T37411: Transform mouse constraint could fail in some situations (31a1bcf)
- Fix T37485: Autocomplete while appending and autocomplete folder behaviour (9c5fb7b)
- Fix T36976: Drag and drop tooltip not working with retina and drawing off screen near top of the window (8a54336)
- Fix T37189: Inconsistent icons for Force field (c6f425c)
- Fix T37710: Missing bounds check for active UI list item could crash (d74d6c7)
- Fix T37463: Increasing window size would add space around menu header (91d8519)
- Fix T37739: uiList drag-resize was not working as expected outside of panels (a1031d5)
- Fix T37777: layout.column_flow() not working correct with retina / DPI (9c6fc9f)
- Fix T37843: area split widget missing in python console editor (f92bb64)
- Fix T37830: UILists text now right align (dce8259)
- Fix T37947: Large cursors now also work on linux/mac for the edit mode cross (0775e73)
- Fix T37992: german NUMPAD-COMMA is not translated to decimal dot (for modal numinput) (1fa63b3)
- Fix T38044: Filter Key Binding shows Incorrect result (da16b30)
- Fix T38083: Submenu arrow is overlayed by menu hotkey (1914d80)
- Fix T38356: Crash when UIList.filter_items returns too few items (c0a4089)
- Fix T37038: User preferences > input category names unnecessarily cut off (be849f6)
- Fix T38447: Deactivated hotkeys are still showing in menu (65b1ace)
- Fix T38466: F12 / ctrl F12 shortcuts not showing in Render menu (7d4c045)
- Fix T38640: Password values showed in tooltips (2413b44)
- Fix T38643: Frame labels are invisible with default theme (80f3956)
- Fix T38685: Missing auto refresh button text on image nodes (641d653)
- Fix T38706: dropdown labels in popups not updating (6466454)
- Fix T37756: File > open with file selector already open not restoring screen correctly (0de1df4)
- Fix T38678: Long strings on Search widget not getting shortened/no tooltip (c35ac8f)
- Fix T38602: Aligned layout breaks if panel too wide (64eea27) :
- Fix for outline width theme option being ignored for non mesh object types (7f9cdae)
- Fix: tab completing a filepath name in file browsers asks to create a new directory if name was not fully matched (035d864)

System:
- Fix T37602: OSX: quitting from the File Menu does not ask (de1660d)
- Fix T38143: pressing F12 key in the text editor on OS X would type an invalid character. (79e040b)
- Fix T38190: Linux tablet: Issue with XInput/GHOST? (75ab57e)
- Fix T38370: Ubuntu 14.04 opencolorio segfaults blender on parsing colormanagement/config.ocio (e2e9c51)
- Fix T38422: Error writing AAC frame when using FFmpeg compiled with vo_aacenc (a61e3b9)
- Fix T36652: .blend file with minimized window not loading correctly on Windows (0e492ac)
- Fix T38876: hide area split widget in lower left of widget on OS X (d7a2d2b)

Other:
- Fix T34675: Info view shows duplicate operators with incorrect values of args (ad34a5c)
- Fix T37488: Crash with --debug reading userpref.blend (53753c0)
- Fix T37088: Crash with eyedropper (shortcut E) (df060e5)
- Fix T37543: Multiline 3D Text saved in edit mode breaks on load (d232486)
- Fix T37065: Cmd+c not working in Info - console (d846c9a)
- Fix T37688: User Preferences do not load correctly (68d39a2)
- Fix T37722: Can't undo deleting a screen layout (9b932c1)
- Fix T37731: Some window manager operators unnecessarily required a window to be active (51263c6)
- Fix T37747: Keymap import error with region timers (79288a3)
- Fix T37713: Proxy not updated for first frame in background render (522f17d)
- Fix T37795: Resetting a button to the default value could crash (aab5878)
- Fix T38108: Blender freeze in remembering operator properties (09d6ad6)
- Fix T38124: Grease Pencil Line thickness (d785c64)
- Fix T38176: Can't set vertex coordinate to 0.0 when it's set to 0.0000001 (6eedf08)
- Fix T38315: Keymap configuration export did not export deactivated items correct (418aafd)
- Fix T37198: Vorbis encoding is broken (1ace875)
- Fix T38042: Keymap crash after reloading operators (1713db2)
- Fix T38184: Key events getting lost when modal operator is running (deab0d1)
- Fix T38367: Operators activated from popups didnt reuse settings (9a1dcfb)
- Fix T38359: Incorrect display of material slot with pinned particle settings (289c5de)
- Fix T37661: Color ramps and curve mapping editing not disabled for linked data (95e153a)
- Fix T38400: Crash in image_listener accessing deleted object (dd684f5)
- Fix T38516: Crash when using color picker from redo panel (e2541f8)
- Fix T38538: Repeat history menu show operators that can't be repeated (d2699f2)
- Fix T38606: C curve in the curve mapping compositing node not extrapolating correct (42946c3)
- Fix T38650: Crash from enum item functions returning NULL instead of a single terminator item (280f9d3)
- Fix T38635: Key configuration search not working well when typing 'slash' (a5cfd3f)
- Fix T38720: Clear preview range operator missing notifier to redraw timeline (bff99b1)
- Fix T38812: Color picker incorrectly cancelling operation when clicking next to it (97c66c9)
- Fix T38827: Input preferences can not find Left Mouse or Left Arrow (0301835)
- Fix T38836: Change screencast timer limits so you can record with higher FPS (593d856)
- Fix T38846: Render layer checkbox is not refreshed (ecbae4a)
- Fix T38853: Right click menu add driver should not be possible to redo (c4eab10)
- Fix T38881: Cloth preset rubber not working with "translated data names" i18n option (32c1827)
- Fix T38945: Empty "System Bookmarks" and "Recent" panel were drawn in the File Browser, although these were disabled in User Preferences (1754c0d)
- Fix animplayer to use preview range if preview is enabled
- Fix "Sample Color" not working in vertex paint mode. (aec701721184)
- blender-thumbnailer.py (http://blender-thumbnailer.py/): Fix GVFS support not working with Python 3. (bf2f6d6161bc)

Blender 2.69 (32-bit) 查看版本資訊

更新時間:2013-10-30
更新細節:

What's new in this version:

3D View:
- Fix #36278: X,Y Direction wrong after bpy.ops.view3d.viewnumpad. (r58596)
- Fix #36277: Right click no longer selects the camera. (r58614)
- Fix #36499: Proportional edit circle was drawing behind objects in some cases. (r59360)
- Fix #36409: Continuous Grab problem with arrow keys. (r59546)
- Fix #36632: 3D Viewport does not show textures in "Texture" shading mode. (r59740)
- Fix #36732: Auto depth feature misbehaves on orbit with mouse cursor outside the model. (r60159)
- Fix #36736: You can still transform objects while navigating view with Maya preset. (r60168)
- Fix #36718: Wrong lighting on text objects. (r60201)
- Fix #34663: Cannot rotate view while using Knife tool with Maya preset. (r60207)
- Fix #36773: Dolly breaks in quad view (r60249)
- Fix #27536: GLSL object space normal maps have wrong shading. (r60261)
- Fix #36939: Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine). (r60542)

Animation:
- Fix #36538: Discontinuity (Euler) Filter - never ends - (deadlock?). (r59427)
- Fix #36613: View select/all shortcuts not working in graph editor with the maya key configuration preset. (r59704)
- Fix #36754: animation not evaluated on object two levels down in dupligroups. (r60222)
- Fix #32346: Node animation, removing nodes keeps f-curves. (r60495)
- Fix #36919: Cannot delete keyframe of animated simulation parameter if simulation has been disabled. (r60506)
- Fix all actions created when keyframing now have their "id-root" set appropriately. (r60501)
- Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. (r59761)

Armatures:
- Fix #36391: Removing an armature with a custom bone shape object would not decrement the object user count when removing the armature. (r58992)
- Fix #36663: Bone properties sometimes vanish when mousing into properties window. (r59939)
- Fix #36906: AutoName operator do not update the display of the bone's name in the Bone Properties. (r60485)
- Fix double-free happening when having proxy with motion paths. (r59135)

Collada:
- Fix #36148: Collada instance nodes are not scaled properly during import. (r58743)
- Fix wrong usage of the set attribute with multiple UV sets. (r58829)

Curves / Metas:
- Fix #36007: ends of curves do not fit. (r58997)
- Fix #36384: Inconsistent curve fill behaviour. (r59152)
- Fix #36317: Keyframing metaball elements did not work yet. (r59024)
- Fix #36438: Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender (r59307)
- Fix #36747: Curve bevel and extrude issue. (r60193)
- Fix #36900: Single spline handle can't be "scaled". (r60467)

File I/O:
- Fix #36455: OBJ fails to import relative paths on ms-windows (r59147)
- Fix #36636: Incorrect assignment of Smoothing Groups on export. (r59743)
- Fix #36755: EXR Layers are not fully updated on scene load or image refresh. (r60234)

Game Engine:
- Fix #35563: Object colour setting for objects and fonts not using colour management like materials. (r58425)
- Fix #36151: "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska). (r58428)
- Fix #35472: Sun variance shadows does not work in game engine.(r58523)
- Fix #21488: Pumpkin in Gamekit Tutorial flips upside down. (r58558)
- Fix #29575: Object not drawn in game engine. (r58563)
- Fix #18804: Shadow type faces cast onto invisible faces (non-GLSL).(r58610)
- Fix #33215: KX_MeshProxy.transformUV() argument ValueError. (r58975)
- Fix #32360: Standalone Player switches not working. (r59862)
- Fix #35522: Broken game engine compatibility since 2.66a on some ATI cards. (r60054)
- Fix a memory leak with PyType_Ready_ADD. (r58837)
- Warp Mesh not working. (r59126)

Image / UV Editing:
- Fix #36286: UV face display not working for concave ngons. (r58626)
- Fix #36408: Setting `image.colorspace_settings.name` changes saved alpha. (r59078)
- Fix #36535: Color difference when saving image. (r59401)
- Fix #36187: Crash loading large images. (r59978)
- Fix #36020: SmartUV Project is messy on a cube was using very simple/stupid check to rotate us islands. (r60035)
- Fix #36081: Ngones causes problems with lightmap packing. (r60039)
- Fix #36845: New generated blank image doesn't update preview (properties editor). (r60414)
- Fix #36435: Crash on unwrap with specific mesh. (r60483)
- Fix #36981: Removing Sample line fails during render. (r60584)

Masking:
- Fix #36701: Mask pivioting doesnt honor parenting. (r60040)

Mesh Editing:
- Fix #36259: Select linked flat faces with Shift+Ctrl+Alt+F does not work in ver. 2.68 (r58551)
- Fix #36256: Checker Deselect, failed with de-selected active face. (r58554)
- Fix #36349: Separate mesh by material creates meshes with all the materials from the original. (r59139)
- Fix #36517: You can edit a texture space (Shift-T) of a linked mesh (r59314)
- Fix #36352: Inset individual, uncheck "select outer" selects zero faces. (r59330)
- Fix #36453: Scaling faces with individual origins would permanently turn of proportional editing because this combination doesn't work, but it should be only temporary. (r59362)
- Fix #36412: Pivot of active element switches to last selected face after duplicating vertices. (r59728)
- Fix #36697: Topology mirror causes vertices to jump. (r60029)
- Fix #36246: Weight tools do not mirror properly in vertex selection mask mode. (r60186)
- Fix #36211: Bridge edge loops joining vertecies that are far away. (r60210)
- Fix #36861: In face select masking circle select selects all when out of focus. (r60429)
- Fix #36894: Maya keymap delete/backspace would immediately delete a mesh element. (r60457)
- Fix #36913: GHASH_FLAG_ALLOW_DUPES assert and crash in Edge Collapse. (r60499)
- Fix #36923: Merge / Delete vertices crashes for some meshes (r60523)
- Fix #36947: "Edge Slide" bugs when "Even" is on. (r60541)

Modifiers:
- Fix #36282: Spin error with non uniform scale add support for passing object matrix to bmesh transform operators. (r58620)
- Fix #36417: vertex weight mix modifier crash with texture mask and subsurf modifier preceding it. (r59028)
- Fix #36301: Mirror modifier does not mirror vertex normals when there are no faces. (r59547)
- Fix ##36532: Baked Cloth Sim read/sync to device for Cycles to Render, causes geometry errors. (r59777)
- Fix #36356: Faces not drawn with constructive modifier + dynamic paint. (r59971)
- Fix #36299: Skin Modifier causes crashes in combination with multiple Subdivision modifiers. (r60063, r60066)
- Fix #36291: Applying subsurf to mesh or setting subdivisions to zero crashes Blender. (r60158)
- Fix #36759: UV Project - Specified UV Map doesnt work properly. (r60260)
- Fix #36781: Triangulation modifer creases. (r60353)
- Fix for 2 memory leaks in dualcon library (remesh modifier), quite bad since they leaked on every evaluation. (r58907)

Motion Tracking:
- Fix #36283: Crash by activating "Clear Active" in Movie Clip Editor.(r58613)
- Fix #36231: Motion tracker bug caused by uninitialized covariance matrix. (r59128)
- Fix #36587: Tracking markers fail to track near the left and right edge of a movie clip. (r59765)
- Fix for crash in track_markers_freejob (use freed memory). (r58544)
- Fix for freed memory access clearing tracks in the clip editor. (r58685)

Movie Clip Editor:
- Fix #36605: Segfault when border selecting markers in the "graph" mode when no track is active. (r59651)
- Fix muted footage in MCE still was reading the frames from disk. (r60188)

Nodes / Compositor:
- Fix #36264: New modulo math node not viewable in GLSL mode. (r58716)
- Fix #36267: Connecting value node to reroute node makes value node non-functional. (r58763, r58764)
- Fix #36266: First undo in compositor decrements usercounter without a reason. (r58991)
- Fix #36146: Cycles SSS Shader Node - Scale Value Input Box - to sensitive. (r59031)
- Fix #36468: "Buffer Groups" option changes compositing output. (r59188)
- Fix #36589: Node Editor displays incorrect Material name when Pinning. (r59590)
- Fix #36609: glsl materials with reroute nodes not working correct. (r59669)
- Fix #36639: Textures not reloaded after fixing paths. (r59737, #36639)
- Fix #36628: Muting bump node alters material visibility. (r59742)
- Fix #36113: Translate's wrapping has 1 pixel gap in X and Y after scale node. (r59823)
- Fix #36692: Crash with split viewer compositing node and rendering. (r59964)
- Fix #36694: Texture node groups tend to crash Blender a lot. (r59983, r60058)
- Fix #36700: z-depth not rendering properly at (n*256)+1 dimensions. (r60049)
- Fix #36706: Prevent invalid sockets in the FileOutput node by removing sockets without storage data. (r60064, r60065)
- Fix #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. (r60197)
- Fix #36797: Make linked node groups local does not work (r60324)
- Fix #36850: Material Node Editor Crash Always. (r60468)
- Fix #36968: Shortcut search inconsistency node-editor. (r60574)
- Fix for writing to freed memory enabling texture node tree. (r58655)
- Fix issue with EWA filtering in compositor which disabled alpha. (r59261)

Objects:
- Fix #36383: Add object to group check for dependency cycles did not work correctly when the group contained two objects duplicating the same group. (r59002)
- Fix #36308: Custom hotkey "Set Object Mode" - "Object Mode" doesn't work properly. (r59530)
- Fix #34462: Crash when switching modes via mix of TAB and spacebar menu. (r59628)
- Fix #36189: Link group, delete instanced object, link group again would not create an instance. (r59773)
- Fix #36699: ASCII-character "|" blocks parenting.(r60031)
- Fix #36537: "Grid Floor Scaling" can have some unexpected behaviour on new objects. (r60157)
- Fix #36758: Add Group Instance crash (r60212)
- Fix #36771: Prevent 'Apply Transform' for Objects with a linked mesh. (r60227)
- Fix #36749: Joining objects with more than one uv map depends on list order. (r60288)
- Fix #36793: Missing update on undo with proxy object that is not using a proxy group. (r60345)

Outliner:
- Fix #36260: 2,300 Objects Makes Blender Unresponsive (outliner being slow). (r58855)
- Fix #36288: Renderlayer toggles behave unexpected in Outliner. (r58861)
- Fix #36486: Outliner doesn't allow to expand Hierarchies of armature if it's present on 2 Scenes. (r59207)
- Fix #36672: Outliner allowed to toggle linked group visibility.(r59878)
- Fix #36709: Renaming multiple objects in the outliner halts the interface. (r60092)
- Fix crash happening when clearing parent in outliner modes which doesn't support this. (r59112)

Particles:
- Fix #36274: Empty particle texture slots should not have any influence, same as for materials, world, lamps, etc. (r59026)
- Fix #36451: Particle system crashes blender. (r59102)
- Fix #36479: Particle instance Modifier random position snaps objects to 0 position. (r59713)
- Fix #36625: Particle Instances ignores Group offsets. (r60230)
- Fix #36630: Particlesystem - boids - goal - collision. (r60392)
- Fix #36853: Undo not working for Particles Hair - Free Edit. (r60436)

Physics / Hair / Simulations:
- Fix #36265: Smoke doesn't work if domain object has negative scale. (r58802)
- Fix #35541: Point cache doesn't load existing frames from disk if cache file name is changed. (r58830)
- Fix #36600: Smoke subframes not working with initial velocity. (r59655)
- Fix #36382: Simulation cache can not be saved for linked objects. (r59772)
- Fix #36791: Fire ignores force fields when smoke is set to 0.0 (r60316)
- Fix #36827: 2.69 bug with smoke domain, particle emitter and a force field causes a crash (r60406)
- Fix #36847: If Force Field in Ridgid Body group, crash at first frame of animation on playback. (r60421)
- Fix #36846: Adding a cloth sim to an object does not make it possible to go into Particle Mode for that object. (r60438)
- Fix for possible out of bounds read, printing a warning with pointcache header. (r58656)

Python:
- Fix #36363: ray_cast face index with n_gons. (r58950)
- Fix #36528: crash when reinitializing bmesh from mesh. (r59545)
- Fix #36387: User Preferences "Addons" panel bogs down the whole interface. (r59588)
- Fix #36584: Inputs/outputs of created node group not accessable by their names. (r59589)
- Fix #36688: First time access of brush curve in object mode leads to hard crash. (r59965, r60055)
- Fix #36492: Keymap: Issue setting operator path properties. (r59982)
- Fix #36713: Crash from adding gear from 'extra objects' addon (r60085)
- Fix #36444: view3d.viewnumpad operator should not animate. (r60156)
- Fix #36777: uv_on_emmiter make Blender crash. (r60251)
- Fix #36835: Removing an addon has strange behavior. (r60437)
- Fix #36924: Calling .define(...) on Macro subclass crashes Blender, if subclass wasn't registered. (r60518)

Render:
- Fix #36302: Multires baking to zero 0 was showing error but still was baking. (r58752)
- Fix #36394: Rendering a point density texture with a hair particle system did not work correct. (r59021)
- Fix #36454: 'Tiles' settings in Render/Performance panel don't respect keyframes. (r59296)
- Fix #36347: Blender crashes when clicking on 'render' in 'viewport shading' (r59335)
- Fix #36441: Opengl render of smoke wrong after regular render with blender internal. (r59446)
- Fix #36541: Blender internal raytrace render hangs with high ray depth. (r59472)
- Fix #36555: Preview render in properties editor did not get cancelled and restarted fast enough on resizing the editor. (r59611)
- Fix #36598: Blender render crash baking and then doing a full sample render. (r59617)
- Fix #36194: Halo material on Layer 2 produces flares on layer 1. (r59776)
- Fix #36449: Switching between render slots during render would leave some tiles black until the end of the render. (r59778)
- Fix #36717: Don't grey out AO distance property, as it affects the AO Render Pass and AO closure as well. (r60102)
- Fix #36710: Custom UI Button Not Respecting Render Layer Settings. (r60108)
- Fix #36757: Vertex coloring in preview window meshes default to black, makes preview useless. (r60206)
- Fix #36800: Closing render window during render crashes. (r60343)
- Fix #36842: OpenGL Animation Playblast renders 1 too many frames. (r60430)
- Fix #36948: Blender internal viewport render crashes holding shift+Z pressed to quickly toggle it on/off. (r60547)
- Fix for frame reporting to console was wrong when not using Render Layers in compo. (r58951)
- Fix for displacement bake buffer might be allocated twice. (r60256)
- Fix for margin which didn't work properly with normalized displacement baking. (r60257)
- Fix images didn't get clear when using multires baker from python script. (r60259)

Render: Freestyle:
- Fix #36321: 'Mark Freestyle Edge' still showing with Cycles renderer. (r58738)
- Temporary fix for gaps in strokes when objects are behind the lines. (r59373)
- Fix #36374: Read unitialized memory in Freestyle. (r59460)
- Fix #36602: crash with freestyle and full sample render of empty render layer. (r59644)
- Fix #36599: Line thickness modifier with certain blend types incorrectly calculated. (r59652)
- Fix #36649: Drivers for Freestyle parameters in Render Layer panel don't appear in Graph Editor. (r59785)
- Fix for missing filter button to visualize/hide animation data related to line styles. (r59786)
- Fix for redundant multiple animation data items of the same line style in DopeSheet. (r59787)
- Fix #36650, #36650: Animation of freestyle line thickness and linestyle did not render correct in animations, due to missing updates. (r59844)
- Fix #36727: Curve Object Scaled to 0 + Freestyle = Crash. (r60150)
- Fix for Freestyle hang up in stroke rendering. (r60383)

Render: Cycles:
- Fix #36235: Crash deactivating render layer during rendering. (r58718)
- Fix #36290: Generated texture coordinates were not sticking to the surface again, got lost in an unrelated optimization. (r58723)
- Fix #36380: Render error with sun lamp that has object scale 0,0,0. (r58931)
- Fix #36355: Render of objects with both duplis and hair would not render the hair in some cases. (r58999)
- Fix #36437: Cycles no longer rendering Emitter object (Particle Systems). (r59076)
- Fix #36545: Crash with branched path tracing, correlated multi-jittered sampling and subsurface scattering. (r59447)
- Fix #36594: 16 bit tiff not loading with correct color space in cycles. (r59643)
- Fix #36611: Cycles issue loading png file with 2 channels. (r59668)
- Fix #36137: cycles render not using all GPU's when the number of GPU's is larger than the number of CPU threads. (r59676)
- Fix #36620: sss + indirect light rendering artifacts, due to wrong correlation in the random numbers. (r59705)
- Fix #36327: Layers exclude layers animation did not work well. (r60023)
- Fix #36719: UV pass not rendering in second render layer if first render layer does not have the UV pass enabled as well. (r60110)
- Fix #36725: mismatch between viewport and render result when no world is linked to the scene in cycles. (r60176)
- Fix #36738: Object ray visibility flags not working in cycles viewport if there is only a single object in the scene. (r60177)
- Fix #36731: Border render not updating properly with persistent images setting enabled in cycles. (r60178)
- Fix #36741: cycles AO pass giving values > 1.0 with transparency. (r60198)
- Fix #36750: windows crash with empty cycles scene. (r60203)
- Fix #36790: OSL point parameters of shader nodes not initialized correctly from UI inputs (r60325)
- Fix #36822: Sky Turbidity values > 10 could result in weird behavior and crashes with the new sky model. (r60388)
- Fix #36823: SSS node now displays a warning, that it does not work on the GPU. (r60389)
- Fix #35684: Unable to use full 6GB of memory on NVidia Titan GPU.(r60400)
- Fix #36863: OSL clamp, min and max functions have wrong signature when arguments are integers. (r60427)
- Fix #36873: OpenCL render status show negative sample count. (r60440)
- Fix #36882: Gamma node not working with glsl materials. (r60441)
- Fix #36316: Dots in cycles render on certain CPUs with 32 bit linux builds. (r60509)
- Fix #36935: Rendering under Windows XP32 SP3 with latest SVN is white. (r60550, r60573)
- Fix #36962: "Render emitter" option for hair is ignored in Cycles. (r60567)
- Fix cycles too slow export of meshes with uvs when a motion vector pass is used. (r60013)
- Fix cycles issue with mapping node rotation and scale order. (r60371)

Sequencer:
- Fix #36262: Paste strip with video or sound content from another file crashes Blender (r58565)
- Fix #36423: Audio strips contain selectable (visual) blend modes and opacity value. (r59242)
- Fix #36570: Changing the filename of a image strip doesnt refresh sequencer. (r59622)
- Fix #36124: VSE - Input Color option does not work for video files. (r59734)
- Fix #36359: Sequencer frame indicator not updating during animation render. (r59771)
- Fix #36422: Trimmed audio files (hard cut only) in a metastrip have their trim removed. (r60453)

Sculpting / Painting:
- Fix #36225: 2.67b & 2.68 crashes at the first click-and-drug paint brush stroke -2.66 doesn't. (r58539)
- Fix #36280: Dynamic Topology crashes with active face. (r58715)
- Fix #34413: Dyntopo, smooth shading normals not getting uploaded to GPU and undo buffers. (r59245)
- Fix #34485: Sculpt strength weirdly inverted with some mesh part. (r59250)
- Fix #36577: Sculpt area plane texture mapping + random angle did not work. (r60008)
- Fix #36748: Sculpting/image painting does not respect undo steps limit. (r60196)
- Fix #36695: Scale brush stroke with maximum scale component, except layer brush where the previous algorithm is used. (r60515)
- Fix #36930: Dynamic topology sculpting with masks gave bad results. (r60548)

Text Editor:
- Fix #36656: Text editor undo error when undoing paste command (r59856)
- Fix #36742: Pasting image into text editor causes freeze. (r60173)
- Fix #36724: Ctrl+F in text editor opens Toolbar, but no longer closes it. (r60270)

User Interface:
- Fix #36269 Crash upon right click on menu and left click on item. (r58583)
- Fix #36373: Maya and max key configurations for mesh loop select did not work correct when doing an extend loop select, then doing a regular loop select, it would still extend. (r58993)
- Fix #36243: One screen should never be used by multiple windows, but this could happen when a screen was maximized to a single editor, now that case is disabled too. (r59023)
- Fix #36359: and #36359: timeline no longer did redraw during animation render. (r59027)
- Fix #36530: Texture tab refreshing problem. (r59374)
- Fix #36330: Clicking Scrolled Object Properties Tab Brings Up Wrong One. (r59454)
- Fix #36324: Theme color for label buttons are broken. (r59511)
- Fix #36595: File browser sorting with link/append would mix together .blend files and directories instead of keeping them separate like regular file browse. (r59614)
- Fix #36682: Disable shift+backspace shortcut to delete all text in text fields. (r59955)
- Fix #36641: Maya key configuration shift + LMB drag border select did not work anymore. (r59970)
- Fix #36271: Missing (+) icon for toolbar in compositing layout in default startup.blend. (r60011)
- Fix #36641: Maya keymap: Border select doesn't add to selection. (r60225)
- Fix #36226: Select Linked works not in touch with Prefs. (r60255)
- Fix #36382: Bake buttons for linked objects could be grayed out when they shouldn't be. (r60329)
- Fix #36783: Click outside splash screen to close it would not highlight the button under the mouse, and so clicking the button failed without first moving the mouse. (r60348)
- Fix for missing theme color: Expose theme color of shadow UVs and UVs of other objects. (r59842)
- Fix for window join action being interpreted as a split (r59794 r59795)

System:
- Fix #36459: Official blenderplayer can not go fullscreen on Linux. (r59812)
- Fix #35920: Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now). (r59835)
- Fix #36593: Crash duplicating window on OS X in some situations. (r59962)
- Fix #36702: blenderapplication window position and size. (r60046)
- Fix #36707: Blender Opens in fullscreen and stays like that. (r60067)
- Fix #36501: Blenderplayer can not change video resolution in Mac OSX. (r60165)
- Fix #36319: Keyboard Inputs Unresponsive When Using An Overlay Scene. (r60334)
- Fix #36891: On OS X, cmd+s or cmd+o did not work when pressing them over the text editor. (r60450)
- Fix #36852: Duplicate window crash on OS X. (r60456)

Other:
- Fix #36270: Crash with pinning. (r58629)
- Fix #36548: "Grease Pencil" Problems. (r59444)
- Fix #36551: Camera has wrong rotation in default scene. (r59445)
- Fix #36685: Crash calculating tangent space data on degenerate geometry. (r59943)
- Fix #36788: Changing the built in keying set prints "attempt to free NULL pointer" to console. (r60291)
- Fix #36826: Make screencast with quicktime output gave black flickering areas. (r60402)
- Fix #36831: Grease Pencil dont create a drawing in current frame less than 1. (r60412)
- Fix #36830: 'Reset to Default Value' on Current Area Type button causes crash. (r60420)
- Fix #36859: Grease Pencil - Frames.new() doesn't create frame if frame_number

Blender 2.69 (64-bit) 查看版本資訊

更新時間:2013-10-30
更新細節:

What's new in this version:

BUG FIXES:

3D View:
- Fix #36278: X,Y Direction wrong after bpy.ops.view3d.viewnumpad. (r58596)
- Fix #36277: Right click no longer selects the camera. (r58614)
- Fix #36499: Proportional edit circle was drawing behind objects in some cases. (r59360)
- Fix #36409: Continuous Grab problem with arrow keys. (r59546)
- Fix #36632: 3D Viewport does not show textures in "Texture" shading mode. (r59740)
- Fix #36732: Auto depth feature misbehaves on orbit with mouse cursor outside the model. (r60159)
- Fix #36736: You can still transform objects while navigating view with Maya preset. (r60168)
- Fix #36718: Wrong lighting on text objects. (r60201)
- Fix #34663: Cannot rotate view while using Knife tool with Maya preset. (r60207)
- Fix #36773: Dolly breaks in quad view (r60249)
- Fix #27536: GLSL object space normal maps have wrong shading. (r60261)
- Fix #36939: Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine). (r60542)

Animation:
- Fix #36538: Discontinuity (Euler) Filter - never ends - (deadlock?). (r59427)
- Fix #36613: View select/all shortcuts not working in graph editor with the maya key configuration preset. (r59704)
- Fix #36754: animation not evaluated on object two levels down in dupligroups. (r60222)
- Fix #32346: Node animation, removing nodes keeps f-curves. (r60495)
- Fix #36919: Cannot delete keyframe of animated simulation parameter if simulation has been disabled. (r60506)
- Fix all actions created when keyframing now have their "id-root" set appropriately. (r60501)
- Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. (r59761)

Armatures:
- Fix #36391: Removing an armature with a custom bone shape object would not decrement the object user count when removing the armature. (r58992)
- Fix #36663: Bone properties sometimes vanish when mousing into properties window. (r59939)
- Fix #36906: AutoName operator do not update the display of the bone's name in the Bone Properties. (r60485)
- Fix double-free happening when having proxy with motion paths. (r59135)

Collada:
- Fix #36148: Collada instance nodes are not scaled properly during import. (r58743)
- Fix wrong usage of the set attribute with multiple UV sets. (r58829)

Curves / Metas:
- Fix #36007: ends of curves do not fit. (r58997)
- Fix #36384: Inconsistent curve fill behaviour. (r59152)
- Fix #36317: Keyframing metaball elements did not work yet. (r59024)
- Fix #36438: Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender (r59307)
- Fix #36747: Curve bevel and extrude issue. (r60193)
- Fix #36900: Single spline handle can't be "scaled". (r60467)

File I/O:
- Fix #36455: OBJ fails to import relative paths on ms-windows (r59147)
- Fix #36636: Incorrect assignment of Smoothing Groups on export. (r59743)
- Fix #36755: EXR Layers are not fully updated on scene load or image refresh. (r60234)

Game Engine:
- Fix #35563: Object colour setting for objects and fonts not using colour management like materials. (r58425)
- Fix #36151: "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska). (r58428)
- Fix #35472: Sun variance shadows does not work in game engine.(r58523)
- Fix #21488: Pumpkin in Gamekit Tutorial flips upside down. (r58558)
- Fix #29575: Object not drawn in game engine. (r58563)
- Fix #18804: Shadow type faces cast onto invisible faces (non-GLSL).(r58610)
- Fix #33215: KX_MeshProxy.transformUV() argument ValueError. (r58975)
- Fix #32360: Standalone Player switches not working. (r59862)
- Fix #35522: Broken game engine compatibility since 2.66a on some ATI cards. (r60054)
- Fix a memory leak with PyType_Ready_ADD. (r58837)
- Warp Mesh not working. (r59126)

Image / UV Editing:
- Fix #36286: UV face display not working for concave ngons. (r58626)
- Fix #36408: Setting `image.colorspace_settings.name` changes saved alpha. (r59078)
- Fix #36535: Color difference when saving image. (r59401)
- Fix #36187: Crash loading large images. (r59978)
- Fix #36020: SmartUV Project is messy on a cube was using very simple/stupid check to rotate us islands. (r60035)
- Fix #36081: Ngones causes problems with lightmap packing. (r60039)
- Fix #36845: New generated blank image doesn't update preview (properties editor). (r60414)
- Fix #36435: Crash on unwrap with specific mesh. (r60483)
- Fix #36981: Removing Sample line fails during render. (r60584)

Masking:
- Fix #36701: Mask pivioting doesnt honor parenting. (r60040)

Mesh Editing:
- Fix #36259: Select linked flat faces with Shift+Ctrl+Alt+F does not work in ver. 2.68 (r58551)
- Fix #36256: Checker Deselect, failed with de-selected active face. (r58554)
- Fix #36349: Separate mesh by material creates meshes with all the materials from the original. (r59139)
- Fix #36517: You can edit a texture space (Shift-T) of a linked mesh (r59314)
- Fix #36352: Inset individual, uncheck "select outer" selects zero faces. (r59330)
- Fix #36453: Scaling faces with individual origins would permanently turn of proportional editing because this combination doesn't work, but it should be only temporary. (r59362)
- Fix #36412: Pivot of active element switches to last selected face after duplicating vertices. (r59728)
- Fix #36697: Topology mirror causes vertices to jump. (r60029)
- Fix #36246: Weight tools do not mirror properly in vertex selection mask mode. (r60186)
- Fix #36211: Bridge edge loops joining vertecies that are far away. (r60210)
- Fix #36861: In face select masking circle select selects all when out of focus. (r60429)
- Fix #36894: Maya keymap delete/backspace would immediately delete a mesh element. (r60457)
- Fix #36913: GHASH_FLAG_ALLOW_DUPES assert and crash in Edge Collapse. (r60499)
- Fix #36923: Merge / Delete vertices crashes for some meshes (r60523)
- Fix #36947: "Edge Slide" bugs when "Even" is on. (r60541)

Modifiers:
- Fix #36282: Spin error with non uniform scale add support for passing object matrix to bmesh transform operators. (r58620)
- Fix #36417: vertex weight mix modifier crash with texture mask and subsurf modifier preceding it. (r59028)
- Fix #36301: Mirror modifier does not mirror vertex normals when there are no faces. (r59547)
- Fix ##36532: Baked Cloth Sim read/sync to device for Cycles to Render, causes geometry errors. (r59777)
- Fix #36356: Faces not drawn with constructive modifier + dynamic paint. (r59971)
- Fix #36299: Skin Modifier causes crashes in combination with multiple Subdivision modifiers. (r60063, r60066)
- Fix #36291: Applying subsurf to mesh or setting subdivisions to zero crashes Blender. (r60158)
- Fix #36759: UV Project - Specified UV Map doesnt work properly. (r60260)
- Fix #36781: Triangulation modifer creases. (r60353)
- Fix for 2 memory leaks in dualcon library (remesh modifier), quite bad since they leaked on every evaluation. (r58907)

Motion Tracking:
- Fix #36283: Crash by activating "Clear Active" in Movie Clip Editor.(r58613)
- Fix #36231: Motion tracker bug caused by uninitialized covariance matrix. (r59128)
- Fix #36587: Tracking markers fail to track near the left and right edge of a movie clip. (r59765)
- Fix for crash in track_markers_freejob (use freed memory). (r58544)
- Fix for freed memory access clearing tracks in the clip editor. (r58685)

Movie Clip Editor:
- Fix #36605: Segfault when border selecting markers in the "graph" mode when no track is active. (r59651)
- Fix muted footage in MCE still was reading the frames from disk. (r60188)

Nodes / Compositor:
- Fix #36264: New modulo math node not viewable in GLSL mode. (r58716)
- Fix #36267: Connecting value node to reroute node makes value node non-functional. (r58763, r58764)
- Fix #36266: First undo in compositor decrements usercounter without a reason. (r58991)
- Fix #36146: Cycles SSS Shader Node - Scale Value Input Box - to sensitive. (r59031)
- Fix #36468: "Buffer Groups" option changes compositing output. (r59188)
- Fix #36589: Node Editor displays incorrect Material name when Pinning. (r59590)
- Fix #36609: glsl materials with reroute nodes not working correct. (r59669)
- Fix #36639: Textures not reloaded after fixing paths. (r59737, #36639)
- Fix #36628: Muting bump node alters material visibility. (r59742)
- Fix #36113: Translate's wrapping has 1 pixel gap in X and Y after scale node. (r59823)
- Fix #36692: Crash with split viewer compositing node and rendering. (r59964)
- Fix #36694: Texture node groups tend to crash Blender a lot. (r59983, r60058)
- Fix #36700: z-depth not rendering properly at (n*256)+1 dimensions. (r60049)
- Fix #36706: Prevent invalid sockets in the FileOutput node by removing sockets without storage data. (r60064, r60065)
- Fix #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. (r60197)
- Fix #36797: Make linked node groups local does not work (r60324)
- Fix #36850: Material Node Editor Crash Always. (r60468)
- Fix #36968: Shortcut search inconsistency node-editor. (r60574)
- Fix for writing to freed memory enabling texture node tree. (r58655)
- Fix issue with EWA filtering in compositor which disabled alpha. (r59261)

Objects:
- Fix #36383: Add object to group check for dependency cycles did not work correctly when the group contained two objects duplicating the same group. (r59002)
- Fix #36308: Custom hotkey "Set Object Mode" - "Object Mode" doesn't work properly. (r59530)
- Fix #34462: Crash when switching modes via mix of TAB and spacebar menu. (r59628)
- Fix #36189: Link group, delete instanced object, link group again would not create an instance. (r59773)
- Fix #36699: ASCII-character "|" blocks parenting.(r60031)
- Fix #36537: "Grid Floor Scaling" can have some unexpected behaviour on new objects. (r60157)
- Fix #36758: Add Group Instance crash (r60212)
- Fix #36771: Prevent 'Apply Transform' for Objects with a linked mesh. (r60227)
- Fix #36749: Joining objects with more than one uv map depends on list order. (r60288)
- Fix #36793: Missing update on undo with proxy object that is not using a proxy group. (r60345)

Outliner:
- Fix #36260: 2,300 Objects Makes Blender Unresponsive (outliner being slow). (r58855)
- Fix #36288: Renderlayer toggles behave unexpected in Outliner. (r58861)
- Fix #36486: Outliner doesn't allow to expand Hierarchies of armature if it's present on 2 Scenes. (r59207)
- Fix #36672: Outliner allowed to toggle linked group visibility.(r59878)
- Fix #36709: Renaming multiple objects in the outliner halts the interface. (r60092)
- Fix crash happening when clearing parent in outliner modes which doesn't support this. (r59112)

Particles:
- Fix #36274: Empty particle texture slots should not have any influence, same as for materials, world, lamps, etc. (r59026)
- Fix #36451: Particle system crashes blender. (r59102)
- Fix #36479: Particle instance Modifier random position snaps objects to 0 position. (r59713)
- Fix #36625: Particle Instances ignores Group offsets. (r60230)
- Fix #36630: Particlesystem - boids - goal - collision. (r60392)
- Fix #36853: Undo not working for Particles Hair - Free Edit. (r60436)

Physics / Hair / Simulations:
- Fix #36265: Smoke doesn't work if domain object has negative scale. (r58802)
- Fix #35541: Point cache doesn't load existing frames from disk if cache file name is changed. (r58830)
- Fix #36600: Smoke subframes not working with initial velocity. (r59655)
- Fix #36382: Simulation cache can not be saved for linked objects. (r59772)
- Fix #36791: Fire ignores force fields when smoke is set to 0.0 (r60316)
- Fix #36827: 2.69 bug with smoke domain, particle emitter and a force field causes a crash (r60406)
- Fix #36847: If Force Field in Ridgid Body group, crash at first frame of animation on playback. (r60421)
- Fix #36846: Adding a cloth sim to an object does not make it possible to go into Particle Mode for that object. (r60438)
- Fix for possible out of bounds read, printing a warning with pointcache header. (r58656)

Python:
- Fix #36363: ray_cast face index with n_gons. (r58950)
- Fix #36528: crash when reinitializing bmesh from mesh. (r59545)
- Fix #36387: User Preferences "Addons" panel bogs down the whole interface. (r59588)
- Fix #36584: Inputs/outputs of created node group not accessable by their names. (r59589)
- Fix #36688: First time access of brush curve in object mode leads to hard crash. (r59965, r60055)
- Fix #36492: Keymap: Issue setting operator path properties. (r59982)
- Fix #36713: Crash from adding gear from 'extra objects' addon (r60085)
- Fix #36444: view3d.viewnumpad operator should not animate. (r60156)
- Fix #36777: uv_on_emmiter make Blender crash. (r60251)
- Fix #36835: Removing an addon has strange behavior. (r60437)
- Fix #36924: Calling .define(...) on Macro subclass crashes Blender, if subclass wasn't registered. (r60518)

Render:
- Fix #36302: Multires baking to zero 0 was showing error but still was baking. (r58752)
- Fix #36394: Rendering a point density texture with a hair particle system did not work correct. (r59021)
- Fix #36454: 'Tiles' settings in Render/Performance panel don't respect keyframes. (r59296)
- Fix #36347: Blender crashes when clicking on 'render' in 'viewport shading' (r59335)
- Fix #36441: Opengl render of smoke wrong after regular render with blender internal. (r59446)
- Fix #36541: Blender internal raytrace render hangs with high ray depth. (r59472)
- Fix #36555: Preview render in properties editor did not get cancelled and restarted fast enough on resizing the editor. (r59611)
- Fix #36598: Blender render crash baking and then doing a full sample render. (r59617)
- Fix #36194: Halo material on Layer 2 produces flares on layer 1. (r59776)
- Fix #36449: Switching between render slots during render would leave some tiles black until the end of the render. (r59778)
- Fix #36717: Don't grey out AO distance property, as it affects the AO Render Pass and AO closure as well. (r60102)
- Fix #36710: Custom UI Button Not Respecting Render Layer Settings. (r60108)
- Fix #36757: Vertex coloring in preview window meshes default to black, makes preview useless. (r60206)
- Fix #36800: Closing render window during render crashes. (r60343)
- Fix #36842: OpenGL Animation Playblast renders 1 too many frames. (r60430)
- Fix #36948: Blender internal viewport render crashes holding shift+Z pressed to quickly toggle it on/off. (r60547)
- Fix for frame reporting to console was wrong when not using Render Layers in compo. (r58951)
- Fix for displacement bake buffer might be allocated twice. (r60256)
- Fix for margin which didn't work properly with normalized displacement baking. (r60257)
- Fix images didn't get clear when using multires baker from python script. (r60259)

Render: Freestyle:
- Fix #36321: 'Mark Freestyle Edge' still showing with Cycles renderer. (r58738)
- Temporary fix for gaps in strokes when objects are behind the lines. (r59373)
- Fix #36374: Read unitialized memory in Freestyle. (r59460)
- Fix #36602: crash with freestyle and full sample render of empty render layer. (r59644)
- Fix #36599: Line thickness modifier with certain blend types incorrectly calculated. (r59652)
- Fix #36649: Drivers for Freestyle parameters in Render Layer panel don't appear in Graph Editor. (r59785)
- Fix for missing filter button to visualize/hide animation data related to line styles. (r59786)
- Fix for redundant multiple animation data items of the same line style in DopeSheet. (r59787)
- Fix #36650, #36650: Animation of freestyle line thickness and linestyle did not render correct in animations, due to missing updates. (r59844)
- Fix #36727: Curve Object Scaled to 0 + Freestyle = Crash. (r60150)
- Fix for Freestyle hang up in stroke rendering. (r60383)

Render: Cycles:
- Fix #36235: Crash deactivating render layer during rendering. (r58718)
- Fix #36290: Generated texture coordinates were not sticking to the surface again, got lost in an unrelated optimization. (r58723)
- Fix #36380: Render error with sun lamp that has object scale 0,0,0. (r58931)
- Fix #36355: Render of objects with both duplis and hair would not render the hair in some cases. (r58999)
- Fix #36437: Cycles no longer rendering Emitter object (Particle Systems). (r59076)
- Fix #36545: Crash with branched path tracing, correlated multi-jittered sampling and subsurface scattering. (r59447)
- Fix #36594: 16 bit tiff not loading with correct color space in cycles. (r59643)
- Fix #36611: Cycles issue loading png file with 2 channels. (r59668)
- Fix #36137: cycles render not using all GPU's when the number of GPU's is larger than the number of CPU threads. (r59676)
- Fix #36620: sss + indirect light rendering artifacts, due to wrong correlation in the random numbers. (r59705)
- Fix #36327: Layers exclude layers animation did not work well. (r60023)
- Fix #36719: UV pass not rendering in second render layer if first render layer does not have the UV pass enabled as well. (r60110)
- Fix #36725: mismatch between viewport and render result when no world is linked to the scene in cycles. (r60176)
- Fix #36738: Object ray visibility flags not working in cycles viewport if there is only a single object in the scene. (r60177)
- Fix #36731: Border render not updating properly with persistent images setting enabled in cycles. (r60178)
- Fix #36741: cycles AO pass giving values > 1.0 with transparency. (r60198)
- Fix #36750: windows crash with empty cycles scene. (r60203)
- Fix #36790: OSL point parameters of shader nodes not initialized correctly from UI inputs (r60325)
- Fix #36822: Sky Turbidity values > 10 could result in weird behavior and crashes with the new sky model. (r60388)
- Fix #36823: SSS node now displays a warning, that it does not work on the GPU. (r60389)
- Fix #35684: Unable to use full 6GB of memory on NVidia Titan GPU.(r60400)
- Fix #36863: OSL clamp, min and max functions have wrong signature when arguments are integers. (r60427)
- Fix #36873: OpenCL render status show negative sample count. (r60440)
- Fix #36882: Gamma node not working with glsl materials. (r60441)
- Fix #36316: Dots in cycles render on certain CPUs with 32 bit linux builds. (r60509)
- Fix #36935: Rendering under Windows XP32 SP3 with latest SVN is white. (r60550, r60573)
- Fix #36962: "Render emitter" option for hair is ignored in Cycles. (r60567)
- Fix cycles too slow export of meshes with uvs when a motion vector pass is used. (r60013)
- Fix cycles issue with mapping node rotation and scale order. (r60371)

Sequencer:
- Fix #36262: Paste strip with video or sound content from another file crashes Blender (r58565)
- Fix #36423: Audio strips contain selectable (visual) blend modes and opacity value. (r59242)
- Fix #36570: Changing the filename of a image strip doesnt refresh sequencer. (r59622)
- Fix #36124: VSE - Input Color option does not work for video files. (r59734)
- Fix #36359: Sequencer frame indicator not updating during animation render. (r59771)
- Fix #36422: Trimmed audio files (hard cut only) in a metastrip have their trim removed. (r60453)

Sculpting / Painting:
- Fix #36225: 2.67b & 2.68 crashes at the first click-and-drug paint brush stroke -2.66 doesn't. (r58539)
- Fix #36280: Dynamic Topology crashes with active face. (r58715)
- Fix #34413: Dyntopo, smooth shading normals not getting uploaded to GPU and undo buffers. (r59245)
- Fix #34485: Sculpt strength weirdly inverted with some mesh part. (r59250)
- Fix #36577: Sculpt area plane texture mapping + random angle did not work. (r60008)
- Fix #36748: Sculpting/image painting does not respect undo steps limit. (r60196)
- Fix #36695: Scale brush stroke with maximum scale component, except layer brush where the previous algorithm is used. (r60515)
- Fix #36930: Dynamic topology sculpting with masks gave bad results. (r60548)

Text Editor:
- Fix #36656: Text editor undo error when undoing paste command (r59856)
- Fix #36742: Pasting image into text editor causes freeze. (r60173)
- Fix #36724: Ctrl+F in text editor opens Toolbar, but no longer closes it. (r60270)

User Interface:
- Fix #36269 Crash upon right click on menu and left click on item. (r58583)
- Fix #36373: Maya and max key configurations for mesh loop select did not work correct when doing an extend loop select, then doing a regular loop select, it would still extend. (r58993)
- Fix #36243: One screen should never be used by multiple windows, but this could happen when a screen was maximized to a single editor, now that case is disabled too. (r59023)
- Fix #36359: and #36359: timeline no longer did redraw during animation render. (r59027)
- Fix #36530: Texture tab refreshing problem. (r59374)
- Fix #36330: Clicking Scrolled Object Properties Tab Brings Up Wrong One. (r59454)
- Fix #36324: Theme color for label buttons are broken. (r59511)
- Fix #36595: File browser sorting with link/append would mix together .blend files and directories instead of keeping them separate like regular file browse. (r59614)
- Fix #36682: Disable shift+backspace shortcut to delete all text in text fields. (r59955)
- Fix #36641: Maya key configuration shift + LMB drag border select did not work anymore. (r59970)
- Fix #36271: Missing (+) icon for toolbar in compositing layout in default startup.blend. (r60011)
- Fix #36641: Maya keymap: Border select doesn't add to selection. (r60225)
- Fix #36226: Select Linked works not in touch with Prefs. (r60255)
- Fix #36382: Bake buttons for linked objects could be grayed out when they shouldn't be. (r60329)
- Fix #36783: Click outside splash screen to close it would not highlight the button under the mouse, and so clicking the button failed without first moving the mouse. (r60348)
- Fix for missing theme color: Expose theme color of shadow UVs and UVs of other objects. (r59842)
- Fix for window join action being interpreted as a split (r59794 r59795)

System:
- Fix #36459: Official blenderplayer can not go fullscreen on Linux. (r59812)
- Fix #35920: Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now). (r59835)
- Fix #36593: Crash duplicating window on OS X in some situations. (r59962)
- Fix #36702: blenderapplication window position and size. (r60046)
- Fix #36707: Blender Opens in fullscreen and stays like that. (r60067)
- Fix #36501: Blenderplayer can not change video resolution in Mac OSX. (r60165)
- Fix #36319: Keyboard Inputs Unresponsive When Using An Overlay Scene. (r60334)
- Fix #36891: On OS X, cmd+s or cmd+o did not work when pressing them over the text editor. (r60450)
- Fix #36852: Duplicate window crash on OS X. (r60456)

Other:
- Fix #36270: Crash with pinning. (r58629)
- Fix #36548: "Grease Pencil" Problems. (r59444)
- Fix #36551: Camera has wrong rotation in default scene. (r59445)
- Fix #36685: Crash calculating tangent space data on degenerate geometry. (r59943)
- Fix #36788: Changing the built in keying set prints "attempt to free NULL pointer" to console. (r60291)
- Fix #36826: Make screencast with quicktime output gave black flickering areas. (r60402)
- Fix #36831: Grease Pencil dont create a drawing in current frame less than 1. (r60412)
- Fix #36830: 'Reset to Default Value' on Current Area Type button causes crash. (r60420)
- Fix #36859: Grease Pencil - Frames.new() doesn't create frame if frame_number

Blender 2.68a (32-bit) 查看版本資訊

更新時間:2013-07-24
更新細節:

Blender 2.68a (64-bit) 查看版本資訊

更新時間:2013-07-24
更新細節:

Blender 2.68 (32-bit) 查看版本資訊

更新時間:2013-07-19
更新細節:

What's new in this version:

MODELING:
General Improvements:
- Add option to remove all shape keys at once (r57246)
- Add curve falloff options to loop-cuts smooth option (r56562)
- Mirror tools now give feedback if verts can't be mirrored (r57245)
- Select shortest path now works for vertices - (Ctrl+RMB), (r57224)
- Lattice object now has an active element (r57320)
- Add Catmull-Rom spline as an option for lattice deform (r57733)
- Mesh normal re-calculation has been improved to give more reliable results with non manifold edges and work stably independent of orientation (r58088)
- The modifier stack has been optimized to eliminate unnecessary normal-calculations (r57145)
- Edge length display - keep within the view bounds so you can see edge length even when zoomed in (r57165)

Bridge Tool:
- The bridge tools has been rewritten to include support for more advanced features such as briding between loops of different size, the ability to bridge multiple loops at once, subdivision, surface blending and bridging face regions.

Grid Fill:
- The grid fill tool has been added which can fill in a grid from 2 connected edge loops.

Proportional Editing:
- Added support for x-mirror (r57616)
- Added the option to use Projected (2D) coordinates, has the advantage that you can deform areas without the twisting you normally get (r57608)

Snap to Symmetry:
- This editmesh tool lets you snap a meshes vertices to their mirrored neighbors with an adjustable tolerance (r57590)
- Useful when dealing with models which are close to being symmetrical but not enough for blender to recognize them when x-mirror option is enabled.
- Unlike the Symmetrize tool, this re-positions vertices to their mirrored locations rather than duplicating the mesh from one side to another.

Dissolve:
- Added the Face Split - When dissolving vertices into surrounding faces, you can often end up with very large, uneven ngons.
- The face split option limits dissolve to only use the corners of the faces connected to the vertex. (r56579)

Vertex Connect:
- When there are only 2 vertices select, a cut can now be made across unselected faces, a little like the knife tool, however this is limited to straight cuts across connected faces. (r57653)


CYCLES RENDERING:
Performance:
- Official Blender on Windows has become significantly faster, getting closer to performance on Linux and Mac OS X. Especially scenes with much geometry will benefit from the optimization, rendering often 30% faster. Linux and Mac OS X also benefit but more on the order of 10%.

CUDA:
- Support for NVidia Tesla K20, GTX Titan and GTX 780 graphics cards was added.
- CUDA performance is also improved, rendering 25% faster on various graphics cards and scenes.
- For users making own Blender builds: please upgrade to CUDA toolkit version 5.0 for best performance.
- Hair rendering is now available on the GPU as well. (r56600)

New Nodes:
- Wireframe node to get access to Mesh triangle wireframe data. (r56928)
- Toon BSDF with Diffuse and Glossy component is now available for Cartoon like effects. (r56980)
- Wavelength node to convert wavelength to RGB colors. (r57368)

Render Passes:
- Mist pass support was added, with start, depth and falloff control. This pass can be used in compositing to add fade out object that are further away, for example as a factor input for a Mix RGB node. If the pass is enabled in a render layer a Mist Pass panel will be shown in the world properties. (r57278)

Ray Visibility:
- Ray visibility is now supported for all light sources: lamps, emitting meshes and the world environment. Using these options it's possible to let light from these sources only selectively affect diffuse, glossy or transmission shaders.

Open Shading Language:
- Westin Sheen and Westin Backscatter closures were added for testing, useful for Cloth like effects. (r56900)

MOTION TRACKER:
Reconstructed scene scale ambiguity:
- Improved algorithms which deals with reconstructed scene scale ambiguity (r56632).
- This is done by scaling reconstructed scene in a way so reconstructed cameras variance is unity with a median in the 3D scene origin.
- Such approach helps in cases when different keyframe pair gives the same exact reconstruction from math point of view but some of which could be considered bad by artists because of bad scale.

Scene Orientation:
- Added a button to apply scale on scene solution (r56635).
- This is an alternative to using camera to scale the scene and it's expected to be better :solution because scaling camera leads to issues with z-buffer.
- Apply scale on scene reconstruction when applying scale on camera (r56764)
- This means when you've got reconstructed scene assigned to a 3D camera (via camera solver constraint) and applies scale on this camera from Ctrl-A menu, scale will be applied on the reconstructed scene and reset camera size to identity.
- This is very useful feature for scene orientation, when you'll just scale camera by S in the viewport to match bundles some points in the space, and then you'll easily make camera have identity scale (which is needed for nice working motion blur without loosing scale of bundles themselves.
- Behavior of apply scale for cameras without clip assigned to them does not change at all.

Refine Markers Position:
- Added Refine Markers Position operator (r56716).
- This operator will run a tracker from previous keyframe to current frame for all selected markers. Current markers positions are considering initial position guess which could be updated by a tracker for better match.

Automatic Keyframe Selection:
- Added an option to select keyframes used for initial reconstruction automatically (r57133). This option enables some fancy math algorithms which tries to find a keyframe pair with minimal reconstruction error and best scene scale guess.

Smaller improvements:
- Made bundles in 3D viewport have constant size (they're not affected by camera scale anymore) (r56633)
- Set scene frames operator for clip editor (r56664). This operator will set scene's start/end frames to match clip's start frame and footage duration.
- Marker placement for motion tracker by clicking on a desired location (r57138).
- Track Position node now could output absolute position of track at a given frame (r57414)

PHYSICS:
Particles:
- Use Modifier Stack - The Emission panel now has a Use Modifier Stack option to emit particles from the mesh with modifiers applied. Previously particles would only be emitted from faces that exist in the original mesh. Emitting from faces in the original mesh is mostly useful for hair, to preserve it through mesh editing operations and changing subdivision surfaces levels for viewport and rendering. For emitter particles it can be more useful to take all modifiers into account, but one must be careful to always use the same number of subdivision surface levels for this to work correctly. (r57005)
- Normal-Tangent Rotation - Normal-Tangent rotation mode added, so you can control the orientation around the normal based on the faces UV coordinates, allows for deformations that keep the particles facing the same way. (r58232)

Smoke:
- Full Sample - A new Full Sample" option was added to high resolution smoke panel. (r56665). When high resolution and full sample are enabled, the emitters now take the finer grid into account. Before the emitters where showing the blocks of the normal resolution grid even when the additional high resolution was enabled. This allows to use a lower base resolution for the simulation in many cases.
- Subframes - Emitters now have a "Subframes" option, for fast fast moving emitters. This allows for a smooth flow of smoke or fire even for emitters moving very fast. Previously, one puff of smoke was emitted for every frame, resulting in disjoint spots of smoke.

USABILITY:
User Interface:
- Display menu items key shortcuts in the button tooltips. (r57172).
- Drag-Toggle now allows all layers to be set at once. (r56748)
- Color picker now supports 3 digit hex colors like HTML, e.g. #123 becomes #112233. (r57135)
- Units, display 0.5mm rather than 500um, nicer when dealing with very small sizes but not microscopic (r57149)
- Double click now selects entire words (like on file path segments) (r57280)
- File-selector now maps back and forward history to back and forward buttons on a 5 button mouse. (r57285)
- For users without middle-mouse buttons, you can now use Circle and Border de-select by holding SHIFT. (r57577)
- Expanded control of enum properties in bitflag mode now follow other similar controls behavior (i.e. click only select one item, shift-click to (de)select several ones). See e.g. transform manipulators selectors, in the header of 3D views (r56706).
- Icon-only expanded enums where still using the label to compute their width, now they just take room needed by the icon (r57576).

Weight Paint:
- Reworked Weight Paint panel and added make it work in weight paint mode when vertex selection is enabled. (r57468)
- Weight tools such as limit-total, levels, clear - that operate on many groups can now select from active/deformed/non-deformed/all. (r57005)

Sequencer:
- Added a mask modifier for sequence strips (r56582).
- Fix naming of strips when adding a bunch of video files at once, previously all strips got the same name (from first file name), now each get a name matching it's underlying file (r57610).

Other:
- Auto indent for multi-line Python statements in the Python console. (r56558))
- Support for storing text styles in themes (r57275).
- Transformation Constraint now allows applies rotation offsets too (like for location) (r57309)
- 2D painting now supports texture masks and does masking more consistent with projection painting. (r56699)

Python Security:
- Auto-running Python scripts can now be controlled more securely.

Addons:
- New: Texture Atlas - Addon to bake shadow and lightmaps for an entire scene.
- New: Edit Linked Library - Quick editing of linked assets, opening the library file and returning to the original file.

Python API:
- Add popup menu to allow python scripts to show popups without having to define a menu class first (r57170)
- Add Mesh.calc_smooth_groups() function to calculate smooth groups from sharp edges (r57452)
- Add BMVert.is_boundary attribute (r56781)

BUG FIXES:
3D View:
- Fix #35617: cycles GLSL object texture coordinates were wrong. (r57231)
- Fix #35602: VBO + dynamic topology sculpt did not show specularity. (r57234)
- Fix #35629: Incorrect Rendered Viewport Horizontal Splitting. (r57241)
- Fix #35650: Fly mode with parenting was broken for both locked/unlocked parent mode. (r57267)
- Fix #35663: Some object types don't draw bounds other than "Box". (r57324)
- Fix #35694: Lattice; Display Type: "Bounds" not working. (r57456)
- Fix #35911: Show weights not working with a weight edit modifier in edit mode. (r58009)
- Fix #36090: Blender displays strange symbol in edge length. (r58165)
- Fix #35827: Object selection through camera view not working in some cases. (r58201)
- Fix for using scaled cameras with fly mode and camera-to-view locking r57440
- Fix GLSL not showing shading properly on the backside of faces. (r57702)
- Fix unnecessary 3D viewport redraws in various cases, in particular when editing node materials. (r57714)
- Fix incorrect GLSL bump mapping in editmode when the UV coordinates are flipped, was not passing sign on to GLSL shader. (r57906)

Animation:
- Fix #35378: Shape Key Animation Data still linked when creating full copy of scene. (r57221)
- Fix #35613: Dopesheet, Graph Editor Trouble Selecting Channels. (r57240)
- Fix #35643: Animated textures are invisible in Graph Editor if it is not linked via material. (r57332)
- Fix #35263, #35382: NLA Animated Influence is ignored if strips below have zero total influence. (r57333)
- Fix #35382: NLA "Multiply" Blend Mode calculated incorrectly. (r57345)
- Fix #35887: Keyframes inserted at wrong time on offsetted NLA Strips when using "Auto Keying" + "Insert Available Only". (r57902)
- Fix #35744: FCurve select changes on Graph Editor Resize. (r57905)
- Fix #35991: Show warning message to when trying to edit driven values in number buttons. (r57974)
- Fix #35992: Crash using make links > animation data between empty and mesh object. (r57975)
- Fix #35998: Crash when trying rename Driver in Outliner. (r57984)
- Fix #35977: Bake Action doesn't work properly. (r58012)
- Fix #35948: Toggle-Draw AutoKeyframe Bug. (r58134)
- Fix #36082: Animation playback not working after rendering of background scenes and multiple render layer nodes. (r58157)
- NLA Bugfix: When clicking on a channel name in the channel list while still in tweakmode (r57907)

Armatures:
- Fix #35671: Automatic armature weights assignment crashed with an empty mesh. (r57296)
- Fix #35901: Hooks on armature bones are calculated in wrong space. (r57843)
- Fix #35856: Bones gets scaled chaotically when during NLA Strip Blend In/Out. (r57904)
- Fix #35997: Add armature > single bone, then change location or rotation would move only the origin and not the bone. (r57997)
- Fix #36099: Undo crashes on an armature with ID-Properties armatures undo state now stores ID-properties. (r58173)
- Fix #36128: Not deselect all bone when I press the A button in edit mode. (r58250)

Audio:
- Fix #35230: CPU freeze at playback after cutting/deleting/duplicating audio strip. (r57598)

Collada:
- Fix #35555: Collada: export destroys mesh in some cases. (r57208)
- Fix #35592: Collada (DAE) exporter messes up vertex colors. (r57209)
- Fix #34823: Collada: nodes exporting world matrices. (r58227)
- Fix #36060: Collada Import: animated armature+mesh problem. (r58242)
- Fix #36122: Collada import - Keyframes offset after recording and playing. (r58264)
- Fix crash during collada export when armature has animation data. (r57761)
- Collada miport: Report 'unknown animation class' only when relevant. (r58263)

Curves:
- Fix #35686: Grease pencil to curve conversion causes NAN weights on vertices. (r57308)
- Fix #35670: Selectionmode LMB dont change the controlling for putting curve points with strg+lmb. (r57329)
- Fix #35669: Snap curvepoints dont work correct when another object is selected. (r57330, r57371)
- Fix #36042: Subdividing a cyclic spline shifts start/end points. (r58070)
- Fix #36066: Crash when Tab out text object. (r58106)
- Fix #36004: Vertex parent on curve point results in blank 'parent_type' on child object. (r58123)
- Fix #36176: Text bevel flipped for overlapping characters. (r58339)
- Fix 3d text 'insert lorem' crash (r57805)
- Fix joining behavior for curves and armatures (when active object not selected). (r58146)

File I/O:
- Fix #35656: Crash on File Browser (r57370)
- Fix part #35859: lib linking errors were not shown when opening files through open recent. r57736
- Fix #36127: 10 bit DPX render would crash when doing rendering animations from the UI on OS X. (r58269)

Game Engine:
- Fix #32218: logic.addScene() Not Adding Scenes in Order. (r57536)
- Fix #35479: OSKEY (Command Key on Mac) not working. (r57593)
- Fix #34781: bge.texture.ImageRender does not show Font object. (r57594)
- Fix #35447: LibLoad Meshes and Scenes causes crash of blender. (r57596)
- Fix #33163: Text Font Bug. (r57623)
- Fix #32775: LibFree crashing. (r57626)
- Fix #35815: makeScreenshot() relative path not working in Blenderplayer. (r57645)
- Fix #35811: Blenderplayer crash on closing if file saved with an actual version. (r57680)
- Fix #35737: Action actuator in property mode don't work with values lower then 1. (r57681)
- Fix #34185: billboard scale problem in groups. (r57691)
- Fix #30450: F-Curve on bone not working. (r57692)
- Fix #35884: Evil bge.types.BL_Shader.setUniformMatrix3() (r57815)
- Fix game anaglyph colors are inverted. (r57646)

Image / UV Editing:
- Fix #35453: "copy mirrored uv coords" doesn't work. (r57244)
- Fix #35645: UV Stitch often crash Blender (hidden faces related). (r57266)
- Fix #35611: 'Quick Edit' in Texture mode + RGBA16bit gives bright results. (r57313)
- Fix #35658: OpenEXR (from Maya) - missing passes. (r57353)
- Fix #35749: Image Editor: "Replace Image" operator didn't refresh icon for image. (r57476)
- Fix #35548: Island selecting mode problem in UV editor. (r57508)
- Fix #35900: Image editor save multilayer EXR was not using the compression codec specified by the user. (r57847)
- Fix #36022: Inconsistent naming for new images. (r58040)
- Fix #36089: Crash when using a tiff without TIFFTAG_EXTRASAMPLES. (r58164)
- Fix #36145: Error in inverting channels in the UV/Image Editor. (r58262)

Mesh Editing:
- Fix #35578: New bridge tool; bowtie crossing when destination edges form one half of an 'X'. (r57159, r57163)
- Fix #35603: Crash with "Tag Freestyle Edge Mark". (r57210)
- Fix #35311: Planar Decimate / Limited Dissolve fails to merge some adjacent faces optionally limit by face flipping. (r57216)
- Fix #35623: separate mesh operator did not redraw the outliner. (r57232)
- Fix #35636: bridge tool: error symmetry. (r57259)
- Fix #35648: Loop cut, smoothness showing wrong symmetrical. (r57331)
- Fix #35738: Delete edge loop removes extra vertices when working on small scale objects. (r57445)
- Fix #33374: Extrude and mirror editing 2.65 RC1 (r57494)
- Fix #35902: Build navigation mesh crash with multiple meshes selected. (r57848)
- Fix #35551: The topology mirror setting affected shape key and vertex group but this was confusing as there was no setting visible for it. (r57856)
- Fix #35914: Blender crashes when trying to use vertex selection masking on a copy directly after using SHIFT+d (r57888)
- Fix #35936: Can't create new vertex group when using Ctrl G menu. (r57901)
- Fix #35939: [Edit - Vertex mode] [Select]-[Mirror] did not returns right result. (r57916)
- Fix #35994: Shape key mirror without topology did not properly work after doing mirror with topology. (r57993)
- Fix #35989: Bridge tool flip mash open edge loops were calculating flipping incorrectly. (r58018)
- Fix #35806: Unable to check "Correct UVs" option in "Loop Cut and Slide" (Keymap Editor). (r58087)
- Fix #36055: Edge/Face Info display on wrong position with key frames display editmesh stats with deform modifiers. (r58121)
- Fix #36100: Bevel lost selection interpolating loop was copying face attributes including selection. (r58177)
- Fix #35582: Bevel weird results. (r58176)
- Fix #36105: Bevel UV Flicker. (r58179)
- Fix #36106: Defining the Loopcut number with the keyboard is limited to 130 mousewheel value is now clamped too and raised the limit to 500. (r58187)
- Fix for crash in edgering subd when 3+ disconnected edge rings were found. (r57196)
- Fix for sculpt distortion happens when flipping mesh normals. (r57373)
- Fix for editmesh transform connected, the distance checks could get into a feedback loop so that the result depended on the order of verts/edges. (r57527)
- Fix for vert/face mask modes using last used select option when using the select-all key shortcut. (r57752)

Modifiers:
- Fix #35678: Duplicating an object with Displace modifier does not increase the reference count of the texture. (r57354)
- Fix #35710: Mesh explodes while using solidify modifier with tubular non-manifold base mesh. (r57405)
- Fix #35911: Show weights not working with a weight edit modifier in edit mode. (r57891)
- Fix #35966: remesh modifier + particle use modifier stack option did not work well together. (r57934)
- Fix #35990: Bevel modifier crashes specific mesh. (r57976)
- Fix #35987: Bevel gives nan vertices. (r58014)
- Fix #34445, #35109: New Bevel's issue with Edge Split modifier. (r58076)
- Fix #36079: Use Modifier Stack Crash with Particles (r58140)
- Fix #36141: Crash with skin and remesh modifier in edit mode. (r58247)
- Fix #36058: Displace Modifier errors using a baked Image and displace baking inconsistency between 2.67/2.68RC and previous versions. (r58270)
- Fix for problem with creating weight-paint preview. (r57419)

Movie Clip Editor:
- Fix #35773: Drag-to-Open failed in Movie Clip Editor. (r57568)

Nodes / Compositor:
- Fix #35570: Old group nodes with empty socket name strings crash. (r57139)
- Fix #35599: MovieClip node crashes when using multilayer exr (r57202)
- Fix #35625: Blender crashes after texture bake complete. due to missing node group. (r57247)
- Fix #35633: Cannot Add Group Node In Blender 2.67a. (r57249)
- Fix #35640: Linked Node Materials appear to be editable. (r57252, r57253, r57401)
- Fix #35400: Dilate Erode Feather Bug - feathering wraps around image. (r57297)
- Fix #35703: Viewer node doesn't updates image sometimes. (r57410)
- Fix #35724: Backdrop zoom can be set to a very small value, making the backdrop disapear. (r57453)
- Fix #35439: Render Border have weird influence on compositing. (r57604)
- Fix #35546: clicking cycles "Use Nodes" did not do a proper undo push. (r57741)
- Fix #35809: Dragging a non-active node in the node editor did not work reliably. (r57823)
- Fix #35922: RGB Input Node doesn't work properly. (r57885)
- Fix #36024: Data loss between saves for custom node trees. (r58074, r58075)
- Fix #36050: Backdrop not working. (r58113)
- Fix #36041: Chroma key broken. (r58141)
- Fix #35586: Add an option to the Z Combine compositing node to disable the Z buffer antialiasing that was restored in 2.67 after it was missing in the new compositor implementation. (r58202)
- Fix #36086: Activating the opencl option in the compositor causes blender crash on some systems (r58338)
- Fix crash when passing non-existing socket type to sockets.new() function. (r57430)
- Fix crash when getting active ID from a node tree with missing groups. (r57963)
- Fix deadlock in coordinate wrapping operation with zero dimension. (r57964)

Objects:
- Fix #35935: make links > groups, which copies group membership between objects, would also copy object dupligroups (next item in the menu). (r57968)

Particles:
- Fix #36093: Stationary Particle system - particle Y axis fails to follow emitter object rotation. (r58192. r58229)

Physics / Hair / Simulations:
- Fix #35477: Clicking "Connect Hair" button translates a mesh by it's object location. (r57213)
- Fix #35628: Dynamic paint waves over ocean modifier doesn't work (r57254)
- Fix #35609: Hair cut tool cuts in a wrong place, draw steps should default to 2. (r57698)
- Fix #35406: Hair puff brush bug - puff was interpolating hair that made longer strands cirl up. (r58137)
- Fix #36115: Dynamic paint not showing correct result after file load or undo. (r58200)
- Fix particle lasso-select inverting the selection. (r58138)
- Fix particle hair display percentage not properly getting restored after rendering. (r57717)

Python:
- Fix #35434: Segmentation fault switching screen layout from python. (r57204)
- Fix #35489: mode_set() not working in background mode, Scene change doesn't change mode either. (r57205)
- Fix #35683: Addon working fine in console. But crashed when click GUI button. (r57336)
- Fix #35346: Python: still UI issue with popup and dropdown list (r57425, r57562, r57563)
- Fix #35850: Documentation error for mathutils.Vector. (r57674)
- Fix #35507: BMesh module: Crash on to_mesh() if faces.layers.tex is used but no loops.layers.uv. (r57755)
- Fix #35860: Crash if pressing in import dialog. (r57852)
- Fix #35984: No way to know if a datablock is in editmode. (r57980)
- Fix #36155: Crash with __contains__. (r58310)

Render:
- Fix #35497: Rendering preview range gives wrong duration. (r57157)
- Fix #35624: Rendering to a new window, then switching scene in the main window, would still continue to render the previous scene in the render window on F12. (r57229)
- Fix #35405: Properties editor preview render restarted unnecessarily after F12 render. (r57377)
- Fix #35664: Blender internal material index pass + ztransp + multiple materials assigned to a mesh did not work correct. (r57439)
- Fix #35768: Crash in with "free image textures" option and 3D viewport with textured draw mode open. (r57474)
- Fix #35848: Render crash in background mode due to missing G.main. (r57663)
- Fix #35807: Blender internal motion blur render without antialiasing would give black speckles (self intersection errors) in raytraced shadows. (r57606)
- Fix #35846: Crash rendering with dupligroups visible in 3D viewport during render in some cases. (r57740)
- Fix #35882: Render to image editor, ctrl+up fullscreen, click back to previous did not work. (r57787)
- Fix #35412: Blender internal "from dupli" texture coordinates not working with particles in linked groups. (r57851)
- Fix #35964: Viewport render not updating with linking materials with ctrl+L. (r57933)
- Fix #35986: "Full sample AA not supported without 3d rendering" message was displayed even with antialiasing disabled. (r57966)
- Fix #35957: Blender internal viewport render did not do correct color management for image textures. (r57999)
- Fix #36005: Viewport rendering crashes blender. (r58017)
- Fix #36044 #36044: Blender Internal viewport rendering crash while editing data. (r58080)
- Fix #35739, #35937, #35739: Undo crashes and missing updates with blender internal viewport rendering. (r58082)
- Fix #35969: Blender Internal and Cycles not updating mesh while in edit mode. (r58084)
- Fix #36075: Editing shading nodes could still crash blender internal rendered draw mode. (r58132)
- Fix #36091: External render engines like Luxrender don't work well with the save buffers option. (r58174)
- Fix #35470: Crash rendering from the terminal in some cases due to render info text threading issue. (r58203)
- Fix [1] #36173]]: Current frame doesn't update while OpenGL Rendering Animation. (r58331)
- Fix [2] #36150]]: Missing Preview Render Updates with Add/Remove material slot. (r58335)
- Fix for crash deleting the world when viewport preview is used. (r58039)
- Fix blender environment map texture looking different on the first render with an image file. (r58122)

Render: Freestyle:
- Fix #35561: Freestyle + read full sample layers = crash. (r57369)
- Fix #35353: Freestyle + Compositor + Auto-render renders freestyle lines in the wrong place. (r57415)
- Fix #35883: Freestyle + envmap render crashed. (r57782)
- Fix #35808: Blender internal viewport with freestyle would keep continuously rerendering for no reason. (r57839)
- Partial dix #35695: Freestyle produces extra line across an object with pointed areas. (r58006)
- Fix #35970: Freestyle + Particles = Crash. (r58063)
- Fix #36009: Rendered ortho view messes up Freestyle lines in 3D viewport. (r58129)
- Fix #35695: Freestyle produces extra line across an object with pointed areas. (r58180)
- Fix #35482: 2.67 freestyle line visibility computation bug. (r58222)

Render: Cycles:
- Fix #35591: Rendering with OSL seems to cap "weird" numbers in certain places in the nodes. (r57178)
- Fix #35587: Cycles: image movie to single image crashing. (r57192)
- Fix #35614: Cycles objects on mask layer in render layers were writing passes such as motion/uv/normal but they should have been excluded from them. (r57230)
- Fix #35644: Lamp specials menu still showed blender internal energy and falloff distance when cycles was selected as renderer. (r57265)
- Fix #35672: Missing update when changing light ray visibility during viewport render. (r57290)
- Fix #35677, #35525: , #35525: cycles viewport not updating properly in some situations. (r57306)
- Fix #35653: Manual texture space location and size not working in cycles viewport. (r57349)
- Fix #35681: Cycles excluded layers still got evaluated before and after rendering even if they were not used on any render layers. (r57352)
- Fix #35251: Cycles crash rendering with a particular user preferences configuration. (r57378)
- Fix #35733: Lamps on render layers that are both excluded and used for masking should not be used, same as emissive meshes. (r57432)
- Fix #35729: Cycles normal maps not showing properly in preview render. (r57434)
- Fix #35730: Cycles not rendering dupliverted metaball, needs another special exception. (r57437)
- Fix #35771: "Specials" ->"Size Y" doesn't work for Cycles area lamp. (r57539)
- Fix #35812: Cycles image texture node not doing proper alpha handling of PNG images with open shading language enabled. (r57637)
- Fix #35847: Cycles group nodes did not work well exposing inputs like normal or texture coordinate. (r57676)
- Fix #35896: Cycles crash with OSL image textures and viewport + preview render running at the same time. (r57846)
- Fix #35954: Missing cycles viewport render update when changing the object or material pass index. (r57929)
- Fix #35944: Adding keyframes or drivers on image sequences offset did not work for cycles image texture node. (r57931)
- Fix #36037: Cycles from dupli generated texture coordinates were wrong. (r58057)
- Fix #36063: Cycles 3D viewport was incorrectly influenced by blender internal material halo settings. (r58083)
- Fix #36064: Cycles direct/indirect light passes with materials that have zero RGB color components gave non-grey results when you might no expect it. (r58086)
- Fix #36080: Fix cycles crash with certain group node setups, accessing freed memory. (r58149)
- Fix #36053: Slow GPU render with panorama camera + depth of field. (r58158)
- Fix #36139: Cycles not taking texture spacing settings into account for generated coordinates on text objects. (r58265)
- Fix related #35681: Avoid some unnecessary cycles updated when using exclude render layers. (r57307)
- Fix cycles world ray visibility not working correct with multiple importance sampling. (r57948)

Sequencer:
- Fix #36027: Close gap shifts clip leaves keyframes behind. (r58038)
- Fix #36124: VSE - Input Color doesn't invalidate cache properly for movies. (r58257)

Sculpting / Painting:
- Fix #35545: Weight paint with mirror modifier does not accurate represent bone influence (r57206)
- Fix #35638: Object disappears when rotating after using the simplify brush. (r57311)
- Fix #35793: Crash When Painting Gradient Weight. (r57564)
- Fix #35457: Mirror the U texture coordinate does not work in projection painting regression since 2.61 (r57706)
- Fix #34909: Texture paint mode does not correctly update when using textures larger than 2048x2048. (r57735)
- Fix #35858: Weight Paint: Hiding faces isnt flushing the flag to the vertices. (r57751)
- Fix #34837: Texture Painting using Face Selection Mask fails to show texture if more than 1 texture is used (r57764)
- Fix #35583: Smooth brush ignores hidden parts. (r57768)
- Fix #35365: Texture cloning not behaving correctly in perspective view. (r57776)
- Fix #33068: Can't paint weights of some vertices in some situations. (r57781)
- Fix #35858: Weight Paint: Hiding faces isnt flushing the flag to the vertices. (r57895)
- Fix #35975: "Select Linked" = "Select All" in Weight Paint mode. (r57955)
- Fix #35057: Texture paint viewport performance drop. (r58079)
- Fix #36039: Texture paint bug with face selection on subdivided object. (r58109)
- Fix #36153: Crash when choosing a brush. (r58311)

User Interface:
- Fix #35567: Shift+LMB doesn't toggle selection when using the Maya preset. (r57154)
- Fix #35468: Screen list shows temp layout (r57214)
- Fix #35610: Multiresolution Modifier Complains About Sculpt Mode. (r57220)
- Fix #35646: Image offset value in empty image display mode should be unitless (r57263)
- Fix #35668: Tooltip for Euler Discontinuity Filter was misleading (r57411)
- Fix #35713: Set Origin not waiting for user input when invoked form search menu. (r57422)
- Fix #35741: Material shows WORLD texture_context by default. (r57497)
- Fix #35774: Confusing Text in Texture Paint Panel. (r57504)
- Fix #35790: Panel Section Arrows Wrong Theme Colors. (r57694)
- Fix #35767: Transforming nodes in the node editor changed the wireframe color of the active object in the 3D view. (r57715)
- Fix #35715: Graph editor > channels > move.. menu item showed wrong keyboard shortcut. (r57734)
- Fix #35750: List items in properties editor (text colors not following list item theme). (r57760)
- Fix #35880: Popup menus like F6 redo did not use the right theme color for highlighted text, (r57771)
- Fix #35880: Theme color of enabled option buttons in popups was still controlled by the wrong color, now it's controlled by "Menu Back" text color. (r57785)
- Fix #35802: Searchbox menu not opening when opened from a popup near the bottom of the window. (r57822)
- Fix #35974: Smoke flow force field icon missing in add menu. (r57956)
- Fix #36001: Crashing copying long strings in text buttons. (r57996)
- Fix #36010: Missing 3D view header redraw when assigning shortcut key to mesh automerge. (r58002)
- Fix #36038: Auto Keying warning message is clamped in Japanese. (r58049)
- Fix #35841: WM_OT_context_[toggle/cycle/etc.] operators dont show shortcut keys in menus (or tooltips) for properties they are used to toggle/cycle through. (r58058)
- Fix #36043: Missing Tooltip for Excluded Paths field of Auto Run Python Scripts in User Preferences -> File. (r58069)
- Fix #36059: Region overlap did not show scopes overlapping in the image editor. (r58081)
- Fix #36008: Can't set values higher than 1.0 in HSV colour picker (But can in RGB) - also some strange behavior. (r58105)
- Fix #36030: Datablock drag and drop to buttons not working with a certain number of objects in the scene. (r58120)
- Fix #36065: UI labels are shown in the theme color for unselected list items. (r58142)
- Fix #36109: UI softlock when first property of an operator is String disable editing a string on operator UI popups, causes feedback loop. (r58197)
- Fix #36135: File name of previously saved render result no longer remembered. (r58231)
- Fix text shadow offset was causing text to clip r57271
- Fix filesel autocomplete, it had the bad behavior entering a non-existing name (r57572)
- Fix OSX "Life resize" was also being called during opening of windows - when things are not initialized yet. (r57181)
- Fix a few DPI/retina scaling issues in the graph editor and movie clip editor. (r57819)

System:
- Fix #35728: "Load Factory Settings" changes temp fonder to "/temp/ (r57479, r57500)
- Fix #35825: "Find missing files" seems to search for files which are not missing Made finding paths for files that exist optional (and off by default), since its handy for relocating projects. (r57678)
- Fix #35824: finding missing files not working correct for filepaths with special characters on Windows. (r57739)
- Fix #35890: memory leak in OS X ghost locale detection. (r57821)
- Fix #35904: On Windows force NVidia Optimus, which does automatic graphics switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. (r57857)
- Fix #36157: Memory Leak in GHOST_DropTargetX11 would leak a little bit of memory for every window created. (r58309)

Other:
- Fix #35501: Operator log: some property changes log as [...].(null) = ... (r57211)
- Fix #35661: Maya key config - select operations are skipped by "undo". (r57338, r57340)
- Fix #35691: Context Override replaces instead of overrides. (r57346)
- Fix #35704: Simplify on scene with dupli recursion crashes. (r57376)
- Fix #35574: Export Key Map issue. (r57380)
- Fix #35747: Lasso select could crash if there was an Armature in PoseMode somewhere. (r57475)
- Fix #35590: Connected proportional editing gives unexpected results (r57532)
- Fix #35855: Change "Scene" crashes randomly. (r57689)
- Fix #35844: "Blender User Preferences" window don't save size font. (r57703)
- Fix #35884: Crash opening .blend with generated color grid image and preview render. (r57845)
- Fix #35958: texture timeout with value 0 not preserved when saving user preferences. (r57932)
- Fix #35933: setting shortcut keys in object mode menu didn't work correct. (r57967)
- Fix #36014: Individual Origin Translation across Normal Orientation doesn't work properly. (r58015)
- Fix #36073: Changing list items misses undo push. (r58130)
- Fix #36076: Metaballs as particles with particle texture (size influence) crashes Blender (r58147)
- Fix #36107: Moving origin of instanced objects doesn't work properly. (r58249)
- Fix missing compositor refresh due to missinfg mask notifiers, (r57668)
- Fix for crash reading from a freed scene when exiting blender. (r57810)
- Avoid crashes running screendump and screen editing operators in background mode. (r57842)
- Fix for Make Local -> All not working correct with multy-user datablocks (leads to crashes). (r57896)

Blender 2.68 (64-bit) 查看版本資訊

更新時間:2013-07-19
更新細節:

What's new in this version:

MODELING:
General Improvements:
- Add option to remove all shape keys at once (r57246)
- Add curve falloff options to loop-cuts smooth option (r56562)
- Mirror tools now give feedback if verts can't be mirrored (r57245)
- Select shortest path now works for vertices - (Ctrl+RMB), (r57224)
- Lattice object now has an active element (r57320)
- Add Catmull-Rom spline as an option for lattice deform (r57733)
- Mesh normal re-calculation has been improved to give more reliable results with non manifold edges and work stably independent of orientation (r58088)
- The modifier stack has been optimized to eliminate unnecessary normal-calculations (r57145)
- Edge length display - keep within the view bounds so you can see edge length even when zoomed in (r57165)

Bridge Tool:
- The bridge tools has been rewritten to include support for more advanced features such as briding between loops of different size, the ability to bridge multiple loops at once, subdivision, surface blending and bridging face regions.

Grid Fill:
- The grid fill tool has been added which can fill in a grid from 2 connected edge loops.

Proportional Editing:
- Added support for x-mirror (r57616)
- Added the option to use Projected (2D) coordinates, has the advantage that you can deform areas without the twisting you normally get (r57608)

Snap to Symmetry:
- This editmesh tool lets you snap a meshes vertices to their mirrored neighbors with an adjustable tolerance (r57590)
- Useful when dealing with models which are close to being symmetrical but not enough for blender to recognize them when x-mirror option is enabled.
- Unlike the Symmetrize tool, this re-positions vertices to their mirrored locations rather than duplicating the mesh from one side to another.

Dissolve:
- Added the Face Split - When dissolving vertices into surrounding faces, you can often end up with very large, uneven ngons.
- The face split option limits dissolve to only use the corners of the faces connected to the vertex. (r56579)

Vertex Connect:
- When there are only 2 vertices select, a cut can now be made across unselected faces, a little like the knife tool, however this is limited to straight cuts across connected faces. (r57653)


CYCLES RENDERING:
Performance:
- Official Blender on Windows has become significantly faster, getting closer to performance on Linux and Mac OS X. Especially scenes with much geometry will benefit from the optimization, rendering often 30% faster. Linux and Mac OS X also benefit but more on the order of 10%.

CUDA:
- Support for NVidia Tesla K20, GTX Titan and GTX 780 graphics cards was added.
- CUDA performance is also improved, rendering 25% faster on various graphics cards and scenes.
- For users making own Blender builds: please upgrade to CUDA toolkit version 5.0 for best performance.
- Hair rendering is now available on the GPU as well. (r56600)

New Nodes:
- Wireframe node to get access to Mesh triangle wireframe data. (r56928)
- Toon BSDF with Diffuse and Glossy component is now available for Cartoon like effects. (r56980)
- Wavelength node to convert wavelength to RGB colors. (r57368)

Render Passes:
- Mist pass support was added, with start, depth and falloff control. This pass can be used in compositing to add fade out object that are further away, for example as a factor input for a Mix RGB node. If the pass is enabled in a render layer a Mist Pass panel will be shown in the world properties. (r57278)

Ray Visibility:
- Ray visibility is now supported for all light sources: lamps, emitting meshes and the world environment. Using these options it's possible to let light from these sources only selectively affect diffuse, glossy or transmission shaders.

Open Shading Language:
- Westin Sheen and Westin Backscatter closures were added for testing, useful for Cloth like effects. (r56900)

MOTION TRACKER:
Reconstructed scene scale ambiguity:
- Improved algorithms which deals with reconstructed scene scale ambiguity (r56632).
- This is done by scaling reconstructed scene in a way so reconstructed cameras variance is unity with a median in the 3D scene origin.
- Such approach helps in cases when different keyframe pair gives the same exact reconstruction from math point of view but some of which could be considered bad by artists because of bad scale.

Scene Orientation:
- Added a button to apply scale on scene solution (r56635).
- This is an alternative to using camera to scale the scene and it's expected to be better :solution because scaling camera leads to issues with z-buffer.
- Apply scale on scene reconstruction when applying scale on camera (r56764)
- This means when you've got reconstructed scene assigned to a 3D camera (via camera solver constraint) and applies scale on this camera from Ctrl-A menu, scale will be applied on the reconstructed scene and reset camera size to identity.
- This is very useful feature for scene orientation, when you'll just scale camera by S in the viewport to match bundles some points in the space, and then you'll easily make camera have identity scale (which is needed for nice working motion blur without loosing scale of bundles themselves.
- Behavior of apply scale for cameras without clip assigned to them does not change at all.

Refine Markers Position:
- Added Refine Markers Position operator (r56716).
- This operator will run a tracker from previous keyframe to current frame for all selected markers. Current markers positions are considering initial position guess which could be updated by a tracker for better match.

Automatic Keyframe Selection:
- Added an option to select keyframes used for initial reconstruction automatically (r57133). This option enables some fancy math algorithms which tries to find a keyframe pair with minimal reconstruction error and best scene scale guess.

Smaller improvements:
- Made bundles in 3D viewport have constant size (they're not affected by camera scale anymore) (r56633)
- Set scene frames operator for clip editor (r56664). This operator will set scene's start/end frames to match clip's start frame and footage duration.
- Marker placement for motion tracker by clicking on a desired location (r57138).
- Track Position node now could output absolute position of track at a given frame (r57414)

PHYSICS:
Particles:
- Use Modifier Stack - The Emission panel now has a Use Modifier Stack option to emit particles from the mesh with modifiers applied. Previously particles would only be emitted from faces that exist in the original mesh. Emitting from faces in the original mesh is mostly useful for hair, to preserve it through mesh editing operations and changing subdivision surfaces levels for viewport and rendering. For emitter particles it can be more useful to take all modifiers into account, but one must be careful to always use the same number of subdivision surface levels for this to work correctly. (r57005)
- Normal-Tangent Rotation - Normal-Tangent rotation mode added, so you can control the orientation around the normal based on the faces UV coordinates, allows for deformations that keep the particles facing the same way. (r58232)

Smoke:
- Full Sample - A new Full Sample" option was added to high resolution smoke panel. (r56665). When high resolution and full sample are enabled, the emitters now take the finer grid into account. Before the emitters where showing the blocks of the normal resolution grid even when the additional high resolution was enabled. This allows to use a lower base resolution for the simulation in many cases.
- Subframes - Emitters now have a "Subframes" option, for fast fast moving emitters. This allows for a smooth flow of smoke or fire even for emitters moving very fast. Previously, one puff of smoke was emitted for every frame, resulting in disjoint spots of smoke.

USABILITY:
User Interface:
- Display menu items key shortcuts in the button tooltips. (r57172).
- Drag-Toggle now allows all layers to be set at once. (r56748)
- Color picker now supports 3 digit hex colors like HTML, e.g. #123 becomes #112233. (r57135)
- Units, display 0.5mm rather than 500um, nicer when dealing with very small sizes but not microscopic (r57149)
- Double click now selects entire words (like on file path segments) (r57280)
- File-selector now maps back and forward history to back and forward buttons on a 5 button mouse. (r57285)
- For users without middle-mouse buttons, you can now use Circle and Border de-select by holding SHIFT. (r57577)
- Expanded control of enum properties in bitflag mode now follow other similar controls behavior (i.e. click only select one item, shift-click to (de)select several ones). See e.g. transform manipulators selectors, in the header of 3D views (r56706).
- Icon-only expanded enums where still using the label to compute their width, now they just take room needed by the icon (r57576).

Weight Paint:
- Reworked Weight Paint panel and added make it work in weight paint mode when vertex selection is enabled. (r57468)
- Weight tools such as limit-total, levels, clear - that operate on many groups can now select from active/deformed/non-deformed/all. (r57005)

Sequencer:
- Added a mask modifier for sequence strips (r56582).
- Fix naming of strips when adding a bunch of video files at once, previously all strips got the same name (from first file name), now each get a name matching it's underlying file (r57610).

Other:
- Auto indent for multi-line Python statements in the Python console. (r56558))
- Support for storing text styles in themes (r57275).
- Transformation Constraint now allows applies rotation offsets too (like for location) (r57309)
- 2D painting now supports texture masks and does masking more consistent with projection painting. (r56699)

Python Security:
- Auto-running Python scripts can now be controlled more securely.

Addons:
- New: Texture Atlas - Addon to bake shadow and lightmaps for an entire scene.
- New: Edit Linked Library - Quick editing of linked assets, opening the library file and returning to the original file.

Python API:
- Add popup menu to allow python scripts to show popups without having to define a menu class first (r57170)
- Add Mesh.calc_smooth_groups() function to calculate smooth groups from sharp edges (r57452)
- Add BMVert.is_boundary attribute (r56781)

BUG FIXES:
3D View:
- Fix #35617: cycles GLSL object texture coordinates were wrong. (r57231)
- Fix #35602: VBO + dynamic topology sculpt did not show specularity. (r57234)
- Fix #35629: Incorrect Rendered Viewport Horizontal Splitting. (r57241)
- Fix #35650: Fly mode with parenting was broken for both locked/unlocked parent mode. (r57267)
- Fix #35663: Some object types don't draw bounds other than "Box". (r57324)
- Fix #35694: Lattice; Display Type: "Bounds" not working. (r57456)
- Fix #35911: Show weights not working with a weight edit modifier in edit mode. (r58009)
- Fix #36090: Blender displays strange symbol in edge length. (r58165)
- Fix #35827: Object selection through camera view not working in some cases. (r58201)
- Fix for using scaled cameras with fly mode and camera-to-view locking r57440
- Fix GLSL not showing shading properly on the backside of faces. (r57702)
- Fix unnecessary 3D viewport redraws in various cases, in particular when editing node materials. (r57714)
- Fix incorrect GLSL bump mapping in editmode when the UV coordinates are flipped, was not passing sign on to GLSL shader. (r57906)

Animation:
- Fix #35378: Shape Key Animation Data still linked when creating full copy of scene. (r57221)
- Fix #35613: Dopesheet, Graph Editor Trouble Selecting Channels. (r57240)
- Fix #35643: Animated textures are invisible in Graph Editor if it is not linked via material. (r57332)
- Fix #35263, #35382: NLA Animated Influence is ignored if strips below have zero total influence. (r57333)
- Fix #35382: NLA "Multiply" Blend Mode calculated incorrectly. (r57345)
- Fix #35887: Keyframes inserted at wrong time on offsetted NLA Strips when using "Auto Keying" + "Insert Available Only". (r57902)
- Fix #35744: FCurve select changes on Graph Editor Resize. (r57905)
- Fix #35991: Show warning message to when trying to edit driven values in number buttons. (r57974)
- Fix #35992: Crash using make links > animation data between empty and mesh object. (r57975)
- Fix #35998: Crash when trying rename Driver in Outliner. (r57984)
- Fix #35977: Bake Action doesn't work properly. (r58012)
- Fix #35948: Toggle-Draw AutoKeyframe Bug. (r58134)
- Fix #36082: Animation playback not working after rendering of background scenes and multiple render layer nodes. (r58157)
- NLA Bugfix: When clicking on a channel name in the channel list while still in tweakmode (r57907)

Armatures:
- Fix #35671: Automatic armature weights assignment crashed with an empty mesh. (r57296)
- Fix #35901: Hooks on armature bones are calculated in wrong space. (r57843)
- Fix #35856: Bones gets scaled chaotically when during NLA Strip Blend In/Out. (r57904)
- Fix #35997: Add armature > single bone, then change location or rotation would move only the origin and not the bone. (r57997)
- Fix #36099: Undo crashes on an armature with ID-Properties armatures undo state now stores ID-properties. (r58173)
- Fix #36128: Not deselect all bone when I press the A button in edit mode. (r58250)

Audio:
- Fix #35230: CPU freeze at playback after cutting/deleting/duplicating audio strip. (r57598)

Collada:
- Fix #35555: Collada: export destroys mesh in some cases. (r57208)
- Fix #35592: Collada (DAE) exporter messes up vertex colors. (r57209)
- Fix #34823: Collada: nodes exporting world matrices. (r58227)
- Fix #36060: Collada Import: animated armature+mesh problem. (r58242)
- Fix #36122: Collada import - Keyframes offset after recording and playing. (r58264)
- Fix crash during collada export when armature has animation data. (r57761)
- Collada miport: Report 'unknown animation class' only when relevant. (r58263)

Curves:
- Fix #35686: Grease pencil to curve conversion causes NAN weights on vertices. (r57308)
- Fix #35670: Selectionmode LMB dont change the controlling for putting curve points with strg+lmb. (r57329)
- Fix #35669: Snap curvepoints dont work correct when another object is selected. (r57330, r57371)
- Fix #36042: Subdividing a cyclic spline shifts start/end points. (r58070)
- Fix #36066: Crash when Tab out text object. (r58106)
- Fix #36004: Vertex parent on curve point results in blank 'parent_type' on child object. (r58123)
- Fix #36176: Text bevel flipped for overlapping characters. (r58339)
- Fix 3d text 'insert lorem' crash (r57805)
- Fix joining behavior for curves and armatures (when active object not selected). (r58146)

File I/O:
- Fix #35656: Crash on File Browser (r57370)
- Fix part #35859: lib linking errors were not shown when opening files through open recent. r57736
- Fix #36127: 10 bit DPX render would crash when doing rendering animations from the UI on OS X. (r58269)

Game Engine:
- Fix #32218: logic.addScene() Not Adding Scenes in Order. (r57536)
- Fix #35479: OSKEY (Command Key on Mac) not working. (r57593)
- Fix #34781: bge.texture.ImageRender does not show Font object. (r57594)
- Fix #35447: LibLoad Meshes and Scenes causes crash of blender. (r57596)
- Fix #33163: Text Font Bug. (r57623)
- Fix #32775: LibFree crashing. (r57626)
- Fix #35815: makeScreenshot() relative path not working in Blenderplayer. (r57645)
- Fix #35811: Blenderplayer crash on closing if file saved with an actual version. (r57680)
- Fix #35737: Action actuator in property mode don't work with values lower then 1. (r57681)
- Fix #34185: billboard scale problem in groups. (r57691)
- Fix #30450: F-Curve on bone not working. (r57692)
- Fix #35884: Evil bge.types.BL_Shader.setUniformMatrix3() (r57815)
- Fix game anaglyph colors are inverted. (r57646)

Image / UV Editing:
- Fix #35453: "copy mirrored uv coords" doesn't work. (r57244)
- Fix #35645: UV Stitch often crash Blender (hidden faces related). (r57266)
- Fix #35611: 'Quick Edit' in Texture mode + RGBA16bit gives bright results. (r57313)
- Fix #35658: OpenEXR (from Maya) - missing passes. (r57353)
- Fix #35749: Image Editor: "Replace Image" operator didn't refresh icon for image. (r57476)
- Fix #35548: Island selecting mode problem in UV editor. (r57508)
- Fix #35900: Image editor save multilayer EXR was not using the compression codec specified by the user. (r57847)
- Fix #36022: Inconsistent naming for new images. (r58040)
- Fix #36089: Crash when using a tiff without TIFFTAG_EXTRASAMPLES. (r58164)
- Fix #36145: Error in inverting channels in the UV/Image Editor. (r58262)

Mesh Editing:
- Fix #35578: New bridge tool; bowtie crossing when destination edges form one half of an 'X'. (r57159, r57163)
- Fix #35603: Crash with "Tag Freestyle Edge Mark". (r57210)
- Fix #35311: Planar Decimate / Limited Dissolve fails to merge some adjacent faces optionally limit by face flipping. (r57216)
- Fix #35623: separate mesh operator did not redraw the outliner. (r57232)
- Fix #35636: bridge tool: error symmetry. (r57259)
- Fix #35648: Loop cut, smoothness showing wrong symmetrical. (r57331)
- Fix #35738: Delete edge loop removes extra vertices when working on small scale objects. (r57445)
- Fix #33374: Extrude and mirror editing 2.65 RC1 (r57494)
- Fix #35902: Build navigation mesh crash with multiple meshes selected. (r57848)
- Fix #35551: The topology mirror setting affected shape key and vertex group but this was confusing as there was no setting visible for it. (r57856)
- Fix #35914: Blender crashes when trying to use vertex selection masking on a copy directly after using SHIFT+d (r57888)
- Fix #35936: Can't create new vertex group when using Ctrl G menu. (r57901)
- Fix #35939: [Edit - Vertex mode] [Select]-[Mirror] did not returns right result. (r57916)
- Fix #35994: Shape key mirror without topology did not properly work after doing mirror with topology. (r57993)
- Fix #35989: Bridge tool flip mash open edge loops were calculating flipping incorrectly. (r58018)
- Fix #35806: Unable to check "Correct UVs" option in "Loop Cut and Slide" (Keymap Editor). (r58087)
- Fix #36055: Edge/Face Info display on wrong position with key frames display editmesh stats with deform modifiers. (r58121)
- Fix #36100: Bevel lost selection interpolating loop was copying face attributes including selection. (r58177)
- Fix #35582: Bevel weird results. (r58176)
- Fix #36105: Bevel UV Flicker. (r58179)
- Fix #36106: Defining the Loopcut number with the keyboard is limited to 130 mousewheel value is now clamped too and raised the limit to 500. (r58187)
- Fix for crash in edgering subd when 3+ disconnected edge rings were found. (r57196)
- Fix for sculpt distortion happens when flipping mesh normals. (r57373)
- Fix for editmesh transform connected, the distance checks could get into a feedback loop so that the result depended on the order of verts/edges. (r57527)
- Fix for vert/face mask modes using last used select option when using the select-all key shortcut. (r57752)

Modifiers:
- Fix #35678: Duplicating an object with Displace modifier does not increase the reference count of the texture. (r57354)
- Fix #35710: Mesh explodes while using solidify modifier with tubular non-manifold base mesh. (r57405)
- Fix #35911: Show weights not working with a weight edit modifier in edit mode. (r57891)
- Fix #35966: remesh modifier + particle use modifier stack option did not work well together. (r57934)
- Fix #35990: Bevel modifier crashes specific mesh. (r57976)
- Fix #35987: Bevel gives nan vertices. (r58014)
- Fix #34445, #35109: New Bevel's issue with Edge Split modifier. (r58076)
- Fix #36079: Use Modifier Stack Crash with Particles (r58140)
- Fix #36141: Crash with skin and remesh modifier in edit mode. (r58247)
- Fix #36058: Displace Modifier errors using a baked Image and displace baking inconsistency between 2.67/2.68RC and previous versions. (r58270)
- Fix for problem with creating weight-paint preview. (r57419)

Movie Clip Editor:
- Fix #35773: Drag-to-Open failed in Movie Clip Editor. (r57568)

Nodes / Compositor:
- Fix #35570: Old group nodes with empty socket name strings crash. (r57139)
- Fix #35599: MovieClip node crashes when using multilayer exr (r57202)
- Fix #35625: Blender crashes after texture bake complete. due to missing node group. (r57247)
- Fix #35633: Cannot Add Group Node In Blender 2.67a. (r57249)
- Fix #35640: Linked Node Materials appear to be editable. (r57252, r57253, r57401)
- Fix #35400: Dilate Erode Feather Bug - feathering wraps around image. (r57297)
- Fix #35703: Viewer node doesn't updates image sometimes. (r57410)
- Fix #35724: Backdrop zoom can be set to a very small value, making the backdrop disapear. (r57453)
- Fix #35439: Render Border have weird influence on compositing. (r57604)
- Fix #35546: clicking cycles "Use Nodes" did not do a proper undo push. (r57741)
- Fix #35809: Dragging a non-active node in the node editor did not work reliably. (r57823)
- Fix #35922: RGB Input Node doesn't work properly. (r57885)
- Fix #36024: Data loss between saves for custom node trees. (r58074, r58075)
- Fix #36050: Backdrop not working. (r58113)
- Fix #36041: Chroma key broken. (r58141)
- Fix #35586: Add an option to the Z Combine compositing node to disable the Z buffer antialiasing that was restored in 2.67 after it was missing in the new compositor implementation. (r58202)
- Fix #36086: Activating the opencl option in the compositor causes blender crash on some systems (r58338)
- Fix crash when passing non-existing socket type to sockets.new() function. (r57430)
- Fix crash when getting active ID from a node tree with missing groups. (r57963)
- Fix deadlock in coordinate wrapping operation with zero dimension. (r57964)

Objects:
- Fix #35935: make links > groups, which copies group membership between objects, would also copy object dupligroups (next item in the menu). (r57968)

Particles:
- Fix #36093: Stationary Particle system - particle Y axis fails to follow emitter object rotation. (r58192. r58229)

Physics / Hair / Simulations:
- Fix #35477: Clicking "Connect Hair" button translates a mesh by it's object location. (r57213)
- Fix #35628: Dynamic paint waves over ocean modifier doesn't work (r57254)
- Fix #35609: Hair cut tool cuts in a wrong place, draw steps should default to 2. (r57698)
- Fix #35406: Hair puff brush bug - puff was interpolating hair that made longer strands cirl up. (r58137)
- Fix #36115: Dynamic paint not showing correct result after file load or undo. (r58200)
- Fix particle lasso-select inverting the selection. (r58138)
- Fix particle hair display percentage not properly getting restored after rendering. (r57717)

Python:
- Fix #35434: Segmentation fault switching screen layout from python. (r57204)
- Fix #35489: mode_set() not working in background mode, Scene change doesn't change mode either. (r57205)
- Fix #35683: Addon working fine in console. But crashed when click GUI button. (r57336)
- Fix #35346: Python: still UI issue with popup and dropdown list (r57425, r57562, r57563)
- Fix #35850: Documentation error for mathutils.Vector. (r57674)
- Fix #35507: BMesh module: Crash on to_mesh() if faces.layers.tex is used but no loops.layers.uv. (r57755)
- Fix #35860: Crash if pressing in import dialog. (r57852)
- Fix #35984: No way to know if a datablock is in editmode. (r57980)
- Fix #36155: Crash with __contains__. (r58310)

Render:
- Fix #35497: Rendering preview range gives wrong duration. (r57157)
- Fix #35624: Rendering to a new window, then switching scene in the main window, would still continue to render the previous scene in the render window on F12. (r57229)
- Fix #35405: Properties editor preview render restarted unnecessarily after F12 render. (r57377)
- Fix #35664: Blender internal material index pass + ztransp + multiple materials assigned to a mesh did not work correct. (r57439)
- Fix #35768: Crash in with "free image textures" option and 3D viewport with textured draw mode open. (r57474)
- Fix #35848: Render crash in background mode due to missing G.main. (r57663)
- Fix #35807: Blender internal motion blur render without antialiasing would give black speckles (self intersection errors) in raytraced shadows. (r57606)
- Fix #35846: Crash rendering with dupligroups visible in 3D viewport during render in some cases. (r57740)
- Fix #35882: Render to image editor, ctrl+up fullscreen, click back to previous did not work. (r57787)
- Fix #35412: Blender internal "from dupli" texture coordinates not working with particles in linked groups. (r57851)
- Fix #35964: Viewport render not updating with linking materials with ctrl+L. (r57933)
- Fix #35986: "Full sample AA not supported without 3d rendering" message was displayed even with antialiasing disabled. (r57966)
- Fix #35957: Blender internal viewport render did not do correct color management for image textures. (r57999)
- Fix #36005: Viewport rendering crashes blender. (r58017)
- Fix #36044 #36044: Blender Internal viewport rendering crash while editing data. (r58080)
- Fix #35739, #35937, #35739: Undo crashes and missing updates with blender internal viewport rendering. (r58082)
- Fix #35969: Blender Internal and Cycles not updating mesh while in edit mode. (r58084)
- Fix #36075: Editing shading nodes could still crash blender internal rendered draw mode. (r58132)
- Fix #36091: External render engines like Luxrender don't work well with the save buffers option. (r58174)
- Fix #35470: Crash rendering from the terminal in some cases due to render info text threading issue. (r58203)
- Fix [1] #36173]]: Current frame doesn't update while OpenGL Rendering Animation. (r58331)
- Fix [2] #36150]]: Missing Preview Render Updates with Add/Remove material slot. (r58335)
- Fix for crash deleting the world when viewport preview is used. (r58039)
- Fix blender environment map texture looking different on the first render with an image file. (r58122)

Render: Freestyle:
- Fix #35561: Freestyle + read full sample layers = crash. (r57369)
- Fix #35353: Freestyle + Compositor + Auto-render renders freestyle lines in the wrong place. (r57415)
- Fix #35883: Freestyle + envmap render crashed. (r57782)
- Fix #35808: Blender internal viewport with freestyle would keep continuously rerendering for no reason. (r57839)
- Partial dix #35695: Freestyle produces extra line across an object with pointed areas. (r58006)
- Fix #35970: Freestyle + Particles = Crash. (r58063)
- Fix #36009: Rendered ortho view messes up Freestyle lines in 3D viewport. (r58129)
- Fix #35695: Freestyle produces extra line across an object with pointed areas. (r58180)
- Fix #35482: 2.67 freestyle line visibility computation bug. (r58222)

Render: Cycles:
- Fix #35591: Rendering with OSL seems to cap "weird" numbers in certain places in the nodes. (r57178)
- Fix #35587: Cycles: image movie to single image crashing. (r57192)
- Fix #35614: Cycles objects on mask layer in render layers were writing passes such as motion/uv/normal but they should have been excluded from them. (r57230)
- Fix #35644: Lamp specials menu still showed blender internal energy and falloff distance when cycles was selected as renderer. (r57265)
- Fix #35672: Missing update when changing light ray visibility during viewport render. (r57290)
- Fix #35677, #35525: , #35525: cycles viewport not updating properly in some situations. (r57306)
- Fix #35653: Manual texture space location and size not working in cycles viewport. (r57349)
- Fix #35681: Cycles excluded layers still got evaluated before and after rendering even if they were not used on any render layers. (r57352)
- Fix #35251: Cycles crash rendering with a particular user preferences configuration. (r57378)
- Fix #35733: Lamps on render layers that are both excluded and used for masking should not be used, same as emissive meshes. (r57432)
- Fix #35729: Cycles normal maps not showing properly in preview render. (r57434)
- Fix #35730: Cycles not rendering dupliverted metaball, needs another special exception. (r57437)
- Fix #35771: "Specials" ->"Size Y" doesn't work for Cycles area lamp. (r57539)
- Fix #35812: Cycles image texture node not doing proper alpha handling of PNG images with open shading language enabled. (r57637)
- Fix #35847: Cycles group nodes did not work well exposing inputs like normal or texture coordinate. (r57676)
- Fix #35896: Cycles crash with OSL image textures and viewport + preview render running at the same time. (r57846)
- Fix #35954: Missing cycles viewport render update when changing the object or material pass index. (r57929)
- Fix #35944: Adding keyframes or drivers on image sequences offset did not work for cycles image texture node. (r57931)
- Fix #36037: Cycles from dupli generated texture coordinates were wrong. (r58057)
- Fix #36063: Cycles 3D viewport was incorrectly influenced by blender internal material halo settings. (r58083)
- Fix #36064: Cycles direct/indirect light passes with materials that have zero RGB color components gave non-grey results when you might no expect it. (r58086)
- Fix #36080: Fix cycles crash with certain group node setups, accessing freed memory. (r58149)
- Fix #36053: Slow GPU render with panorama camera + depth of field. (r58158)
- Fix #36139: Cycles not taking texture spacing settings into account for generated coordinates on text objects. (r58265)
- Fix related #35681: Avoid some unnecessary cycles updated when using exclude render layers. (r57307)
- Fix cycles world ray visibility not working correct with multiple importance sampling. (r57948)

Sequencer:
- Fix #36027: Close gap shifts clip leaves keyframes behind. (r58038)
- Fix #36124: VSE - Input Color doesn't invalidate cache properly for movies. (r58257)

Sculpting / Painting:
- Fix #35545: Weight paint with mirror modifier does not accurate represent bone influence (r57206)
- Fix #35638: Object disappears when rotating after using the simplify brush. (r57311)
- Fix #35793: Crash When Painting Gradient Weight. (r57564)
- Fix #35457: Mirror the U texture coordinate does not work in projection painting regression since 2.61 (r57706)
- Fix #34909: Texture paint mode does not correctly update when using textures larger than 2048x2048. (r57735)
- Fix #35858: Weight Paint: Hiding faces isnt flushing the flag to the vertices. (r57751)
- Fix #34837: Texture Painting using Face Selection Mask fails to show texture if more than 1 texture is used (r57764)
- Fix #35583: Smooth brush ignores hidden parts. (r57768)
- Fix #35365: Texture cloning not behaving correctly in perspective view. (r57776)
- Fix #33068: Can't paint weights of some vertices in some situations. (r57781)
- Fix #35858: Weight Paint: Hiding faces isnt flushing the flag to the vertices. (r57895)
- Fix #35975: "Select Linked" = "Select All" in Weight Paint mode. (r57955)
- Fix #35057: Texture paint viewport performance drop. (r58079)
- Fix #36039: Texture paint bug with face selection on subdivided object. (r58109)
- Fix #36153: Crash when choosing a brush. (r58311)

User Interface:
- Fix #35567: Shift+LMB doesn't toggle selection when using the Maya preset. (r57154)
- Fix #35468: Screen list shows temp layout (r57214)
- Fix #35610: Multiresolution Modifier Complains About Sculpt Mode. (r57220)
- Fix #35646: Image offset value in empty image display mode should be unitless (r57263)
- Fix #35668: Tooltip for Euler Discontinuity Filter was misleading (r57411)
- Fix #35713: Set Origin not waiting for user input when invoked form search menu. (r57422)
- Fix #35741: Material shows WORLD texture_context by default. (r57497)
- Fix #35774: Confusing Text in Texture Paint Panel. (r57504)
- Fix #35790: Panel Section Arrows Wrong Theme Colors. (r57694)
- Fix #35767: Transforming nodes in the node editor changed the wireframe color of the active object in the 3D view. (r57715)
- Fix #35715: Graph editor > channels > move.. menu item showed wrong keyboard shortcut. (r57734)
- Fix #35750: List items in properties editor (text colors not following list item theme). (r57760)
- Fix #35880: Popup menus like F6 redo did not use the right theme color for highlighted text, (r57771)
- Fix #35880: Theme color of enabled option buttons in popups was still controlled by the wrong color, now it's controlled by "Menu Back" text color. (r57785)
- Fix #35802: Searchbox menu not opening when opened from a popup near the bottom of the window. (r57822)
- Fix #35974: Smoke flow force field icon missing in add menu. (r57956)
- Fix #36001: Crashing copying long strings in text buttons. (r57996)
- Fix #36010: Missing 3D view header redraw when assigning shortcut key to mesh automerge. (r58002)
- Fix #36038: Auto Keying warning message is clamped in Japanese. (r58049)
- Fix #35841: WM_OT_context_[toggle/cycle/etc.] operators dont show shortcut keys in menus (or tooltips) for properties they are used to toggle/cycle through. (r58058)
- Fix #36043: Missing Tooltip for Excluded Paths field of Auto Run Python Scripts in User Preferences -> File. (r58069)
- Fix #36059: Region overlap did not show scopes overlapping in the image editor. (r58081)
- Fix #36008: Can't set values higher than 1.0 in HSV colour picker (But can in RGB) - also some strange behavior. (r58105)
- Fix #36030: Datablock drag and drop to buttons not working with a certain number of objects in the scene. (r58120)
- Fix #36065: UI labels are shown in the theme color for unselected list items. (r58142)
- Fix #36109: UI softlock when first property of an operator is String disable editing a string on operator UI popups, causes feedback loop. (r58197)
- Fix #36135: File name of previously saved render result no longer remembered. (r58231)
- Fix text shadow offset was causing text to clip r57271
- Fix filesel autocomplete, it had the bad behavior entering a non-existing name (r57572)
- Fix OSX "Life resize" was also being called during opening of windows - when things are not initialized yet. (r57181)
- Fix a few DPI/retina scaling issues in the graph editor and movie clip editor. (r57819)

System:
- Fix #35728: "Load Factory Settings" changes temp fonder to "/temp/ (r57479, r57500)
- Fix #35825: "Find missing files" seems to search for files which are not missing Made finding paths for files that exist optional (and off by default), since its handy for relocating projects. (r57678)
- Fix #35824: finding missing files not working correct for filepaths with special characters on Windows. (r57739)
- Fix #35890: memory leak in OS X ghost locale detection. (r57821)
- Fix #35904: On Windows force NVidia Optimus, which does automatic graphics switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. (r57857)
- Fix #36157: Memory Leak in GHOST_DropTargetX11 would leak a little bit of memory for every window created. (r58309)

Other:
- Fix #35501: Operator log: some property changes log as [...].(null) = ... (r57211)
- Fix #35661: Maya key config - select operations are skipped by "undo". (r57338, r57340)
- Fix #35691: Context Override replaces instead of overrides. (r57346)
- Fix #35704: Simplify on scene with dupli recursion crashes. (r57376)
- Fix #35574: Export Key Map issue. (r57380)
- Fix #35747: Lasso select could crash if there was an Armature in PoseMode somewhere. (r57475)
- Fix #35590: Connected proportional editing gives unexpected results (r57532)
- Fix #35855: Change "Scene" crashes randomly. (r57689)
- Fix #35844: "Blender User Preferences" window don't save size font. (r57703)
- Fix #35884: Crash opening .blend with generated color grid image and preview render. (r57845)
- Fix #35958: texture timeout with value 0 not preserved when saving user preferences. (r57932)
- Fix #35933: setting shortcut keys in object mode menu didn't work correct. (r57967)
- Fix #36014: Individual Origin Translation across Normal Orientation doesn't work properly. (r58015)
- Fix #36073: Changing list items misses undo push. (r58130)
- Fix #36076: Metaballs as particles with particle texture (size influence) crashes Blender (r58147)
- Fix #36107: Moving origin of instanced objects doesn't work properly. (r58249)
- Fix missing compositor refresh due to missinfg mask notifiers, (r57668)
- Fix for crash reading from a freed scene when exiting blender. (r57810)
- Avoid crashes running screendump and screen editing operators in background mode. (r57842)
- Fix for Make Local -> All not working correct with multy-user datablocks (leads to crashes). (r57896)

Blender 2.67b (32-bit) 查看版本資訊

更新時間:2013-06-01
更新細節:

Blender 2.67b (64-bit) 查看版本資訊

更新時間:2013-06-01
更新細節:

Blender 2.67a (32-bit) 查看版本資訊

更新時間:2013-05-22
更新細節:

What's new in this version:

Interface:
- Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
- Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
- Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
- Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
- Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
- Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
- Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
- Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
- Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
- Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
- Fix for toggle drag not working in popups (r56747 r56881)
- Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)

Viewport:
- Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
- Fix eternal loop with background scenes (r56689)

Animation:
- Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
- Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
- Fix #35398: changing render layer name causes animation to be lost. (r56868)
- Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
- Fix for shape-key drivers executing for every call to derivedmesh (r56880)

Sequencer:
- Fix #35390: the verticel line indicating scene end frame was off by one (r56872 r56882 r56894)

Composite/Nodes:
- Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
- Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
- Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
- Fix #35330: Blur node crash due to size overflow (r56759)
- Fix #35349: multiple viewers nodes crashing during render (r56791)
- Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
- Fix #35388: grouped nodes not editable in properties ui. (r56857)
- Fix #35369: crop node or FileOutput node bug. (r56879)
- Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
- Fix string escaping when building python expression for nodes (r56610)
- Fix crash loading node groups caused by versioning error (r56611)
- Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
- Fix note add operators were not using UNDO option (r56648)

Render:
- Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
- Fix #35280: crash when setting Environment Map imagefile (r56620)
- Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)

Render (Cycles):
- Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
- Fix #35282: color ramp set to constant interpolation did not work well (r56651)
- Fix #35306: normal mapping not working with flat shading. (r56682)

Render (Freestyle):
- Fix #35352: geometry spatial noise freezes on render (r56836)
- Fix #35385: rendering crash with modifiers (r56839)
- Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
- Fix crash when closing blend files with no line styles (r56711)
- Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
- Fix for memory leaks in Freestyle Python API components (r56778 r56807)
- Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
- Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)

Modifiers:
- Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)

Tools:
- Fix #35257: 'Brige > Merge' sometimes flips result (r56606)
- Fix #35292: edge slide slow with big image in image editor (r56671)
- Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
- Fix #35326: even edge slide on open edge crashes (r56735)
- Fix #35308: Edge Split operator splits unselected edges (r56760)
- Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
- Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)

Paint:
- Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
- Fix #35057, #35372: slow texture painting performance. (r56823)
- Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
- Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
- Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
- Fix crash on 2d painting when no active object is present (regression), (r56892)
- Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
- Fix crash due to shared paint cursor function (regression). (r56902)

Sculpt:
- Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
- Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
- Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
- Fix #35354: dyntopo - materials and UI display issues (r56820)

Game Engine:
- Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
- Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
- Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
- Fix #34631: error displaying texface (r56679)
- Fix #34044: error displaying texface for objects with no material (r56680)
- Fix #35320: crash when adding property without setting material (r56745)
- Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
- Add missing python properties on ActionActuator: layer, layerWeight (r56906)

Particles:
- Fix #35296: particles crash with long object name (r56668)

Rigid Body:
- fix #35403: Highlight not updating instantly when removing from Rigid body

Python:
- Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
- Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)

Other:
- Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
- Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
- Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)