Avira Internet Security Suite 歷史版本列表 Page5

最新版本 VASSAL Engine 3.4.6

Avira Internet Security Suite 歷史版本列表

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Opera GX 62.0.3331.52 (64-bit) 查看版本資訊

更新時間:2019-07-10
更新細節:

SoftMaker Office 2018 Rev 966.0704 (64-bit) 查看版本資訊

更新時間:2019-07-05
更新細節:

Rocrail 15640 (64-bit) 查看版本資訊

更新時間:2019-07-05
更新細節:

What's new in this version:

Rocrail 15640 (64-bit)
- Removed wiringPI library
- Rocnetnode: added /dev/ttyAMA0 selection for dcc232
- Mbus: trace correction
- Dcc232: revert gpio
- Dcc232: WIP
- Dcc232: gpio WIP
- Dcc232: gpio WIP
- Dccd232: gpio WIP
- Analyse: fix for zoffset (Lothar)


Rocrail 15615 (64-bit)
- Zipper.sh: typo
- Zipper: linux support added
- Rocview.cmd: use absolute path for server binaries
- Zipper.sh: copy zip to package
- Zipper: $1 for w32/w64
- Zipper script added
- Rocview.cmd for zip installer
- Model: remove attribute modplan
- Text: replace pipe with
in case of html and concat


Rocrail 15608 (64-bit)
- Change log not available for this version


Rocrail 15604 (64-bit)
- switch: test trace twin address


Rocrail 15602 (64-bit)
- Change log not available for this version


Rocrail 15594 (64-bit)
- Change log not available for this version


Rocrail 15585 (64-bit)
- Infodialog: removed obsolete adjustminsize flag
- Donkeydlg: layout corrections
- Wsocket: trace correction in case the hostname query did fail
- Infodialog,rocguiinidlg: layout and translation corrections
- Donkey: added missing dialog title


Rocrail 15574 (64-bit)
- Control: tracelevel correction for action state does not match
- Rocweb: added text click command


Rocrail 15570 (64-bit)
- Canservice: report as CANID=0 and NN=0
- Text: fix for model command change
- Canservice: use same CANID and nodenumber as the GC1e in case of service on 5550
- Modplan: add all system actions
- Text: center option added


Rocrail 15558 (64-bit)
- text: fix for check action state


Rocrail 15554 (64-bit)
- Control: trace correction
- Mbus utils: fix for MERG standard CAN frame ID
- Canservice: avoid looping without sleep in case of tcp socket error
- Canservice: fix for standard ASCII frame
- Canservice: ascii framing support added
- Xmlscriptdlg: text commands added
- Text: click state for triggering actions added
- Modplan: read/save tour, waybill, link, weather, lightctrl and mvtrack
- Modplan: read and save module systemactions
- Modplan: read module system


Rocrail 15544 (64-bit)
- modplan: use modzoffset on modify; move, rotate


Rocrail 15543 (64-bit)
- Change log not available for this version


Rocrail 15533 (64-bit)
- Block: fix for action call for occupied
- Modplandlg: file dialog buttons added for loco and route xml


Rocrail 15531 (64-bit)
- Wrapper: default 3 trace files


Rocrail 15530 (64-bit)
- Location: fix for maxocc zero
- Route,switch: check if the switch has an address set on empty commands
- Switch: check for valid command
- Locationsdlg: layout correction
- Locationsdlg: layout correction


Rocrail 15525 (64-bit)
- mbus: support for UID in system commands and events


Rocrail 15518 (64-bit)
- Mbus: reject fnchanged -1
- Ocation: maxocc per cargo type
- Location: max commuter option added


Rocrail 15515 (64-bit)
- Schedules: reset callerid and callertype


Rocrail 15515 (64-bit)
- Control: set the IID in the callerid variable
- Check4redsignals option added, default off
- Wmz21: ignore bidikmh
- Mbus: send lights(f0) also after the speed/dir commands


Rocrail 15510 (64-bit)
- Win64 build: strip debug info


Rocrail 15506 (64-bit)
- System actions: sub state implemented for IID


Rocrail 15505 (64-bit)
- Location: disregard maxocc if the loco already did arrive
- Set UID to 21 if zero to be compatible with previous revisions
- Locationdlg: removed deprecated adjust flag
- Set uid on state report

Rocrail 15504 (64-bit)
- Change log not available for this version


Rocrail 15503 (64-bit)
- Change log not available for this version


Rocrail 15500 (64-bit)
- Trace: fix for empty trace file name
- Z21: uid field added
- Clntcon: fix for ping and reply with pong
- Rcon: reactivate the 5s idle ping
- Mqtt-cs: serial connect added
- Clntcon/rcon: set keepalive socket option


Rocrail 15498 (64-bit)
- Change log not available for this version


Rocrail 15494 (64-bit)
- Planpanel: save scroll position
- Mqtt-cs python example extended with XML parsing


Rocrail 15492 (64-bit)
- Item/guiframe: restore throttle position and size dependent from loco ID
- Rocview makefile: fix for wxsubincl 3.0 -> 3.1


Rocrail 15486 (64-bit)
- Signal: white address as bit pattern if port is zero
- Rocwebworker: support for https
- Rocwebworker: support for https
- Tracedlg: fix for close event (X)


Rocrail 15482 (64-bit)
- Rocweb: http return code correction for plan and options xml
- Evaluate function event
- Function control type added
- Translation merge: fr
- Xmlscriptdlg: replaced settargetrange with the 3.0 start/end function
- Aboxdlg: layout fixes
- EStW: threeway symbol added


Rocrail 15475 (64-bit)
- Change log not available for this version


Rocrail 15470 (64-bit)
- Xmlscriptdlg: try to select the complete invalid line
- Xmlscriptdlg: select invalid XML line
- Xmlscriptdlg: select text from invalid XML
- Block: fix for service wait
- Output: function type added


Rocrail 15465 (64-bit)
- Block: revert put out of operation behaviour in case from dialog
- Xmlscriptdlg: find added
- Xmldlg: find added


Rocrail 15462 (64-bit)
- Model: trace level correction
- Block: crosscheck fix for service
- MBUS: not evaluating type in case of UID zero
- Cv index support for accelleration and calibrating
- Xmlscript: block throttle command added
- Locdialog: show CV index in grid
- Mbus,rocpro: mfx cv index support
- Block: fix for wait and service
- Block: check if occupied in case of modify and new state should be close


Rocrail 15453 (64-bit)
- Tt: set accessory bit in case of f6915
- Xmlpointsize default set to 11
- Manifest: removed dpiAwareness
- Xml: add wrap and pointsize attribute

GameMaker Studio 2.2.3 Build 433 查看版本資訊

更新時間:2019-07-04
更新細節:

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

Minecraft Forge 1.14.2 查看版本資訊

更新時間:2019-06-24
更新細節:

Opera GX 60.0.3255.50747 (64-bit) 查看版本資訊

更新時間:2019-06-15
更新細節:

Puffin Browser 7.8.2.612 查看版本資訊

更新時間:2019-06-13
更新細節:

Lantern 5.4.6 查看版本資訊

更新時間:2019-06-13
更新細節:

Minecraft Forge 1.13.2 查看版本資訊

更新時間:2019-05-28
更新細節:

SoftEther VPN Gate Client Plugin 2019.04.22 Build 9680 查看版本資訊

更新時間:2019-04-22
更新細節: