Avira Internet Security Suite

最新版本 GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433
Avira Internet Security Suite 提供最新的防病毒技術,讓你聊天,銀行,瀏覽和網上購物,而無需擔心。忘記病毒,木馬,電子郵件詐騙和惡意軟件一勞永逸。下載 Avira Internet Security Suite 脫機安裝程序安裝!

錯誤消息?慢啟動?崩潰?隨著時間的推移,個人電腦會收集各種各樣的 cookies,日誌,垃圾文件和惡劣的註冊表,從而降低您的電腦的速度.

在當今世界,隱私已經不能保證。從瀏覽器跟踪器和電子郵件詐騙到監視和身份盜竊,Avira Internet Security Suite 有你覆蓋。依靠全面的隱私工具來保持您的瀏覽,銀行,聊天和身份嚴格保密.

每分鐘都有新的病毒出現。這意味著您的防病毒軟件需要不斷更新,否則就無法正常工作。但是,非託管更新可能會消耗寶貴的 PC 資源。幸運的是,Avira Internet Security Suite 功能的 Avira 保護雲,一個在線數據庫,通過提供照明快速更新,不會耗盡你的資源,使您的防病毒電流.

Avira Internet Security Suite 功能:

Antivirus 掃描儀
全面保護免受惡意軟件.

實時雲保護
保護您免受新興威脅。

Blocks 與合法 software.

Email Protection
Scans 電子郵件為 malware.

Network Protection
Scans 文件捆綁 PUA
Blocks 隱藏應用程序在你的 Web network.

Advanced 衝浪 Protection
Safely,商店,流,下載共享和銀行 online.

Game 在遊戲和電影 Mode
Suspends 不必要的通知。從監控下載 Avira Internet Security Suite 離線安裝程序安裝!

Browser 跟踪 Blocker
Prevents 廣告網絡你做什麼 online.

Safe Browsing
Blocks 有害網站之前,他們 load.

Deal Finder
Saves 你的錢,而購物 online.

Free Support
Unlimited 訪問查殺 professionals.

System Speedup
Makes 您的 PC 得多 faster.

System Optimizer
Restores 您的 PC 峰值 performance.

Junk 文件和註冊表 Cleaner
Creates 在硬盤 drive.

Startup Manager
Improves 額外的空間,最大限度地減少 processes.

File Encryption
Makes 保存的文件無法讀取 outsiders.

Privacy Cleaner
Automatically 啟動時間刪除每天的瀏覽歷史記錄和 data.

File Shredder
Deletes 文件無法恢復.

注意:30 天試用版。系統 SpeedUp 的一個修復限制在未註冊版本中.

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.3 Build 433

檔案名稱 GameMakerStudio-Installer-2.2.3.433.exe
檔案大小 183 MB
系統 Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
軟體類型 未分類
作者 Avira Operations GmbH
官網 http://www.avira.com/en/avira-internet-security-suite
更新日期 2019-07-04
更新日誌

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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