use crunch compression
So, I stumbled upon this checkbox and I want to know, does it only saves you disk space, or does it also saves the GPU memory? The tooltip on Use Crunch ... ,crnlib is a lossy texture compression library for developers that ship content using the DXT1/5/N or 3DC compressed color/normal map/cubemap mipmapped ... ,crunch is an open source (ZLIB license) lossy texture compression library and command line compression tool for developers that distribute and use content in ... ,2017年12月15日 — According to this scheme, Crunch algorithm is using zero order prediction when encoding codebook elements and indices. Instead of encoding ... ,2016年6月23日 — Attachments: Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. ,2017年11月17日 — 如果在默认标签页勾选了“Use Crunch Compression”,Android平台的所有纹理都会默认使用ETC Crunch压缩。 Crunch压缩库未来还会进一步 ... ,2018年12月9日 — RGBA Crunched ETC2, RGB Compressed PVRTC 4 bits ... 首先採用RGBA Compressed ETC2 8 bit / Max Size更改為1024進行全部圖片壓縮, ... , ,2018年11月11日 — Crunched textures are essentially a DXT1 or DXT5 texture that's been tweaked so that it can compress better using essentially a general purpose ... ,2018年10月24日 — Crunch Compression. Bundles which consist primarily of DXT-compressed textures which use the Crunch compression algorithm should be ...
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use crunch compression 相關參考資料
A question about using Crunch Compression on textures ...
So, I stumbled upon this checkbox and I want to know, does it only saves you disk space, or does it also saves the GPU memory? The tooltip on Use Crunch ... https://www.reddit.com BinomialLLCcrunch: Advanced DXTc texture ... - GitHub
crnlib is a lossy texture compression library for developers that ship content using the DXT1/5/N or 3DC compressed color/normal map/cubemap mipmapped ... https://github.com Crunch Compression - Google Code Archive - Long-term ...
crunch is an open source (ZLIB license) lossy texture compression library and command line compression tool for developers that distribute and use content in ... https://code.google.com Crunch compression of ETC textures - Unity Technologies Blog
2017年12月15日 — According to this scheme, Crunch algorithm is using zero order prediction when encoding codebook elements and indices. Instead of encoding ... https://blogs.unity3d.com Crunched texture compression - when to use? - Unity Answers
2016年6月23日 — Attachments: Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. https://answers.unity.com Unity 2017.3 中的Crunch纹理压缩库-腾讯游戏学院
2017年11月17日 — 如果在默认标签页勾选了“Use Crunch Compression”,Android平台的所有纹理都会默认使用ETC Crunch压缩。 Crunch压缩库未来还会进一步 ... http://gameinstitute.qq.com Unity 優化實踐學習(二) ------ 資源優化- IT閱讀 - ITREAD01.COM
2018年12月9日 — RGBA Crunched ETC2, RGB Compressed PVRTC 4 bits ... 首先採用RGBA Compressed ETC2 8 bit / Max Size更改為1024進行全部圖片壓縮, ... https://www.itread01.com Updated Crunch texture compression library - Unity Blog
https://blogs.unity3d.com Why use crunch compression? - Unity Forum
2018年11月11日 — Crunched textures are essentially a DXT1 or DXT5 texture that's been tweaked so that it can compress better using essentially a general purpose ... https://forum.unity.com 「厚積薄發」Crunch壓縮圖片的AssetBundle打包- 每日頭條
2018年10月24日 — Crunch Compression. Bundles which consist primarily of DXT-compressed textures which use the Crunch compression algorithm should be ... https://kknews.cc |