unity texture compression memory

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unity texture compression memory

If you use a texture compression format supported by your mobile hardware, and your texture dimensions are powers of two on each side, the size reported by Unity in the texture importer inspector preview window should be about how much memory it will use, The size in memory is the same as when using the underlying texture format (for example, RGB Compressed DXT1 for RGB Crunched DXT1)., GPU memory bandwidth can often be a frame rate bottleneck, and thus texture compression helps to avoid it. The higher the visual quality of a ..., When this happens, time is lost decompressing Textures, and memory is lost because you are storing them twice. In addition, all platforms have ...,Unity supports many common image formats as source files for importing your Textures ... This hardware requires Textures to be compressed in specialized formats ... The size in memory is the same as when using the underlying texture format ...

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unity texture compression memory 相關參考資料
Compressed texture using same memory as uncompressed in ...

If you use a texture compression format supported by your mobile hardware, and your texture dimensions are powers of two on each side, the size reported by Unity in the texture importer inspector pre...

https://answers.unity.com

Recommended, default, and supported texture ... - Unity - Manual

The size in memory is the same as when using the underlying texture format (for example, RGB Compressed DXT1 for RGB Crunched DXT1).

https://docs.unity3d.com

Texture compression formats - Unity - Manual

GPU memory bandwidth can often be a frame rate bottleneck, and thus texture compression helps to avoid it. The higher the visual quality of a ...

https://docs.unity3d.com

Texture compression formats for platform-specific overrides

When this happens, time is lost decompressing Textures, and memory is lost because you are storing them twice. In addition, all platforms have ...

https://docs.unity3d.com

Texture compression formats for platform-specific overrides ...

Unity supports many common image formats as source files for importing your Textures ... This hardware requires Textures to be compressed in specialized formats ... The size in memory is the same as w...

https://docs.unity3d.com