unity physics raycast layer mask

相關問題 & 資訊整理

unity physics raycast layer mask

if(Physics.Raycast(ray, out hit, 1 ..., ScreenPointToRay(touchPosition);; RaycastHit hit;; int mask = (1 << 9);; if(Physics.Raycast(r, out hit, Mathf.Infinity, mask)); ; startPosition ..., mousePosition);; RaycastHit hit;; if (Physics.Raycast (ray, out hit, ... The ray cast system allows you to specify a layer mask. It's described in ...,The max distance the ray should check for collisions. layerMask, A Layer mask that is used to selectively ignore Colliders when casting a ray. , 所以如果要使用Unity的Physics.RayCast()加上LayerMask的話就得注意這個數值的問題。 以上圖來看,假設你的目標物件在Layer 8。如果你單純的 ..., 解决方法:加一个距离参数,就OK了。 改成if (Physics.Raycast(rayCam, out hit, 100.0f, bricksLayer)). 原因应该是layerMask被当成distance了。, Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); }}. 1; 2; 3. Unity中射线默认是碰到碰撞体就停止发射 关于Physics.Raycast射线投射:, Unity is the ultimate game development platform. Use Unity ... Raycast returning colliders in a layer not included in the layermask? I've been ... In summary: Physics.Raycast ... THIS IS THE PROBLEM LINE; if (Physics.Raycast ..., bool Physics.Raycast(Ray ray, Vector3 direction, RaycastHit out hit, float distance, int layerMask). 在場景中投下可與所有碰撞器碰撞的一條 ...

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unity physics raycast layer mask 相關參考資料
LayerMask for RayCast - Unity Answers

if(Physics.Raycast(ray, out hit, 1&nbsp;...

https://answers.unity.com

Raycast ignores my layer mask? - Unity Answers

ScreenPointToRay(touchPosition);; RaycastHit hit;; int mask = (1 &lt;&lt; 9);; if(Physics.Raycast(r, out hit, Mathf.Infinity, mask)); ; startPosition&nbsp;...

https://answers.unity.com

set ray only when raycast a specific layer - Unity Answers

mousePosition);; RaycastHit hit;; if (Physics.Raycast (ray, out hit, ... The ray cast system allows you to specify a layer mask. It&#39;s described in&nbsp;...

https://answers.unity.com

Unity - Scripting API: Physics.Raycast - Unity - Manual

The max distance the ray should check for collisions. layerMask, A Layer mask that is used to selectively ignore Colliders when casting a ray.

https://docs.unity3d.com

Unity - 如何使用LayerMask來讓RayCast正確過濾Layer ... - Verv

所以如果要使用Unity的Physics.RayCast()加上LayerMask的話就得注意這個數值的問題。 以上圖來看,假設你的目標物件在Layer 8。如果你單純的&nbsp;...

http://www.iverv.com

Unity Physics.Raycast的参数layermask不起作用_秋风知劲草 ...

解决方法:加一个距离参数,就OK了。 改成if (Physics.Raycast(rayCam, out hit, 100.0f, bricksLayer)). 原因应该是layerMask被当成distance了。

https://blog.csdn.net

Unity3D射线检测如何使用Layers和LayerMask - CSDN博客

Log(LayerMask.GetMask(&quot;UserLayerA&quot;, &quot;UserLayerB&quot;)); }}. 1; 2; 3. Unity中射线默认是碰到碰撞体就停止发射 关于Physics.Raycast射线投射:

https://blog.csdn.net

Why is Physics.Raycast returning colliders in a layer not ...

Unity is the ultimate game development platform. Use Unity ... Raycast returning colliders in a layer not included in the layermask? I&#39;ve been ... In summary: Physics.Raycast ... THIS IS THE PROB...

https://answers.unity.com

[Unity]Ray射線物理檢測碰撞和LayerMask的使用- IT閱讀

bool Physics.Raycast(Ray ray, Vector3 direction, RaycastHit out hit, float distance, int layerMask). 在場景中投下可與所有碰撞器碰撞的一條&nbsp;...

https://www.itread01.com