unity photon punrpc

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unity photon punrpc

Photon · Pun · PunRPC. PunRPC Class Reference. Replacement for RPC attribute with different name. Used to flag methods as remote-callable. More... Inherits ... ,> 但是會傳送此次行為給Master Client計算(PunRPC To MasterClient Method), > 所以怪物其實是靠Master Client自己去同步血量與相關行為的。 > ... , December 2018 in Photon Unity Networking (PUN) ... a GameObject with a photon view and a script. this script has an PUNRPC method inside ..., If you need call RPC for all cubes, do it for every cube. Currently you are calling RPC only for object referenced by static 'photonView' variable., 本系列實作, 是以Unity 官方常見的Tanks 範例(同台電腦雙打遊戲), 改成 ... 而被呼叫的function, 只要在其宣告的前面加上[PunRPC] 的tag, 就表示 ...,Photon Unity Networking framework for realtime multiplayer games and ... To enable remote calling for some method, you must apply the [PunRPC] attribute.

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unity photon punrpc 相關參考資料
Photon Unity Networking 2: PunRPC Class Reference

Photon · Pun · PunRPC. PunRPC Class Reference. Replacement for RPC attribute with different name. Used to flag methods as remote-callable. More... Inherits ...

https://doc-api.photonengine.c

RE:【問題】關於Photon PUN 同步的問題@Unity3D 遊戲引擎哈 ...

> 但是會傳送此次行為給Master Client計算(PunRPC To MasterClient Method), > 所以怪物其實是靠Master Client自己去同步血量與相關行為的。 > ...

https://forum.gamer.com.tw

PUNRPC in coroutine — Photon Engine

December 2018 in Photon Unity Networking (PUN) ... a GameObject with a photon view and a script. this script has an PUNRPC method inside ...

https://forum.photonengine.com

Unity Photon PUN RPC call - Stack Overflow

If you need call RPC for all cubes, do it for every cube. Currently you are calling RPC only for object referenced by static 'photonView' variable.

https://stackoverflow.com

實作分享— VR Photon Tanks (4) - Photon Taiwan - Medium

本系列實作, 是以Unity 官方常見的Tanks 範例(同台電腦雙打遊戲), 改成 ... 而被呼叫的function, 只要在其宣告的前面加上[PunRPC] 的tag, 就表示 ...

https://medium.com

RPCs and RaiseEvent - Photon Realtime - Photon Engine

Photon Unity Networking framework for realtime multiplayer games and ... To enable remote calling for some method, you must apply the [PunRPC] attribute.

https://doc.photonengine.com