unity other setting

相關問題 & 資訊整理

unity other setting

跳到 Other Settings - Rendering settings for the Android platform .... Mute Other Audio Sources, Enable this option if you want your Unity application to stop ... ,Navigate to Other Settings and make sure Auto Graphics API is checked: Using the default graphics APIs. When Auto Graphics API for a platform is checked, the ... ,Icon, Resolution and Presentation, Splash Image, Debugging and Crash Reporting, Other Settings, Publishing Settings, XR Settings ... ,Other Settings: any remaining settings specific to the platform. Publishing Settings: details of how the built application is prepared for delivery from the app store ... ,跳到 Other Settings - Use these settings to customize how Unity renders your game for .... This prevents people from running the game on a different ... ,跳到 Other Settings - Use these settings to customize how Unity renders your game for the ... (render loops) to worker threads running on other CPU cores. ,To set lightmap encoding in Unity, go to Edit > Project Settings, and then select the Player category, expand the Other Settings panel, and navigate to Lightmap ... ,C The details pane displays all available settings for the selected category. Use these settings to adjust the graphics, physics, and other details of the published ... ,跳到 Other Settings - Rendering Player settings for Standalone platforms .... This prevents people from running the game on a different computer to the ... ,跳到 Other Settings - Rendering Player settings for the WebGL platform ... graphics tasks (render loops) to worker threads running on other CPU cores.

相關軟體 Splash 資訊

Splash
隨著 Splash(免費精簡版)觀看高清電影,攝像機剪輯和數字電視(DVB-T)。享受最好的視頻質量和獨特的用戶體驗。 Splash 是緊湊,時尚,用戶友好和令人難以置信的快速(可能是最快的播放器打開,並開始播放相關的高清視頻文件)。享受最好的視頻質量和獨特的用戶體驗!Splash 功能:為 HD 設計和優化!播放所有高清晰度 MPEG- 2 和 AVC / H.264 攝像機剪輯和電影,速度快,... Splash 軟體介紹

unity other setting 相關參考資料
Android Player settings - Unity - Manual

跳到 Other Settings - Rendering settings for the Android platform .... Mute Other Audio Sources, Enable this option if you want your Unity application to stop ...

https://docs.unity3d.com

Graphics API support - Unity - Manual

Navigate to Other Settings and make sure Auto Graphics API is checked: Using the default graphics APIs. When Auto Graphics API for a platform is checked, the ...

https://docs.unity3d.com

Player - Unity - Manual

Icon, Resolution and Presentation, Splash Image, Debugging and Crash Reporting, Other Settings, Publishing Settings, XR Settings ...

https://docs.unity3d.com

Player Settings - Unity - Manual

Other Settings: any remaining settings specific to the platform. Publishing Settings: details of how the built application is prepared for delivery from the app store ...

https://docs.unity3d.com

Player settings for Standalone platforms - Unity - Manual

跳到 Other Settings - Use these settings to customize how Unity renders your game for .... This prevents people from running the game on a different ...

https://docs.unity3d.com

Player settings for the WebGL platform - Unity - Manual

跳到 Other Settings - Use these settings to customize how Unity renders your game for the ... (render loops) to worker threads running on other CPU cores.

https://docs.unity3d.com

Preparing render settings in Unity - Unity - Manual

To set lightmap encoding in Unity, go to Edit > Project Settings, and then select the Player category, expand the Other Settings panel, and navigate to Lightmap ...

https://docs.unity3d.com

Project Settings - Unity - Manual

C The details pane displays all available settings for the selected category. Use these settings to adjust the graphics, physics, and other details of the published ...

https://docs.unity3d.com

Standalone Player settings - Unity - Manual

跳到 Other Settings - Rendering Player settings for Standalone platforms .... This prevents people from running the game on a different computer to the ...

https://docs.unity3d.com

WebGL Player settings - Unity - Manual

跳到 Other Settings - Rendering Player settings for the WebGL platform ... graphics tasks (render loops) to worker threads running on other CPU cores.

https://docs.unity3d.com