unity mesh index format
2018年1月19日 — Unity always used 16 bit index buffers in the past. There wasn't even an option to change it. That's why we were limited to 64k vertices per ... ,Format of the mesh index buffer data. Index buffer can either be 16 bit ( ...,Gets the format of the index buffer data in the MeshData . (Read Only). A Mesh's index buffer format can be either 16 bit (which supports up to 65535 ... ,Format of the mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ... ,Format of the mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ... ,Format of the imported mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ... ,32 bit mesh index buffer format. This format supports meshes with up to 4 billion vertices. Note that GPU support for 32 bit indices is not guaranteed on ...
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unity mesh index format 相關參考資料
How do you set mesh.indexFormat? - Unity Answers
2018年1月19日 — Unity always used 16 bit index buffers in the past. There wasn't even an option to change it. That's why we were limited to 64k vertices per ... https://answers.unity.com Mesh-indexFormat - Unity Scripting API - Unity - Manual
Format of the mesh index buffer data. Index buffer can either be 16 bit ( ... https://docs.unity3d.com Mesh.MeshData.indexFormat - Scripting API - Unity - Manual
Gets the format of the index buffer data in the MeshData . (Read Only). A Mesh's index buffer format can be either 16 bit (which supports up to 65535 ... https://docs.unity3d.com Scripting API: IndexFormat - Unity - Manual
Format of the mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ... https://docs.unity3d.com Scripting API: Mesh.indexFormat - Unity - Manual
Format of the mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ... https://docs.unity3d.com Scripting API: ModelImporter.indexFormat - Unity - Manual
Format of the imported mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ... https://docs.unity3d.com Scripting API: Rendering.IndexFormat.UInt32 - Unity - Manual
32 bit mesh index buffer format. This format supports meshes with up to 4 billion vertices. Note that GPU support for 32 bit indices is not guaranteed on ... https://docs.unity3d.com |