unity build settings script

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unity build settings script

Enable this setting to allow your script code to be debugged. Not available on WebGL. This setting is only available if you enable Development Build. Scripts ... ,Struct containing information on how to build content. Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. ,This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build. Static ... ,This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build. using ... ,Set a new location for the build. SetPlatformSettings, Set platform specifc Editor setting. SwitchActiveBuildTarget, Select a new build target to be active.

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unity build settings script 相關參考資料
Build Settings - Unity - Manual

Enable this setting to allow your script code to be debugged. Not available on WebGL. This setting is only available if you enable Development Build. Scripts ...

https://docs.unity3d.com

Unity - Scripting API: BuildSettings - Unity - Manual

Struct containing information on how to build content. Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package.

https://docs.unity3d.com

Unity - Scripting API: EditorBuildSettings - Unity - Manual

This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build. Static ...

https://docs.unity3d.com

Unity - Scripting API: EditorBuildSettings.scenes - Unity - Manual

This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build. using ...

https://docs.unity3d.com

Unity - Scripting API: EditorUserBuildSettings - Unity - Manual

Set a new location for the build. SetPlatformSettings, Set platform specifc Editor setting. SwitchActiveBuildTarget, Select a new build target to be active.

https://docs.unity3d.com