unity animation state script
點選上方Window選單,把Animator視窗打開,可以看到Unity已經建立好一個 ... 這表示,當Animator在Normal State時,在Script中觸發「Shoot」,Animator就會 ... ,For an overview of animation scripting in Unity please read this introduction. AnimationState can be used to change the layer of an animation, modify playback ... ,The AnimationState interface allows you to modify speed, weight, time and layers while any animation is playing. You can also setup animation mixing and ... ,The current time of the animation. If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In ... ,Plays a state. Rebind, Rebind all the animated properties and mesh data with the Animator. ResetTrigger, Resets the value of the given trigger parameter. ,Fetches the data from the current state in the Animator. Use this to get details from the state, including accessing the state's speed, length, name and other ... ,The following example script animates a cube. This cube has two Animator states called Rest and Bounce . An empty animation is played in the Rest state. When ... ,The Behaviour list assigned to this state. cycleOffset, Offset at which the animation loop starts. Useful for synchronizing looped animations. Units is normalized time ... ,It's the base class every script on a state derives from. By default the Animator does instantiate a new instance of each behaviour define in the controller.
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unity animation state script 相關參考資料
Day 14: 裝備動畫——Animator - iT 邦幫忙 - iThome
點選上方Window選單,把Animator視窗打開,可以看到Unity已經建立好一個 ... 這表示,當Animator在Normal State時,在Script中觸發「Shoot」,Animator就會 ... https://ithelp.ithome.com.tw Scripting API: Animation - Unity
For an overview of animation scripting in Unity please read this introduction. AnimationState can be used to change the layer of an animation, modify playback ... https://docs.unity3d.com Scripting API: AnimationState - Unity
The AnimationState interface allows you to modify speed, weight, time and layers while any animation is playing. You can also setup animation mixing and ... https://docs.unity3d.com Scripting API: AnimationState.time - Unity
The current time of the animation. If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In ... https://docs.unity3d.com Scripting API: Animator - Unity
Plays a state. Rebind, Rebind all the animated properties and mesh data with the Animator. ResetTrigger, Resets the value of the given trigger parameter. https://docs.unity3d.com Scripting API: Animator.GetCurrentAnimatorStateInfo - Unity
Fetches the data from the current state in the Animator. Use this to get details from the state, including accessing the state's speed, length, name and other ... https://docs.unity3d.com Scripting API: Animator.Play - Unity
The following example script animates a cube. This cube has two Animator states called Rest and Bounce . An empty animation is played in the Rest state. When ... https://docs.unity3d.com Scripting API: AnimatorState - Unity
The Behaviour list assigned to this state. cycleOffset, Offset at which the animation loop starts. Useful for synchronizing looped animations. Units is normalized time ... https://docs.unity3d.com Scripting API: StateMachineBehaviour - Unity
It's the base class every script on a state derives from. By default the Animator does instantiate a new instance of each behaviour define in the controller. https://docs.unity3d.com |