unity 2d physic

相關問題 & 資訊整理

unity 2d physic

2019年3月14日 — 1. 2D Physics Overview · 2. Rigidbody 2D · Unity · 3. Collider 2D · Unity · 4. Hinge Joint 2D · Unity · 5. Area Effector 2D ... ,Set the maximum rotation speed of a Rigidbody 2D GameObject during any physics update. Baumgarte Scale, Set the scale factor that determines how fast Unity ... ,A Physics Material 2D is used to adjust the friction and bounce that occurs between 2D physics objects when they collide. You can create a Physics Material 2D ... ,Scriptable Brush example. Rigidbody 2D. Physics Reference 2D. This section gives details of the components used with 2D physics. For information on the ... ,Global settings and helpers for 2D physics. Static Properties. AllLayers, Layer mask constant that includes all layers. alwaysShowColliders, Should the collider ...

相關軟體 jEdit 資訊

jEdit
jEdit 是一個成熟的程序員的自由文本編輯器與數百(計時的開發插件)人 - 年的發展背後。要盡可能快速和輕鬆地下載,安裝和設置 jEdit,請轉至快速入門頁面. jEdit 雖然功能和易用性都比眾多昂貴的開發工具都要優勝,但它是以免費軟件形式發布的,具有完整源代碼 GPL 2.0 的條款。 jEdit 核心與大量插件一起由全球開發團隊維護。 jEdit 免費下載 Windows PC 的最新版本... jEdit 軟體介紹

unity 2d physic 相關參考資料
2D Physics - Unity Learn

2019年3月14日 — 1. 2D Physics Overview · 2. Rigidbody 2D · Unity · 3. Collider 2D · Unity · 4. Hinge Joint 2D · Unity · 5. Area Effector 2D ...

https://learn.unity.com

Physics 2D - Unity - Manual

Set the maximum rotation speed of a Rigidbody 2D GameObject during any physics update. Baumgarte Scale, Set the scale factor that determines how fast Unity ...

https://docs.unity3d.com

Physics Material 2D - Unity - Manual

A Physics Material 2D is used to adjust the friction and bounce that occurs between 2D physics objects when they collide. You can create a Physics Material 2D ...

https://docs.unity3d.com

Physics Reference 2D - Unity - Manual

Scriptable Brush example. Rigidbody 2D. Physics Reference 2D. This section gives details of the components used with 2D physics. For information on the ...

https://docs.unity3d.com

Scripting API: Physics2D - Unity

Global settings and helpers for 2D physics. Static Properties. AllLayers, Layer mask constant that includes all layers. alwaysShowColliders, Should the collider ...

https://docs.unity3d.com