steamvr_trackedobject
GetComponent<SteamVR_TrackedObject>();. deviceL = SteamVR_Controller.Input((int)trackedObjectL.,Inheritance. System.Object. UnityEngine.Object. UnityEngine.Component. UnityEngine.Behaviour. UnityEngine.MonoBehaviour. SteamVR_TrackedObject ... ,Enum SteamVR_TrackedObject.EIndex. Namespace: Valve.VR. Assembly: Assembly-CSharp.dll. Syntax. public enum EIndex. Fields. Name, Description ... , The only method of checking a SteamVR_TrackedObject that I have found yet is to check the ETrackedDevicePoperty., ... [RequireComponent(typeof(SteamVR_TrackedObject))] public class ... MonoBehaviour //追蹤的手柄 SteamVR_TrackedObject trackedObj; ..., private SteamVR_TrackedObject trackedobj; private SteamVR_Controller.Device device; trackedobj = GetComponent<SteamVR_TrackedObject> ...,Dismiss. Join GitHub today. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software ... , SteamVR_ControllerManager和SteamVR_TrackedObject控制器,主要用于设置和检测Vive控制器。Vive控制器由菜单键(ApplicationMenu),触摸 ..., ... 手把 SteamVR_TrackedObject trackdeObjec; void Awake () //抓取手把上面的組件 trackdeObjec = GetComponent<steamvr_trackedobject> ...,確定SteamVR_TrackedObject是Vive Controller還是Vive Tracker的最佳方法是什麼? 當0控制器和1的打入器具配對: 追蹤器被作爲CameraRig的Controller (right) ...
相關軟體 Oculus SDK for Windows 資訊 | |
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steamvr_trackedobject 相關參考資料
Accessing VR controllers - Unity Forum
GetComponent<SteamVR_TrackedObject>();. deviceL = SteamVR_Controller.Input((int)trackedObjectL. https://forum.unity.com Class SteamVR_TrackedObject | SteamVR Unity Plugin
Inheritance. System.Object. UnityEngine.Object. UnityEngine.Component. UnityEngine.Behaviour. UnityEngine.MonoBehaviour. SteamVR_TrackedObject ... https://valvesoftware.github.i Enum SteamVR_TrackedObject.EIndex | SteamVR Unity Plugin
Enum SteamVR_TrackedObject.EIndex. Namespace: Valve.VR. Assembly: Assembly-CSharp.dll. Syntax. public enum EIndex. Fields. Name, Description ... https://valvesoftware.github.i How to determine whether a SteamVR_TrackedObject is a ...
The only method of checking a SteamVR_TrackedObject that I have found yet is to check the ETrackedDevicePoperty. https://stackoverflow.com htc vive 中SteamVR Plugins入門之抓取物體、投擲- IT閱讀
... [RequireComponent(typeof(SteamVR_TrackedObject))] public class ... MonoBehaviour //追蹤的手柄 SteamVR_TrackedObject trackedObj; ... https://www.itread01.com HTC VIVE開發筆記(一)使用SteamVR外掛進行基本的互動- IT ...
private SteamVR_TrackedObject trackedobj; private SteamVR_Controller.Device device; trackedobj = GetComponent<SteamVR_TrackedObject> ... https://www.itread01.com openvrSteamVR_TrackedObject.cs at master · ValveSoftware ...
Dismiss. Join GitHub today. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software ... https://github.com SteamVR Plugin插件使用办法- 知乎
SteamVR_ControllerManager和SteamVR_TrackedObject控制器,主要用于设置和检测Vive控制器。Vive控制器由菜单键(ApplicationMenu),触摸 ... https://zhuanlan.zhihu.com 【Unity】Unity的HTC VIVE API詳細解釋(轉載) - 老成記事本
... 手把 SteamVR_TrackedObject trackdeObjec; void Awake () //抓取手把上面的組件 trackdeObjec = GetComponent<steamvr_trackedobject> ... http://zhi-yuan-chenge.blogspo 如何確定SteamVR_TrackedObject是Vive Controller還是Vive ...
確定SteamVR_TrackedObject是Vive Controller還是Vive Tracker的最佳方法是什麼? 當0控制器和1的打入器具配對: 追蹤器被作爲CameraRig的Controller (right) ... http://hk.uwenku.com |