sfml keyboard

相關問題 & 資訊整理

sfml keyboard

Documentation of SFML 2.5.1 ; static bool, isKeyPressed (Key key) ; Check if a key is pressed. More... ; static void, setVirtualKeyboardVisible (bool visible). ,The first two do not work, because you're just guessing. The check consists of checking the event type, and then checking the key code:,The class that provides access to the keyboard state is sf::Keyboard . It only contains one function, isKeyPressed , which checks the current state of a key ( ... ,The sf::Event::KeyPressed and sf::Event::KeyReleased events are triggered when a keyboard key is pressed/released. If a key is held, multiple KeyPressed events ... ,This class allows users to query the keyboard state at any time and directly, without having to deal with a window and its events. ,Definition of key codes for keyboard events. More... Enumerations. enum, Code A = 'a', B = 'b' ... ,2019年1月29日 — ... false means up. std::array<bool, sf::Keyboard::KeyCount> keyState; ... previously pressed: if (event.key.code == sf::Keyboard::Up && ! ,2014年2月8日 — It doesn't care how long the key is pressed, it only cares about the moment a key is pressed. isKeyPressed doesn't care about the moment a key ...,2014年9月20日 — sf::Keyboard::isKeyPressed is for checking whether a key is pressed, which is good for things like movement: as long as the player is holding ...

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sfml keyboard 相關參考資料
sf::Keyboard Class Reference (SFML Learn 2.5.1 ...

Documentation of SFML 2.5.1 ; static bool, isKeyPressed (Key key) ; Check if a key is pressed. More... ; static void, setVirtualKeyboardVisible (bool visible).

https://www.sfml-dev.org

SFML - Keyboard events - Stack Overflow

The first two do not work, because you're just guessing. The check consists of checking the event type, and then checking the key code:

https://stackoverflow.com

Keyboard, mouse and joystick (SFML Learn 2.5 Tutorials)

The class that provides access to the keyboard state is sf::Keyboard . It only contains one function, isKeyPressed , which checks the current state of a key ( ...

https://www.sfml-dev.org

Events explained (SFML Learn 2.5 Tutorials)

The sf::Event::KeyPressed and sf::Event::KeyReleased events are triggered when a keyboard key is pressed/released. If a key is held, multiple KeyPressed events ...

https://www.sfml-dev.org

sf::Keyboard Class Reference - Documentation 2.0 - SFML

This class allows users to query the keyboard state at any time and directly, without having to deal with a window and its events.

https://www.sfml-dev.org

Key Namespace Reference (SFML Learn 1.6 Documentation)

Definition of key codes for keyboard events. More... Enumerations. enum, Code A = 'a', B = 'b' ...

https://www.sfml-dev.org

Key Repetition in SFML 2.0 - Stack Overflow

2019年1月29日 — ... false means up. std::array&lt;bool, sf::Keyboard::KeyCount&gt; keyState; ... previously pressed: if (event.key.code == sf::Keyboard::Up &amp;&amp; !

https://stackoverflow.com

Event::KeyPressed and sf::Keyboard::isKeyPressed(...) - SFML

2014年2月8日 — It doesn't care how long the key is pressed, it only cares about the moment a key is pressed. isKeyPressed doesn't care about the moment a key ...

https://en.sfml-dev.org

SFML 2.1 is key pressed - Stack Overflow

2014年9月20日 — sf::Keyboard::isKeyPressed is for checking whether a key is pressed, which is good for things like movement: as long as the player is holding ...

https://stackoverflow.com