seteglconfigchooser

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seteglconfigchooser

If you look at the good old MultisampleConfigChooser, the depth is only 16 bits and the stencil is only 1. Also, after cycling through the EGL 1.4 specification, I did not find any statement regarding the minimum supported stencil, depth and color buffer,TRANSLUCENT is a vague pixel format descriptor, by its very definition the system is free to choose RGBA_4444 or RGBA_8888 . Chances are very good that the system is configured to select the minimal pixel format that satisfies your conditions. For PixelFo, These are precisions of depth and stencil buffers. If you choose configs with 0 values you will have no depth or stencil buffers. Depth buffer is used for depth-testing of fragments and stencil buffer is used for masking fragments. Here is a good explana, public Builder setEGLConfigChooser(boolean needDepth) setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth, eglContextClientVersion)); return this; } public Builder setEGLConfigChooser(EGLConfigChooser configChooser) this.configChooser = configChoo,android用opengl绘图时setEGLConfigChooser作用? 程序一运行就会报错:Android OpenGL “No config chosen”。 百度了下,都说使用super.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);方法, 果然好使,可是为什么啊? lfd_bd. 我有更好的答案. 可选中1个或多个下面的关键词,搜索相关资料。也可直接点“搜索资料”搜索整个问题。 ,onDrawFrame:定义实际的绘图操作。 onSurfaceChanged:如果设备支持屏幕横向和纵向切换,这个方法将发生在横向 <-> 纵向互换时。此时可以重新设置绘制的纵横比率。 如果有需要,也可以通过函数来修改GLSurfaceView 一些缺省设置:. setDebugFlags(int) 设置Debug 标志。 setEGLConfigChooser (boolean) 选择一个Config ... ,... starting to render is choose what EGLConfig to use. By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format, with at least a 16-bit depth buffer and no stencil. If you would prefer a different EGLConfig you can override the defau,Code examples using GLSurfaceView.setEGLConfigChooser. Codota understands the worlds code and provides you with the right suggestion at the right time. , renderer the renderer to use to perform OpenGL drawing. 设置与此视图相关联的渲染器。 还启动将调用渲染器的线程,这又导致渲染开始。 这个方法应该在GLSurfaceView的生命周期中被调用一次而且只被调用一次。 以下GLSurfaceView方法只能在调用setRenderer之前调用:. setEGLConfigChooser(boolean)., setEGLConfigChooser(int, int, int, int, int, int). * setGLWrapper(GLWrapper). 定制android.view.Surface. GLSurfaceView默认会创建像素格式为PixelFormat.RGB_565的surface。如果需要透明效果,调用getHolder().setFormat(PixelFormat.TRANSLUCENT)。透明(TRANSLUCENT)的surface的像素格式都是32位, ...

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seteglconfigchooser 相關參考資料
android - OpenGL app crashes when using setEGLConfigChooser on ...

If you look at the good old MultisampleConfigChooser, the depth is only 16 bits and the stencil is only 1. Also, after cycling through the EGL 1.4 specification, I did not find any statement regardin...

https://stackoverflow.com

android - setEGLconfigchooser changes color of object - Stack Overflow

TRANSLUCENT is a vague pixel format descriptor, by its very definition the system is free to choose RGBA_4444 or RGBA_8888 . Chances are very good that the system is configured to select the minimal p...

https://stackoverflow.com

android - What do &quot;depthSize&quot; and &quot;stencilSize&quot; mean in ...

These are precisions of depth and stencil buffers. If you choose configs with 0 values you will have no depth or stencil buffers. Depth buffer is used for depth-testing of fragments and stencil buffe...

https://stackoverflow.com

Android - 如何封装opengl 流程- Android - 掘金

public Builder setEGLConfigChooser(boolean needDepth) setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth, eglContextClientVersion)); return this; } public Builder setEGLConfigChooser(EGLConfig...

https://juejin.im

android用opengl绘图时setEGLConfigChooser作用?_百度知道

android用opengl绘图时setEGLConfigChooser作用? 程序一运行就会报错:Android OpenGL “No config chosen”。 百度了下,都说使用super.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);方法, 果然好使,可是为什么啊? lfd_bd. 我有更好的答案. 可选中1个或多个下面的关键词,搜索相关资料。也可直接...

http://zhidao.baidu.com

GLSurfaceView - Android OpenGL ES 开发教程- 极客学院Wiki

onDrawFrame:定义实际的绘图操作。 onSurfaceChanged:如果设备支持屏幕横向和纵向切换,这个方法将发生在横向 &lt;-&gt; 纵向互换时。此时可以重新设置绘制的纵横比率。 如果有需要,也可以通过函数来修改GLSurfaceView 一些缺省设置:. setDebugFlags(int) 设置Debug 标志。 setEGLConfigChooser (boolean) ...

http://wiki.jikexueyuan.com

GLSurfaceView | Android Developers

... starting to render is choose what EGLConfig to use. By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format, with at least a 16-bit depth buffer and no stencil. If you would ...

https://developer.android.com

GLSurfaceView.setEGLConfigChooser Android code examples | Codota

Code examples using GLSurfaceView.setEGLConfigChooser. Codota understands the worlds code and provides you with the right suggestion at the right time.

https://www.codota.com

GLSurfaceView的一些用法- 简书

renderer the renderer to use to perform OpenGL drawing. 设置与此视图相关联的渲染器。 还启动将调用渲染器的线程,这又导致渲染开始。 这个方法应该在GLSurfaceView的生命周期中被调用一次而且只被调用一次。 以下GLSurfaceView方法只能在调用setRenderer之前调用:. setEGLConfigChooser(bool...

https://www.jianshu.com

OpenGL ES之GLSurfaceView学习一:介绍- CSDN博客

setEGLConfigChooser(int, int, int, int, int, int). * setGLWrapper(GLWrapper). 定制android.view.Surface. GLSurfaceView默认会创建像素格式为PixelFormat.RGB_565的surface。如果需要透明效果,调用getHolder().setFormat(PixelFormat.T...

https://blog.csdn.net