reddit sdl2
r/SDL2: A community committed to developing games, using the cross-platform development library SDL2. ,I'm trying to use SDL to practice getting into game dev programming. I'm working through lazy foos tutorial but I'd like to apply the tutorial lessons to my own ... ,2023年5月29日 — SDL2 and OpenGL are most useful if you want to write low-level video game engine code. Use them if you love programming and need full control ... ,2023年11月8日 — I've tried out both, but I really can't decide on which to pick. SFML is much easier and I understand it more, but SDL2 seems more powerful. ,2018年5月10日 — SDL2 API seemed easier and straightforward and did everything I needed. Plus it uses DirectX on Windows which gives somewhat better performance ... ,2023年10月28日 — SDL also features a built-in 2D rendering API that you might want to look into. I can't say it's super duper optimized, but for most 2D stuff ... ,2023年1月8日 — It's probably the single most popular gamedev library, for its ability to handle inputs alone. Steam ships an updated version of it that you can ...,2024年5月30日 — It is a learning curve, but SDL2 works fine with Vulkan. Vulkan support on MacOS is at a great place. ,2024年4月11日 — If you want to do a 2D game SDL can be good enough, for 3D I would go with a different engine. You might also prefer the editor-ness of Unity/ ... ,2023年6月26日 — LazyFoo is probably the most succinct introduction to SDL2 that you might get. There's a site I really like that provides even more in-depth tutorials.
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FFmpeg 是領先的多媒體框架,能夠解碼,編碼,轉碼,復用,解復用,流,過濾和播放人類和機器創造的任何東西。它支持最尖端的古代格式。不管它們是由一些標準委員會,社區或公司設計的。它也具有很高的可移植性:FFmpeg 在各種構建環境,機器體系結構和配置下編譯,運行並通過我們的測試基礎架構 FATE 跨 Linux,Mac OS X,Microsoft Windows,BSD,Solaris 等.它... FFmpeg (32-bit) 軟體介紹
reddit sdl2 相關參考資料
rSDL2
r/SDL2: A community committed to developing games, using the cross-platform development library SDL2. https://www.reddit.com SDL - Simple DirectMedia Layer
I'm trying to use SDL to practice getting into game dev programming. I'm working through lazy foos tutorial but I'd like to apply the tutorial lessons to my own ... https://www.reddit.com What are things like SDL2, and OpenGL? : rgamedev
2023年5月29日 — SDL2 and OpenGL are most useful if you want to write low-level video game engine code. Use them if you love programming and need full control ... https://www.reddit.com SDL2 or SFML : rgamedev
2023年11月8日 — I've tried out both, but I really can't decide on which to pick. SFML is much easier and I understand it more, but SDL2 seems more powerful. https://www.reddit.com This is why I use SDL2 : rgamedev
2018年5月10日 — SDL2 API seemed easier and straightforward and did everything I needed. Plus it uses DirectX on Windows which gives somewhat better performance ... https://www.reddit.com SDLSDL2 option for 2d game engine development?
2023年10月28日 — SDL also features a built-in 2D rendering API that you might want to look into. I can't say it's super duper optimized, but for most 2D stuff ... https://www.reddit.com SDL2 common mistakes and how to avoid them
2023年1月8日 — It's probably the single most popular gamedev library, for its ability to handle inputs alone. Steam ships an updated version of it that you can ... https://www.reddit.com sdl2 vulkan gamedev, is it realistic?
2024年5月30日 — It is a learning curve, but SDL2 works fine with Vulkan. Vulkan support on MacOS is at a great place. https://www.reddit.com Should I game develop in C++ & SDL2? : rgamedev
2024年4月11日 — If you want to do a 2D game SDL can be good enough, for 3D I would go with a different engine. You might also prefer the editor-ness of Unity/ ... https://www.reddit.com Are there any good books on SDL2? : rsdl
2023年6月26日 — LazyFoo is probably the most succinct introduction to SDL2 that you might get. There's a site I really like that provides even more in-depth tutorials. https://www.reddit.com |