ray_flag_cull_back_facing_triangles

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ray_flag_cull_back_facing_triangles

2021年9月14日 — ... RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, ... ,2021年6月2日 — The Ray flags RAY_FLAG_CULL_BACK_FACING_TRIANGLES and RAY_FLAG_CULL_FRONT_FACING_TRIANGLES will have no effect on this instance. ,Disables front/back face culling for this instance. The Ray flags RAY_FLAG_CULL_BACK_FACING_TRIANGLES and RAY_FLAG_CULL_FRONT_FACING_TRIANGLES will have no ... ,2021年10月25日 — The Ray flags RAY_FLAG_CULL_BACK_FACING_TRIANGLES and RAY_FLAG_CULL_FRONT_FACING_TRIANGLES will have no effect on this instance. ,RAY_FLAG_CULL_BACK_FACING_TRIANGLES Enables culling of back facing triangles. See D3D12_RAYTRACING_INSTANCE_FLAGS for selecting which triangles are back ... ,RAY_FLAG_CULL_BACK_FACING_TRIANGLES. Enables culling of back facing triangles. See D3D12_RAYTRACING_INSTANCE_FLAGS for selecting which triangles are back ...

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ray_flag_cull_back_facing_triangles 相關參考資料
光線_ 旗標列舉

2021年9月14日 — ... RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, ...

https://docs.microsoft.com

D3D12_RAYTRACING_INSTAN...

2021年6月2日 — The Ray flags RAY_FLAG_CULL_BACK_FACING_TRIANGLES and RAY_FLAG_CULL_FRONT_FACING_TRIANGLES will have no effect on this instance.

https://docs.microsoft.com

D3D12_RAYTRACING_INSTANCE_FLAGS (d3d12 ... - Microsoft Docs

Disables front/back face culling for this instance. The Ray flags RAY_FLAG_CULL_BACK_FACING_TRIANGLES and RAY_FLAG_CULL_FRONT_FACING_TRIANGLES will have no ...

https://docs.microsoft.com

DirectX Raytracing (DXR) Functional Spec - Microsoft Open ...

2021年10月25日 — The Ray flags RAY_FLAG_CULL_BACK_FACING_TRIANGLES and RAY_FLAG_CULL_FRONT_FACING_TRIANGLES will have no effect on this instance.

https://microsoft.github.io

DirectX Raytracing Functional Spec v1 01 - Passei Direto

RAY_FLAG_CULL_BACK_FACING_TRIANGLES Enables culling of back facing triangles. See D3D12_RAYTRACING_INSTANCE_FLAGS for selecting which triangles are back ...

https://www.passeidireto.com

win32ray_flag.md at docs - GitHub

RAY_FLAG_CULL_BACK_FACING_TRIANGLES. Enables culling of back facing triangles. See D3D12_RAYTRACING_INSTANCE_FLAGS for selecting which triangles are back ...

https://github.com