pygame collision rect
collision Detection.py. 1. import pygame, sys, random 2. from pygame.locals import * 3. 4. # Set up pygame. 5. pygame.init() 6. mainClock = pygame.time.Clock() ,you called your class Bullet and your surface for that class bullet. When you are calling colliderect you are having it check bullet instead of Bullet or whatever you ... , Instead, you need to specify a logic object for that which Pygame can use for collision detection. By default, no external class has the properties that are required for colliderect to work. So, you want to add a pygame. Rect to your player class and mak,I would suggest that you create a GameObject class which extends pygame.sprite.Sprite and both Ship and Bullet classes which extend GameObject. ,The code that you have is probably a little excessive. Let's go with something a bit more simple. Within your draw functions (on both Ball & Paddle ), go ahead ... ,A Rect with a 0 size will not collide when using collision detection methods (e.g. collidepoint() , colliderect() , etc.). The coordinates for Rect objects are all ... ,Basically how it works is when you move a rect, you first move along the X axis, test for a collision, move out, then move along the Y axis, test for a collision, and move out. This prevents the infamous "corner-catching" bug, and lets you move , Use pygame.Rect.colliderect if rect1.colliderect(rect2): print("Collision !!") BTW: you can create rect1 (and rect2 ) only once - before main loop ...
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![]() pygame collision rect 相關參考資料
Chapter 19: Collision Detection - Invent with Python
collision Detection.py. 1. import pygame, sys, random 2. from pygame.locals import * 3. 4. # Set up pygame. 5. pygame.init() 6. mainClock = pygame.time.Clock() https://inventwithpython.com how does collide.rect work in pygame - Stack Overflow
you called your class Bullet and your surface for that class bullet. When you are calling colliderect you are having it check bullet instead of Bullet or whatever you ... https://stackoverflow.com Pygame Collide Rect - Game Development Stack Exchange
Instead, you need to specify a logic object for that which Pygame can use for collision detection. By default, no external class has the properties that are required for colliderect to work. So, you ... https://gamedev.stackexchange. Pygame Collision on Rect - Stack Overflow
I would suggest that you create a GameObject class which extends pygame.sprite.Sprite and both Ship and Bullet classes which extend GameObject. https://stackoverflow.com Pygame Rect Collision - Stack Overflow
The code that you have is probably a little excessive. Let's go with something a bit more simple. Within your draw functions (on both Ball & Paddle ), go ahead ... https://stackoverflow.com pygame.Rect — pygame v2.0.0.dev7 documentation
A Rect with a 0 size will not collide when using collision detection methods (e.g. collidepoint() , colliderect() , etc.). The coordinates for Rect objects are all ... https://www.pygame.org Rect Collision Response - Pygame
Basically how it works is when you move a rect, you first move along the X axis, test for a collision, move out, then move along the Y axis, test for a collision, and move out. This prevents the infam... https://www.pygame.org Rectangle collision in pygame? (Bumping rectangles into ...
Use pygame.Rect.colliderect if rect1.colliderect(rect2): print("Collision !!") BTW: you can create rect1 (and rect2 ) only once - before main loop ... https://stackoverflow.com |