pygame collision rect

相關問題 & 資訊整理

pygame collision rect

collision Detection.py. 1. import pygame, sys, random 2. from pygame.locals import * 3. 4. # Set up pygame. 5. pygame.init() 6. mainClock = pygame.time.Clock() ,you called your class Bullet and your surface for that class bullet. When you are calling colliderect you are having it check bullet instead of Bullet or whatever you ... , Instead, you need to specify a logic object for that which Pygame can use for collision detection. By default, no external class has the properties that are required for colliderect to work. So, you want to add a pygame. Rect to your player class and mak,I would suggest that you create a GameObject class which extends pygame.sprite.Sprite and both Ship and Bullet classes which extend GameObject. ,The code that you have is probably a little excessive. Let's go with something a bit more simple. Within your draw functions (on both Ball & Paddle ), go ahead ... ,A Rect with a 0 size will not collide when using collision detection methods (e.g. collidepoint() , colliderect() , etc.). The coordinates for Rect objects are all ... ,Basically how it works is when you move a rect, you first move along the X axis, test for a collision, move out, then move along the Y axis, test for a collision, and move out. This prevents the infamous "corner-catching" bug, and lets you move , Use pygame.Rect.colliderect if rect1.colliderect(rect2): print("Collision !!") BTW: you can create rect1 (and rect2 ) only once - before main loop ...

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pygame collision rect 相關參考資料
Chapter 19: Collision Detection - Invent with Python

collision Detection.py. 1. import pygame, sys, random 2. from pygame.locals import * 3. 4. # Set up pygame. 5. pygame.init() 6. mainClock = pygame.time.Clock()

https://inventwithpython.com

how does collide.rect work in pygame - Stack Overflow

you called your class Bullet and your surface for that class bullet. When you are calling colliderect you are having it check bullet instead of Bullet or whatever you ...

https://stackoverflow.com

Pygame Collide Rect - Game Development Stack Exchange

Instead, you need to specify a logic object for that which Pygame can use for collision detection. By default, no external class has the properties that are required for colliderect to work. So, you ...

https://gamedev.stackexchange.

Pygame Collision on Rect - Stack Overflow

I would suggest that you create a GameObject class which extends pygame.sprite.Sprite and both Ship and Bullet classes which extend GameObject.

https://stackoverflow.com

Pygame Rect Collision - Stack Overflow

The code that you have is probably a little excessive. Let's go with something a bit more simple. Within your draw functions (on both Ball & Paddle ), go ahead ...

https://stackoverflow.com

pygame.Rect — pygame v2.0.0.dev7 documentation

A Rect with a 0 size will not collide when using collision detection methods (e.g. collidepoint() , colliderect() , etc.). The coordinates for Rect objects are all ...

https://www.pygame.org

Rect Collision Response - Pygame

Basically how it works is when you move a rect, you first move along the X axis, test for a collision, move out, then move along the Y axis, test for a collision, and move out. This prevents the infam...

https://www.pygame.org

Rectangle collision in pygame? (Bumping rectangles into ...

Use pygame.Rect.colliderect if rect1.colliderect(rect2): print("Collision !!") BTW: you can create rect1 (and rect2 ) only once - before main loop ...

https://stackoverflow.com