processing music stop

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processing music stop

My problem is that I need to ensure that when one is playing the other stops, and for some reason processing isn't recognizing the .stop() or ... , i want to stop the music and then restart it. i have code below:, When ever I do :stop() the sound continues on playing. I don't get any errors and nothing in the output. PImage background; PImage box; ...,I'm programming a game and I wanna mute music when player loses. I have 2 audio files playing so my function looks like this: Copy code. , Only plays to the end of the audiosample once. jump(), Jump to a specific position in the soundfile while continuing to play. pause(), Stop the ..., Starts playback which will loop at the end of the soundfile. Syntax .loop() .loop( rate ) .loop( rate , amp ) ..., pause() Stop the playback of the file, but cue it to the current position. The next call to play() will continue playing where it left off., stop(). Examples. import processing.sound.*; SoundFile file; void setup() size(640, 360); background(255); // Load a soundfile from the /data ...,The mp3 starts playing when a hand is placed over the photoresistor, but it doesn't stop when the hand is removed. I've tried player.close(); in ... ,... Questions & Help › Sound, Music Libraries › [Minim] stop() method ... and 'A good way to ensure this happens is to define a stop method in ...

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processing music stop 相關參考資料
How to get one audio track to stop playing when another starts ...

My problem is that I need to ensure that when one is playing the other stops, and for some reason processing isn't recognizing the .stop() or ...

https://forum.processing.org

How to restart the song using minim after stopping it ...

i want to stop the music and then restart it. i have code below:

https://forum.processing.org

I can't stop sound - Processing 2.x and 3.x Forum

When ever I do :stop() the sound continues on playing. I don't get any errors and nothing in the output. PImage background; PImage box; ...

https://forum.processing.org

Minim pause, stop, change volume - Processing Forum

I'm programming a game and I wanna mute music when player loses. I have 2 audio files playing so my function looks like this: Copy code.

https://forum.processing.org

SoundFile Language (API) Processing 3+

Only plays to the end of the audiosample once. jump(), Jump to a specific position in the soundfile while continuing to play. pause(), Stop the ...

https://processing.org

SoundFile::loop() Language (API) Processing 3+

Starts playback which will loop at the end of the soundfile. Syntax .loop() .loop( rate ) .loop( rate , amp ) ...

https://processing.org

SoundFile::pause() Language (API) Processing 3+

pause() Stop the playback of the file, but cue it to the current position. The next call to play() will continue playing where it left off.

https://processing.org

SoundFile::stop() Language (API) Processing 3+

stop(). Examples. import processing.sound.*; SoundFile file; void setup() size(640, 360); background(255); // Load a soundfile from the /data ...

https://processing.org

Stopstart audioplayer? - Processing Forum

The mp3 starts playing when a hand is placed over the photoresistor, but it doesn't stop when the hand is removed. I've tried player.close(); in ...

https://forum.processing.org

[Minim] stop() method - Processing 1.0 - Processing Discourse

... Questions & Help › Sound, Music Libraries › [Minim] stop() method ... and 'A good way to ensure this happens is to define a stop method in ...

https://processing.org