primitivebatch
File: DebugDraw.h // // Helpers for drawing various debug shapes using PrimitiveBatch // // Copyright (c) Microsoft Corporation. // Licensed under the MIT ...,The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - DirectXTK/PrimitiveBatch.cpp at master ...,The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - DirectXTK/PrimitiveBatch.h at master ...,沒有這個頁面的資訊。,PrimitiveBatch is a class that handles efficient rendering automatically for its. // users, in a similar way to SpriteBatch. PrimitiveBatch can render lines ...,Nez is a free 2D focused framework that works with MonoGame and FNA - Nez/PrimitiveBatch.cs at master · prime31/Nez.,PrimitiveBatch allows XNA developers to render simple 2D and 3D primitives. It uses a simple interface and is targeted toward XNA 4.0.,Scaleform::Render::PrimitiveBatch. Declaration. class PrimitiveBatch : public ListNode<PrimitiveBatch>; ... PrimitiveBatch is a set of consecutive meshes.,PrimitiveBatch is responsible for setting the vertex buffer, index buffer, and primitive topology, then issuing the final draw call. Unlike the higher level ...,2020年1月3日 — inline void XM_CALLCONV DrawCube(PrimitiveBatch<VertexPositionColor>* batch, CXMMATRIX matWorld, FXMVECTOR color) static const XMVECTORF32 ...
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primitivebatch 相關參考資料
DebugDraw.h - GitHub
File: DebugDraw.h // // Helpers for drawing various debug shapes using PrimitiveBatch // // Copyright (c) Microsoft Corporation. // Licensed under the MIT ... https://raw.githubusercontent. DirectXTKPrimitiveBatch.cpp at master · microsoft ... - GitHub
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - DirectXTK/PrimitiveBatch.cpp at master ... https://github.com DirectXTKPrimitiveBatch.h at master - GitHub
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - DirectXTK/PrimitiveBatch.h at master ... https://github.com https:github.commicrosoftDirectXTKwikiPrimit...
沒有這個頁面的資訊。 https://github.com MonoGame-SamplesPrimitiveBatch.cs at master - GitHub
PrimitiveBatch is a class that handles efficient rendering automatically for its. // users, in a similar way to SpriteBatch. PrimitiveBatch can render lines ... https://github.com NezPrimitiveBatch.cs at master · prime31Nez - GitHub
Nez is a free 2D focused framework that works with MonoGame and FNA - Nez/PrimitiveBatch.cs at master · prime31/Nez. https://github.com PrimitiveBatch - CodePlex Archive
PrimitiveBatch allows XNA developers to render simple 2D and 3D primitives. It uses a simple interface and is targeted toward XNA 4.0. https://archive.codeplex.com PrimitiveBatch - Scaleform Help
Scaleform::Render::PrimitiveBatch. Declaration. class PrimitiveBatch : public ListNode<PrimitiveBatch>; ... PrimitiveBatch is a set of consecutive meshes. https://help.autodesk.com PrimitiveBatch · microsoftDirectXTK12 Wiki · GitHub
PrimitiveBatch is responsible for setting the vertex buffer, index buffer, and primitive topology, then issuing the final draw call. Unlike the higher level ... https://github-wiki-see.page Using PrimitiveBatch::DrawIndexed with ID3D11DeviceContext
2020年1月3日 — inline void XM_CALLCONV DrawCube(PrimitiveBatch<VertexPositionColor>* batch, CXMMATRIX matWorld, FXMVECTOR color) static const XMVECTORF32 ... https://stackoverflow.com |