opengl es 3

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opengl es 3

OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer ..... being low level libgcm library) with Nvidia's Cg in lieu of GLSL. The PlayStation 3 also includes several features of the 2.0 version of OpenGL ES. , Note: The OpenGL ES 3.x API is backwards-compatible with the 2.0 API, which means you can be more flexible with your implementation of ...,mode. Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP ... ,Description. glGenFramebuffers returns n framebuffer object names in framebuffers . There is no guarantee that the names form a contiguous set of integers; ... ,params returns one value, the major version number of the OpenGL ES API supported by the current context. This must be 3. GL_MAX_3D_TEXTURE_SIZE. ,n. Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. f. Specifies the mapping of the far clipping plane to window ... ,mode. Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP ... ,OpenGL ES(OpenGL for Embedded Systems)是OpenGL 三維圖形API的子集,針對手機、PDA和遊戲主機等嵌入式裝置而設計。該API由Khronos集團定義 ... ,Use the index on the left to choose any OpenGL ES reference page for viewing. These pages include all of the important usage information for each command. ,OpenGL ES (“Open Graphics Library for Embedded Systems”) is a software in- terface to graphics hardware. The interface consists of a set of several hundred.

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opengl es 3 相關參考資料
OpenGL ES - Wikipedia

OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer ..... being low level libgcm library) with Nvidia's Cg in lieu of GLSL. The PlayStation 3 also includes several f...

https://en.wikipedia.org

OpenGL ES | Android Developers

Note: The OpenGL ES 3.x API is backwards-compatible with the 2.0 API, which means you can be more flexible with your implementation of ...

https://developer.android.com

glDrawElements - OpenGL ES 3 Reference Pages - Khronos Group

mode. Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP ...

https://www.khronos.org

glGenFramebuffers - OpenGL ES 3 Reference Pages - Khronos Group

Description. glGenFramebuffers returns n framebuffer object names in framebuffers . There is no guarantee that the names form a contiguous set of integers; ...

https://www.khronos.org

glGet - OpenGL ES 3 Reference Pages - Khronos Group

params returns one value, the major version number of the OpenGL ES API supported by the current context. This must be 3. GL_MAX_3D_TEXTURE_SIZE.

https://www.khronos.org

glDepthRangef - OpenGL ES 3 Reference Pages - Khronos Group

n. Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. f. Specifies the mapping of the far clipping plane to window ...

https://www.khronos.org

glDrawArrays - OpenGL ES 3 Reference Pages - Khronos Group

mode. Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP ...

https://www.khronos.org

OpenGL ES - 維基百科,自由的百科全書 - Wikipedia

OpenGL ES(OpenGL for Embedded Systems)是OpenGL 三維圖形API的子集,針對手機、PDA和遊戲主機等嵌入式裝置而設計。該API由Khronos集團定義 ...

https://zh.wikipedia.org

OpenGL ES 3.0 Reference Pages

Use the index on the left to choose any OpenGL ES reference page for viewing. These pages include all of the important usage information for each command.

https://www.khronos.org

OpenGL ES 3.0.5 (November 3, 2016) - Khronos Group

OpenGL ES (“Open Graphics Library for Embedded Systems”) is a software in- terface to graphics hardware. The interface consists of a set of several hundred.

https://www.khronos.org